{"title":"与商店橱窗的基于注视的交互","authors":"B. D. Carolis, Giuseppe Palestra","doi":"10.1145/2909132.2926080","DOIUrl":null,"url":null,"abstract":"This paper describes the first prototype of a gaze-based system designed for providing interactively information about dresses shown, on physical mannequins, in a shop window. Using the system the user may look at available sizes, colors, price and similar products. Due to the nature of such a system, the interaction must be touchless and natural. The developed solution uses Microsoft Kinect 2 as a device to achieve a natural gaze-based pointing approach. Results show that users evaluate positively the approach and felt positively engaged during the interaction.","PeriodicalId":250565,"journal":{"name":"Proceedings of the International Working Conference on Advanced Visual Interfaces","volume":"81 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Gaze-based Interaction with a Shop Window\",\"authors\":\"B. D. Carolis, Giuseppe Palestra\",\"doi\":\"10.1145/2909132.2926080\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes the first prototype of a gaze-based system designed for providing interactively information about dresses shown, on physical mannequins, in a shop window. Using the system the user may look at available sizes, colors, price and similar products. Due to the nature of such a system, the interaction must be touchless and natural. The developed solution uses Microsoft Kinect 2 as a device to achieve a natural gaze-based pointing approach. Results show that users evaluate positively the approach and felt positively engaged during the interaction.\",\"PeriodicalId\":250565,\"journal\":{\"name\":\"Proceedings of the International Working Conference on Advanced Visual Interfaces\",\"volume\":\"81 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the International Working Conference on Advanced Visual Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2909132.2926080\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Working Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2909132.2926080","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper describes the first prototype of a gaze-based system designed for providing interactively information about dresses shown, on physical mannequins, in a shop window. Using the system the user may look at available sizes, colors, price and similar products. Due to the nature of such a system, the interaction must be touchless and natural. The developed solution uses Microsoft Kinect 2 as a device to achieve a natural gaze-based pointing approach. Results show that users evaluate positively the approach and felt positively engaged during the interaction.