Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology最新文献

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OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping OmniEyeball:球面显示嵌入全向相机使用动态球面映射
Zhengqing Li, Shio Miyafuji, Toshiki Sato, H. Koike
{"title":"OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping","authors":"Zhengqing Li, Shio Miyafuji, Toshiki Sato, H. Koike","doi":"10.1145/2984751.2984765","DOIUrl":"https://doi.org/10.1145/2984751.2984765","url":null,"abstract":"Recently, 360-degree panorama and spherical displays have received more and more attention due to their unique panoramic properties. Compared with existing works, we plan to utilize omnidirectional cameras in our spherical display system to enable omnidirectional panoramic image as input and output. In our work, we present a novel movable spherical display embedded with omnidirectional cameras. Our system can use embedded cameras to shoot 360-degree panoramic video and project the live stream from its cameras onto its spherical display in real time. In addition, we implemented an approach to achieve the dynamic spherical projection mapping in order to project to moving spherical devices. We have also been creating applications utilizing system's features by using 360-degree panoramic image as input and output.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121883854","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 15
Wolverine: A Wearable Haptic Interface for Grasping in VR 金刚狼:一种可穿戴的触觉界面,用于在VR中抓取
Inrak Choi, Sean Follmer
{"title":"Wolverine: A Wearable Haptic Interface for Grasping in VR","authors":"Inrak Choi, Sean Follmer","doi":"10.1145/2984751.2985725","DOIUrl":"https://doi.org/10.1145/2984751.2985725","url":null,"abstract":"The Wolverine is a mobile, wearable haptic device designed for simulating the grasping of rigid objects in virtual environment. In contrast to prior work on force feedback gloves, we focus on creating a low cost, lightweight, and wireless device that renders a force directly between the thumb and three fingers to simulate objects held in pad opposition type grasps. Leveraging low-power brake-based locking sliders, the system can withstand over 100N of force between each finger and the thumb, and only consumes 2.78 Wh(10 mJ) for each braking interaction. Integrated sensors are used both for feedback control and user input: time-of-flight sensors provide the position of each finger and an IMU provides overall orientation tracking. This design enables us to use the device for roughly 6 hours with 5500 full fingered grasping events. The total weight is 55g including a 350 mAh battery.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128983784","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 58
Watch Commander: A Gesture-based Invocation System for Rectangular Smartwatches using B2B-Swipe 手表指挥官:一个基于手势的调用系统,用于矩形智能手表使用b2b滑动
Yuki Kubo, B. Shizuki, Shin Takahashi
{"title":"Watch Commander: A Gesture-based Invocation System for Rectangular Smartwatches using B2B-Swipe","authors":"Yuki Kubo, B. Shizuki, Shin Takahashi","doi":"10.1145/2984751.2985697","DOIUrl":"https://doi.org/10.1145/2984751.2985697","url":null,"abstract":"We present Watch Commander, a gesture-based invocation system for rectangular smartwatches. Watch Commander allows the user to invoke functions easily and quickly by using Bezel to Bezel-Swipe (B2B-Swipe). This is because B2B-Swipe does not conflict with other swipe gestures such as flick and bezel swipe and can be performed in an eyes-free manner. Moreover, by providing GUIs that display functions assigned with B2B-Swipe, Watch Commander helps the user memorize those functions.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130649454","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Thickness Control Technique for Printing Tactile Sheets with Fused Deposition Modeling 熔融沉积建模打印触觉片材厚度控制技术
Haruki Takahashi, Homei Miyashita
{"title":"Thickness Control Technique for Printing Tactile Sheets with Fused Deposition Modeling","authors":"Haruki Takahashi, Homei Miyashita","doi":"10.1145/2984751.2985701","DOIUrl":"https://doi.org/10.1145/2984751.2985701","url":null,"abstract":"We present a printing technique that controls the thickness of objects by increasing and decreasing the amount of material extruded during printing. Using this technique, printers can dynamically control thickness and output thicker objects without a staircase effect. This technique allows users to print aesthetic pattern sheets and objects that are tactile without requiring any new hardware. This extends the capabilities of fused deposition modeling (FDM) 3D printers in a simple way. We describe a method of generating and calculating a movement path for printing tactile sheets, and demonstrate the usage and processing of example objects.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131921429","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
2.5 Dimensional Panoramic Viewing Technique utilizing a Cylindrical Mirror Widget 利用圆柱形镜子部件的2.5次元全景观看技术
Kaori Ikematsu, Mana Sasagawa, I. Siio
{"title":"2.5 Dimensional Panoramic Viewing Technique utilizing a Cylindrical Mirror Widget","authors":"Kaori Ikematsu, Mana Sasagawa, I. Siio","doi":"10.1145/2984751.2985737","DOIUrl":"https://doi.org/10.1145/2984751.2985737","url":null,"abstract":"We propose a panoramic viewing system, which applies the technique of Anamorphosis, mapping a 2D display onto a cylindrical mirror. In this system, a distorted scene image is shown on a flat panel display or tabletop surface. When a user places the cylindrical mirror on the display, the original image appears on the cylindrical mirror.By simply rotating the cylinder, a user can decide the direction to walk-through in VR world.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134053989","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Estimating Contact Force of Fingertip and Providing Tactile Feedback Simultaneously 指尖接触力估算与触觉反馈同步
N. Funato, K. Takemura
{"title":"Estimating Contact Force of Fingertip and Providing Tactile Feedback Simultaneously","authors":"N. Funato, K. Takemura","doi":"10.1145/2984751.2984766","DOIUrl":"https://doi.org/10.1145/2984751.2984766","url":null,"abstract":"This study proposes a method for estimating the contact force of the fingertip by inputting vibrations actively. The use of active bone-conducted sound sensing has been limited to estimating the joint angle of the elbow and the finger. We applied it to the method for estimating the contact force of the fingertip. Unlike related works, it is not necessary to mount the device on a fingertip, and tactile feedback is enabled using tangible vibrations.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"48 13","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132708530","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Making Fabrication Real 让制造成真
Xiang 'Anthony' Chen
{"title":"Making Fabrication Real","authors":"Xiang 'Anthony' Chen","doi":"10.1145/2984751.2984785","DOIUrl":"https://doi.org/10.1145/2984751.2984785","url":null,"abstract":"Low-cost, easy-to-use 3D printers have promised to empower everyday users with the ability to fabricate physical objects of their own design. While these printers specialize in building objects from scratch, they are innately oblivious to the real world in which the printed objects will be situated and in use. In my thesis research, I develop fabrication techniques with tool integration to enable users to expressively specify how a design can be attached to, augment, adapt, support, or otherwise function with existing real world objects. In this paper, I describe projects to date as well as ongoing work that explores this space of research.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"25 13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132760922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Analysis of Sequential Tasks in Use Context of Mobile Apps 移动应用使用情境下的顺序任务分析
Jihye Lee, Sangwon Lee
{"title":"Analysis of Sequential Tasks in Use Context of Mobile Apps","authors":"Jihye Lee, Sangwon Lee","doi":"10.1145/2984751.2984777","DOIUrl":"https://doi.org/10.1145/2984751.2984777","url":null,"abstract":"Most of the work on context-aware systems has focused on the context of time, location, and activity. Previous studies on the context flow have been primarily conducted on a qualitative basis. This paper proposes a new approach from a quantitative perspective. We gathered the data from automated task service, \"If This Then That (IFTTT)\", and analyzed the sequential tasks in terms of event occurrence in smart devices through association rule mining. We found out three consecutive tasks in cross-applications. The results of analysis have potential to find hidden use patterns as telling what kinds of services and channels are associated with each other. The findings provide some insights on the development of design guidelines for context-aware services.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115885415","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sparkle: Towards Haptic Hover-Feedback with Electric Arcs 火花:用电弧实现触觉悬停反馈
Daniel Spelmezan, D. Sahoo, S. Subramanian
{"title":"Sparkle: Towards Haptic Hover-Feedback with Electric Arcs","authors":"Daniel Spelmezan, D. Sahoo, S. Subramanian","doi":"10.1145/2984751.2985702","DOIUrl":"https://doi.org/10.1145/2984751.2985702","url":null,"abstract":"We demonstrate a method for stimulating the fingertip with touchable electric arcs above a hover sensing input device. We built a hardware platform using a high-voltage resonant transformer for which we control the electric discharge to create in-air haptic feedback up to 4 mm in height, and combined this technology with infrared proximity sensing. Our method is a first step towards supporting novel in-air haptic experiences for hover input that does not require the user to wear haptic feedback stimulators.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129986276","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Touchscreen Overlay Augmented with the Stick-Slip Phenomenon to Generate Kinetic Energy 增加了粘滑现象的触摸屏叠加层以产生动能
A. Farooq, P. Weitz, G. Evreinov, R. Raisamo, D. Takahata
{"title":"Touchscreen Overlay Augmented with the Stick-Slip Phenomenon to Generate Kinetic Energy","authors":"A. Farooq, P. Weitz, G. Evreinov, R. Raisamo, D. Takahata","doi":"10.1145/2984751.2984758","DOIUrl":"https://doi.org/10.1145/2984751.2984758","url":null,"abstract":"Kinesthetic feedback requires linkage-based high-powered multi-dimensional manipulators, which are currently not possible to integrate with mobile devices. To overcome this challenge, we developed a novel system that can utilize a wide range of actuation components and apply various techniques to optimize stick-slip motion of a tangible object on a display surface. The current setup demonstrates how it may be possible to generate directional forces on an interactive display in order to move a linkage-free stylus over a touchscreen in a fully controlled and efficient manner. The technology described in this research opens up new possibilities for interacting with displays and tangible surfaces such as continuously supervised learning; active feed-forward systems as well as dynamic gaming environments that predict user behavior and are able modify and physically react to human input at real-time.","PeriodicalId":248773,"journal":{"name":"Adjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology","volume":"299 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128907679","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
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