JEVTE Journal of Electrical Vocational Teacher Education最新文献

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PENGEMBANGAN TRAINER ELEKTRONIKA DIGITAL PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TAV DI SMK NEGERI 1 PERCUT SEI TUAN 在SMK NEGERI 1 PERCUT SEI TUAN的电学和电子学基础课X TAV中开发数字电子学训练器
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2024-04-03 DOI: 10.24114/jevte.v3i2.57176
Desta Delani, Agus Junaidi
{"title":"PENGEMBANGAN TRAINER ELEKTRONIKA DIGITAL PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TAV DI SMK NEGERI 1 PERCUT SEI TUAN","authors":"Desta Delani, Agus Junaidi","doi":"10.24114/jevte.v3i2.57176","DOIUrl":"https://doi.org/10.24114/jevte.v3i2.57176","url":null,"abstract":"Abstract This study aims to: (1) Design a digital electronics trainer along with a jobsheet on basic electrical and electronics subjects for class X students of Audio Video Engineering skill competency at SMK Negeri 1 Percut Sei Tuan; (2) Knowing the level of feasibility of digital electronics trainers in basic electrical and electronics subjects for class X students of Audio Video Engineering competency skills at SMK Negeri 1 Percut Sei Tuan; (3) Produce digital electronics trainers who can meet the requirements in basic electrical and electronics subjects for class X students of Audio Video Engineering skill competency at SMK Negeri 1 Percut Sei Tuan.            The result of the research is a Digital Electronics Trainer consisting of a fiber PCB board, LED, Male Header, 220 resistor, a series of logic gates equipped with each IC, and using a Dip Switch. The results of the trainer requirements validation test by material experts amounted to 92.5% with the category of highly qualified; and the results of the validation test by experts obtained a score of 83.125% with a very decent category; User trials of 92.125% with a very decent category. Based on all the results of the study, it was concluded that the Digital Electronics Trainer was very suitable to be used as a learning medium for class X TAV at SMK Negeri 1 Percut Sei Tuan. Key Words: Digital Electronics, Development, Trainer AbstrakPenelitian ini bertujuan untuk : (1) Merancang trainer elektronika digital beserta jobsheet pada mata pelajaran dasar listrik dan elektronika untuk siswa  kelas X kompetensi keahlian Teknik Audio Vidio di SMK Negeri 1 Percut Sei Tuan; (2) Mengetahui tingkat kelayakan trainer elektronika digital pada mata pelajaran dasar listrik dan elektronika untuk siswa  kelas X kompetensi keahlian Teknik Audio Vidio di SMK Negeri 1 Percut Sei Tuan; (3) Menghasilkan trainer elektronika digital yang dapat memenuhi persyaratan pada mata pelajaran dasar listrik dan elektronika untuk siswa kelas X kompetensi keahlian Teknik Audio Video  di SMK Negeri 1 Percut Sei Tuan.     Hasil penetian adalah Trainer Elektronika Digital yang terdiri dari papan PCB fiber, LED, Header Male, Resistor 220 𝝮, rangkaian gerbang – gerbang logika dilengkapi masing – masing IC nya, dan menggunakan Dip Switch. Hasil uji validasi persyaratan trainer oleh ahli materi sebesar 92,5 % dengan kategori sangat memenuhi syarat; serta hasil uji validasi oleh para ahli diperoleh skor 83,125 % dengan kategori sangat layak; Uji coba pemakaian oleh user sebesar 92,125 % dengan kategori sangat layak. Berdasarkan seluruh hasil penelitian disimpulkan bahwa Trainer Elektronika Digital sangat layak digunakan sebagai media pembelajaran untuk kelas X TAV di SMK Negeri 1 Percut Sei Tuan..Kata Kunci: Elektronika Digital, Pengembangan, Trainer","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"167 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140750689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN BAHAN AJAR DIGITAL INSTALASI PENERANGAN LISTRIK BERBASIS CHALLENGE BASED LEARNING (CBL) UNTUK KEMANDIRIAN BELAJAR SISWA KELAS XI TEKNIK INSTALASI TENAGA LISTRIK 开发基于挑战式学习(CBL)的电气照明安装数字化教材,促进学生独立学习 xi 级电力安装工程学
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2024-04-03 DOI: 10.24114/jevte.v3i2.57179
Bayu Andica Perangin Angin, Dadan Mulyana
{"title":"PENGEMBANGAN BAHAN AJAR DIGITAL INSTALASI PENERANGAN LISTRIK BERBASIS CHALLENGE BASED LEARNING (CBL) UNTUK KEMANDIRIAN BELAJAR SISWA KELAS XI TEKNIK INSTALASI TENAGA LISTRIK","authors":"Bayu Andica Perangin Angin, Dadan Mulyana","doi":"10.24114/jevte.v3i2.57179","DOIUrl":"https://doi.org/10.24114/jevte.v3i2.57179","url":null,"abstract":"Abstract The objectives to be achieved in this research are to find out: (1) Development of digital teaching materials using the Challenge Based Learning learning model as a learning medium. (2) The feasibility and effectiveness of student learning using digital teaching materials. The Challenge Based Learning Model. Research was carried out at the Imelda Private Vocational School, Medan. This research uses research and development methods or better known as Research and Development (R&D). This product development model is a series of procedures to produce learning media for Challenge Based Learning-based learning media applications on understanding Electrical Installation Concepts for secondary vocational students XI Electrical Power Installation. This product development model uses the ADDIE Lee and Owens model. The results of the research show that: The digital teaching materials with the flipbook maker-based Challenge Based Learning learning model that the researchers developed are suitable for use in the learning process. The results obtained from the assessment are: (1) Assessment of digital teaching material and media using the Challenge Based Learning learning model based on the flipbook maker that researchers developed for the \"Material\" aspect, an assessment score of 89.50% was obtained in the \"Very feasible\" category and for the \"Media\" aspect of 86.25% in the \"Very feasible\" category. (2) Obtaining digital teaching materials using the flipbook maker-based Challenge Based Learning learning model that researchers developed obtained an effectiveness percentage of 80.6% with very effective criteria, and can be used as a model to support learning activities. The content feasibility aspect score is 89.50% and is included in the \"Very feasible\" criteria. Key Words: Digital teaching materials, challenge based learning, single phase electric lighting installation.AbstrakTujuan yang akan dicapai dalam penelitian ini yaitu untuk mengetahui: (1) Pengembangan bahan ajar digital dengan model pembelajaran Challenge Based Learning sebagai media pembelajaran. (2) Kelayakan dan keefektifan belajar siswa dengan menggunakan bahan ajar digital Model Challenge Based Learning Penelitian dilaksanakan di SMK Swasta Imelda Medan. Penelitian ini menggunakan metode penelitian dan pengembangan atau lebih dikenal dengan Research and Development (R&D). Model pengembangan produk ini adalah serangkaian prosedur rangka menghasilkan media pembelajaran aplikasi media pembelajaran learning berbasis Challenge Based Learning pada pemahaman Konsep Instalasi Listrik untuk siswa menengah kejuruan XI Instalasi Tenaga Listrik. Model pengembangan produk ini menggunakan model ADDIE Lee dan Owens. Hasil penelitian menunjukkan bahwa: Bahan ajar digital dengan model pembelajaran Challenge Based Learning berbasis flipbook maker yang peneliti kembangkan sudah layak digunakan dalam proses pembelajaran, didapatkan hasil dari perolehan penilaian yaitu: (1) Penilaian materi dan media baha","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"220 S1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140746430","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN PROTOTYPE PENGONTROLAN LAMPU VIA ANDROID SEBAGAI MEDIA PEMBELAJARAN DI SMK DWIWARNA MEDAN 通过安卓系统开发灯光控制原型,并将其作为棉兰市 SMK DWIWARNA 的学习媒体
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2024-04-03 DOI: 10.24114/jevte.v3i2.57182
Wanjul Fransisco Sirait, M. Amin
{"title":"PENGEMBANGAN PROTOTYPE PENGONTROLAN LAMPU VIA ANDROID SEBAGAI MEDIA PEMBELAJARAN DI SMK DWIWARNA MEDAN","authors":"Wanjul Fransisco Sirait, M. Amin","doi":"10.24114/jevte.v3i2.57182","DOIUrl":"https://doi.org/10.24114/jevte.v3i2.57182","url":null,"abstract":"Abstract This research aims to develop learning media using light control prototypes in microcontroller and microprocessor engineering subjects at Dwiwarna Vocational School, Medan. The research method used is the research and development method with the ADDIE development research model. The stages in development are 1) Analysis Stage, 2) Design, 3) Development or Production, 4) Implementation or Delivery, 5) Evaluations. Data collection for validation of learning materials and media uses a Likert scale. The results of this development research are a light control prototype along with a job sheet. This prototype-based learning media has gone through the validation test stage with an average achievement percentage of 85% according to material experts and 88.12% according to media experts. From the research results, it can be concluded that the learning media using the lamp control prototype meets the quality requirements and is suitable for use as a media to support learning activities for microprocessor and microcontroller programming. Key Words: Learning Media, Light Control Prototype    AbstrakPenelitian ini bertujuan untuk mengembangnkan media pembelajaran menggunakan Prototype pengontrolan lampu  pada mata pelajaran teknik mikrokontroller dan mikroprosesor di SMK Dwiwarna Medan Metode penelitian yang digunakan adalah metode penelitian dan pengembangan (research and development ) dengan model penelitian pengembangan ADDIE. Tahapan dalam pengembangannya yaitu 1) Tahap Analysis, 2) Design, 3) Development or Production,  4) Implementation or Delivery, 5) Evaluations. Pengambilan data validasi materi dan media pembelajaran menggunakan skala likert. Hasil dari penelitian pengembangan ini berupa Prototype pengontrolan lampu berserta Jobsheet . media pembelajran berbasisi prototype ini telah melalui tahap uji validasi dengan rata – rata persentase capaian sebesar 85 %  menurut ahli materi dan 88,12 % menurut ahli media. Dari hasil pnelitian dapat disimpulkan bahwa media pembelajaran menggunakan Prototype Pengontrolan lampu ini memenuhi syarat dengan kualitas Layak untuk digunakan sebagai media penunjang kegiatan pembelajaran pemograman mikroprosesor dan mikrokontrollerKata kunci : Media Pembelajaran, Light Control Prototype","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"293 ","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140750172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN MEDIA AUDIO VISUAL PADA MODEL PEMBELAJARAN DISCOVERY LEARNING UNTUK MATA PELAJARAN GARDU INDUK (GI) KELAS XI TJTL SMK 开发变电站(GI)XI 班 TJTL SMK 学科发现学习模型的视听媒体
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2024-04-03 DOI: 10.24114/jevte.v3i2.57180
Dwi Putri Yosanda, Baharuddin
{"title":"PENGEMBANGAN MEDIA AUDIO VISUAL PADA MODEL PEMBELAJARAN DISCOVERY LEARNING UNTUK MATA PELAJARAN GARDU INDUK (GI) KELAS XI TJTL SMK","authors":"Dwi Putri Yosanda, Baharuddin","doi":"10.24114/jevte.v3i2.57180","DOIUrl":"https://doi.org/10.24114/jevte.v3i2.57180","url":null,"abstract":"Abstract This research aims to: (1) Find out how to develop audio visuals in the Discovery Learning Learning Model for the Main Substation (GI) Subject at SMK Negeri 1 Percut Sei Tuan. (2) Knowing the feasibility of Audio Visual in the Discovery Learning learning model developed for students of SMK Negeri 1 Percut Sei Tuan. (3) Knowing students' responses to Audio Visual in the Discovery Learning model developed for students of SMK Negeri 1 Percut Sei Tuan. This research will be tested involving class This type of research is Research and Development (R&D) with the ADDIE research model. The ADDIE research model includes 5 stages, namely first analysis which includes product needs analysis, second design, namely compiling an outline, layout and Audio Visual material, third development, namely developing a product that has been designed for validation in order to get input by media experts and material experts. The fourth implementation is implementing the product to get a response from users (Students) to the Audio Visual that has been developed. The fifth evaluation is evaluating Audio Visual based on several inputs from experts and user responses. The instruments used in this research were a validation questionnaire and a user response questionnaire. The results of this research are known: (1) This development research produces a product in the form of Audio Visual in the Discovery Learning learning model. (2) The feasibility of this Audio Visual was obtained from the results of material expert validation in the \"Very Eligible\" category which obtained an average score of 3.7. And the next validation results were obtained from media experts in the \"Very Appropriate\" category who received an average score of 3.6. (3) The results of user responses to this Audio Visual were categorized as \"Very Good\" which obtained an average score of 3.6 for students in small groups, 3.6 for students in large groups. The recommendation in this research is that Audio Visual in learning activities should be further developed in other subjects so that it can increase students' motivation and enthusiasm for learning.. Key Words: Audio Visual, Discovery Learning, Substation AbstrakPenelitian ini bertujuan untuk : (1) Mengetahui cara mengembangkan Audio Visual Pada Model Pembelajaran Discovery Learning Untuk Mata Pelajaran Gardu Induk (GI) SMK Negeri 1 Percut Sei Tuan. (2) Mengetahui kelayakan Audio Visual pada model pembelajaran Discovery Learning yang dikembangkan untuk siswa SMK  Negeri 1 Percut Sei Tuan. (3) Mengetahui respon siswa terhadap Audio Visual pada model pembelajaran Discovery Learning yang dikembangkan untuk siswa SMK  Negeri 1 Percut Sei Tuan. Penelitian ini akan diuji coba dengan melibatkan siswa kelas XI Teknik Jaringan Tenaga Listrik SMK Negeri 1 Percut Sei Tuan semester ganjil tahun ajaran 2022/2023. Jenis penelitian ini adalah Research and Development (R&D) dengan model penelitian ADDIE. Model penelitian ADDIE meliputi 5 tahapan yaitu pertama analysi","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"603 2","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140749605","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN E-MODUL BERBASIS DISCOVERY LEARNING PADA MATA PELAJARAN KONTROL REFRIGERASI DAN TATA UDARA KELAS XI TEKNIK PENDINGIN DAN TATA UDARA SMK NEGERI 1 PERCUT SEI TUAN
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2023-08-02 DOI: 10.24114/jevte.v3i1.49458
Saskia Rehani Br Tarigan, N. Sinaga
{"title":"PENGEMBANGAN E-MODUL BERBASIS DISCOVERY LEARNING PADA MATA PELAJARAN KONTROL REFRIGERASI DAN TATA UDARA KELAS XI TEKNIK PENDINGIN DAN TATA UDARA SMK NEGERI 1 PERCUT SEI TUAN","authors":"Saskia Rehani Br Tarigan, N. Sinaga","doi":"10.24114/jevte.v3i1.49458","DOIUrl":"https://doi.org/10.24114/jevte.v3i1.49458","url":null,"abstract":"Abstract This study aims to: (1) Find out how to develop an E-Module Based on the Discovery Learning Model for Refrigeration and Air Conditioning Control for students of SMK Negeri 1 Percut Sei Tuan. (2) Knowing the feasibility level of Discovery Learning Based E-Module which was developed for students of SMK Negeri 1 Percut Sei Tuan. (3) Knowing student responses to E-Modules Based on Discovery Learning Models in Class XI of Refrigeration and Air Conditioning Control subjects at SMK Negeri 1 Percut Sei Tuan. This research will be tested by involving class XI students of Refrigeration and Air Conditioning Engineering at SMK Negeri 1 Percut Sei Tuan in the odd semester of the 2022/2023 academic year. This type of research is Research and Development (R & D) with the ADDIE research model. The ADDIE research model includes 5 stages, namely first analysis which includes product needs analysis, second design, namely compiling outlines, layouts and E-Module material, third development, namely developing products that have been designed to be validated so that they get input from media experts and material experts, the fourth is implementation, namely implementing the product to get a response from users (students) to the E-Module that has been developed, the fifth evaluation, namely evaluating the E-Module based on some input from experts and user responses. The instruments used in this study were validation questionnaires and user response questionnaires. The results of this study are known: (1) This development research produces a product in the form of an E-Module Based on the Discovery Learning Model for Refrigeration and Air Conditioning Control. (2) The feasibility of this E-Module is obtained from the validation results of media experts in the \"Very Eligible\" category which obtains an average value of 3.4. And the results of the next validation were obtained from material experts in the \"Very Eligible\" category who obtained an average value of 3.4. (3) The results of user responses to this E-Module are categorized as \"Very Good\" which obtains an average score of 3.6 for students in small groups, 3.7 for students in large groups. The recommendation in this study is that the use of Discovery Learning Model-Based E-Modules in learning activities should be further developed in other subjects so as to increase student motivation and enthusiasm for learning. Key Words: Learning E-Modules, Discovery Learning, Refrigeration Control and Air Conditioning AbstrakPenelitian ini bertujuan untuk: (1) Mengetahui cara mengembangkan E-Modul Berbasis Model Pembelajaran Discovery Learning Kontrol Refrigerasi dan Tata Udara untuk siswa SMK Negeri 1 Percut Sei Tuan. (2) Mengetahui tingkat kelayakan E-Modul Berbasis Discovery Learing yang dikembangkan untuk siswa SMK Negeri 1 Percut Sei Tuan. (3) Mengetahui respon siswa terhadap E-Modul Berbasis Model Pembelajaran Discovery Learning pada mata pelajaran Kontrol Refrigerasi dan Tata Udara Kelas XI di SMK Negeri 1 Percu","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"62 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132564868","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI APPY PIE PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK 在电气照明课程中使用应用程序APPY PIE,以ANDROID为基础的学习媒体发展
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2023-08-02 DOI: 10.24114/jevte.v3i1.49462
Putri Kanti Wigati, Hamonangan Tambunan
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID DENGAN MENGGUNAKAN APLIKASI APPY PIE PADA MATA PELAJARAN INSTALASI PENERANGAN LISTRIK","authors":"Putri Kanti Wigati, Hamonangan Tambunan","doi":"10.24114/jevte.v3i1.49462","DOIUrl":"https://doi.org/10.24114/jevte.v3i1.49462","url":null,"abstract":"Abstract The research aims to determine the feasibility and effectiveness of developing android-based media using the Appy Pie application on the subject of electrical lighting installations. This study uses the Research and Development (R&amp;D) method with the development procedure used referring to the ADDIE model developed by Dick and Carry (1996) which includes analysis, design, development, implementation and evaluation. The subjects of this study were students of class XI TITL SMK N 13 Medan. The feasibility of the developed media refers to media experts with a score of 93% in the \"very feasible\" category, the feasibility of the material by material experts gets a score of 85% in the \"very feasible\" category, and 93% obtained through learning practitioners in the \"very feasible\" category. The product trial results obtained a positive response to the use of media > 65%. The effectiveness of the product from the posttest results obtained a sig.2-tailed value of 0.009 <0.05, meaning that there is a significant difference between the control and experimental classes. From the results of the posttest average, the experimental class obtained 7.9 with an increase in score of 2.1 compared to the control class, which only obtained an average posttest of 7.2. Thus the media developed is effective. Key Words: research development, android, Appy Pie AbstrakPenelitian ini bertujuan untuk mengetahui kelayakan dan efektivitas pengembangan media berbasis android menggunakan aplikasi Appy Pie pada mata pelajaran instalasi penerangan listrik. Penelitian ini menggunakan metode Research and Development (R&amp;D) dengan prosedur pengembangan yang digunakan mengacu pada model ADDIE yang dikembangkan oleh Dick and Carry (1996) yang meliputi analisis, desain, pengembangan, implementasi dan evaluasi. Subjek penelitian ini adalah siswa kelas XI TITL SMK N 13 Medan. Kelayakan media yang dikembangkan merujuk pada ahli media dengan perolehan nilai 93% dengan kategori “sangat layak”, kelayakan materi oleh ahli materi memperoleh nilai 85% dengan katogori “sangat layak”, dan 93% diperoleh melalui praktisi pembelajaran dengan kategori “sangat layak”. Hasil uji coba produk memproleh respon positif penggunaan media > 65%. Efektivitas produk dari hasil posttest diperoleh nilai sig.2-tailed sebesar 0,009 < 0,05 artinya terdapat perbedaan yang signifikan antara kelas kontrol dan eksperimen. Dari hasil rata-rata posttest kelas ekperimen memperoleh 7,9 dengan peningkatan skor sebesar 2,1 dibandingkan dengan kelas kontrol hanya memperoleh rata-rata posttest sebesar 7,2. Dengan demikian media yang dikembangkan efektif. Kata Kunci: Penelitian Pengembangan, Android, Appy Pie","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"202 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135016282","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN E-MODUL BERBASIS MIND MAPPING PADA MATA PELAJARAN PRODUK KREATIF DAN KEWIRAUSAHAAN KELAS XI SEKOLAH MENENGAH KEJURUAN 以e型思维标签为基础的e型开发针对创意产品和职业高中创业
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2023-08-02 DOI: 10.24114/jevte.v3i1.49461
Enna Nainggolan, Arif Rahman
{"title":"PENGEMBANGAN E-MODUL BERBASIS MIND MAPPING PADA MATA PELAJARAN PRODUK KREATIF DAN KEWIRAUSAHAAN KELAS XI SEKOLAH MENENGAH KEJURUAN","authors":"Enna Nainggolan, Arif Rahman","doi":"10.24114/jevte.v3i1.49461","DOIUrl":"https://doi.org/10.24114/jevte.v3i1.49461","url":null,"abstract":"Abstract The problem in this study is the large number of unemployed in Indonesia as many as 8.4 million people until February 2022, the majority of whom come from Vocational High Schools (SMK). This development research aims to (1) Determine the feasibility of Mind Mapping-Based E-Modules on Creative Products and Entrepreneurship Subjects Class XI Middle School Vocational Schools, and (2) Knowing the effectiveness of Mind Mapping-Based E-Modules on Creative Products and Entrepreneurship Subjects for Class XI Vocational High Schools. This research was conducted at SMK N 14 Medan. The method used in this research is research and development. The research and development process is carried out in several stages adapted from the ADDIE development research model. The stages are: Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). The results of this study are: (1) The results of the media feasibility validation are 3.86 with the \"very feasible\" category, and the material expert validation is 3.73 with the \"very feasible\" category. (2) the value of the t-test for Equality of Means (tcount) is 2,393, while the value of ttable (72) is 1,666. Because tcount (2.393) > ttable (1.666) then H0 is rejected, so it can be concluded that Ha is accepted which means that there is a significant influence between student learning outcomes in the subject of Creative Products and Entrepreneurship using Mind Mapping-based E-Modules is higher than the results student learning in Creative Products and Entrepreneurship subjects using the Expository method, then learning using Mind Mapping-based E-Modules in Vocational High Schools can be declared Effective. Key Words: Mind Mapping, Analysis, Design, Development, Implementation, Evaluation. AbstrakPermasalahan dalam penelitian ini adalah banyak nya jumlah pengangguran di Indonesia sebanyak 8,4 juta orang hingga Februari 2022 yang mayoritas berasal dari kalangan Sekolah memengah Kejuruan (SMK). Penelitian pengembangan ini bertujuan untuk (1) Mengetahui kelayakan E-Modul Berbasis Mind Mapping  pada Mata Pelajaran Produk Kreatif dan Kewirausahaan Kelas XI Sekolah Menengah Kejuruan, dan (2) Mengetahui keefektifan E-Modul Berbasis Berbasis Mind Mapping  pada Mata Pelajaran Produk Kreatif dan Kewirausahaan Kelas XI Sekolah Menengah Kejuruan. Penelitian ini dilakukan di SMK N 14 Medan. Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development). Proses penelitian dan pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan ADDIE. Adapun tahapan tersebut yaitu: Analysis (Analisa), Design (Desain), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Hasil Penelitian ini adalah: (1) E-Modul Berbasis Mind Mapping yang telah dikembangkan. (2) Hasil validasi kelayakan media sebesar 3,86 dengan kategori “sangat layak”, dan validasi ahli materi","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127794626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI BERBASIS ADOBE FLASH ANIMATE PADA MATA PELAJARAN DASAR-DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK DWIWARNA MEDAN
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2023-08-02 DOI: 10.24114/jevte.v3i1.49460
Daniel Fransisco Silitonga, Baharuddin
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI BERBASIS ADOBE FLASH ANIMATE PADA MATA PELAJARAN DASAR-DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK DWIWARNA MEDAN","authors":"Daniel Fransisco Silitonga, Baharuddin","doi":"10.24114/jevte.v3i1.49460","DOIUrl":"https://doi.org/10.24114/jevte.v3i1.49460","url":null,"abstract":"Abstract This study aims to determine the effectiveness of the development of students learning the basics of electricity and electronics without using animation learning media based on Adobe Flash Animate with students learning the basics of electricity and electronics using animation learning media based on Adobe Flash Animate in class X TITL SMK Medan bicolor. The research was conducted on class X TITL students at SMK Dwiwarna Medan. The focus of this study was on class X TITL with a student population of 10 students. This research is a research and development model (Research and Development). The results of the Adobe Flash Animate-based Animation Learning Media study using the Four-D development were declared valid. The level of validity of animated learning media as a learning medium for the basics of electricity and electronics is based on the assessment: 1) Material expert 1 obtains a score percentage of 78% with a valid assessment. 2) Material experts 2 get a score percentage of 94.23% with a very valid assessment. 3) Media Expert 1 obtains a score percentage of 84.37% with a valid assessment. 4) Media Expert 2 obtains a score percentage of 79.68% with a valid assessment. Assessment of the validity of the media from students obtained through product trials in small groups, namely obtaining a score percentage of 73.88% with valid assessment criteria and use trials in large groups obtained a score percentage of 88.05% with very valid assessment criteria, then the increase obtained was 14.17%. Key Words: Development, Learning Media, Video Animation AbstrakPenelitian ini bertujuan untuk mengetahui sejauh mana keefektifan perkembangan siswa belajar dasar-dasar listrik dan elektronika tanpa menggunakan media pembelajaran animasi berbasis Adobe Flash Animate dengan siswa yang belajar dasar-dasar listrik dan elektronika menggunakan media pembelajaran animasi berbasis Adobe Flash Animate pada siswa kelas X TITL SMK Dwiwarna Medan. Penelitian dilakukan pada siswa kelas X TITL SMK Dwiwarna Medan. Fokus penelitian ini adalah pada anak kelas X TITL dengan populasi siswa sebanyak 10 siswa. Penelitian ini merupakan model penelitian dan pengembangan (Research and Development). Hasil dari penelitian Media Pembelajaran Animasi berbasis Adobe Flash Animate dengan menggunakan pengembangan Four-D dinyatakan valid. Tingkat kevalidan media pembelajaran animasi sebagai media pembelajaran dasar-dasar listrik dan elektronika berdasarkan penilaian: 1) Ahli materi 1 memperoleh persentasi skor sebesar 78% dengan penilaian valid. 2) Ahli materi 2 memperoleh persetasi skor sebesar 94,23% dengan penilaian sangat valid. 3) Ahli Media 1 memperoleh persetasi skor sebesar 84,37% dengan penilaian valid. 4) Ahli Media 2 memperoleh persetasi skor sebesar 79,68% dengan penilaian valid. Penilaian kevalidan media dari peserta didik yang didapatkan melalui uji coba produk pada kelompok kecil yaitu diperoleh persentase skor sebesar 73,88% dengan kriteriaa penilaian valid dan uji c","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115302984","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN MEDIA PEMBELAJARAN PROTOTYPE LIFT BERBASIS PLC PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XII TITL DI SMK NEGERI 14 MEDAN 基于PLC的电梯学习媒体开发关于SMK NEGERI 14 MEDAN第12类电动机安装课程
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2023-08-02 DOI: 10.24114/jevte.v3i1.49455
Kevin Boijogy Batubara, W. Pangaribuan
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN PROTOTYPE LIFT BERBASIS PLC PADA MATA PELAJARAN INSTALASI MOTOR LISTRIK KELAS XII TITL DI SMK NEGERI 14 MEDAN","authors":"Kevin Boijogy Batubara, W. Pangaribuan","doi":"10.24114/jevte.v3i1.49455","DOIUrl":"https://doi.org/10.24114/jevte.v3i1.49455","url":null,"abstract":"Abstract This study aims: (1) To find out students' responses to learning media for lift prototypes based on PLC Omron type CPM1A for electric motor installation subjects on Forward-Reverse electric motor control material for class XII TITL SMK Negeri 14 Medan (2) To find out the results from developing learning media by designing learning media for prototype lifts based on PLC type Omron type CPM1A on electric motor installation subjects for class XII SMK Negeri 14 Medan, and (3) To determine the feasibility of learning media for prototype lifts based on PLC type Omron type CPM1A for eyes electric motor installation lessons class XII SMK Negeri 14 Medan odd semester 2022/2023 academic year. The type of research used is Research and Development (R&D) with the ADDIE research model. The ADDIE research model includes five stages, namely the first analysis which includes needs analysis, the second design, namely designing mechanical, electrical and wiring as well as program design for learning media for prototype elevators, the third development, namely developing learning media by designing and building a three-floor PLC-based elevator prototype that has been designed to do a feasibility test in order to get input from media experts and material experts, the fourth is implementation, namely implementing the product to get responses from users (students) to the prototype lift learning media that has been developed, the fifth evaluation, namely evaluating modules based on some input from experts and responses user. The instruments used in this study were due diligence questionnaires and user response questionnaires. The validity used is based on the opinions of two material experts and two media experts. The results of this study can be seen: (1) This development research produces a product in the form of a PLC-based lift prototype learning media for the class XII TITL electric motor installation subject at SMK Negeri 14 Medan. (2) The feasibility of the prototype elevator learning media in terms of material experts gets a score of 87.50% of the maximum percentage of 100% and is categorized as \"Very Eligible\". In terms of media experts, it gets a score of 97.50% of the maximum percentage of 100% and is categorized as \"Very Decent\". The results of user responses (students) in the \"Very Good\" category obtained an average percentage score of 92%. Then the developed PLC-based lift prototype learning media is declared feasible to use. The recommendation in this study is that the development of media for this elevator prototype can be carried out again in other subjects by adding several work systems so that it can further increase student motivation and enthusiasm for learning Key Words: Development of Learning Media, ADDIE, Lift Prototype, Omron PLC AbstrakPenelitian ini bertujuan untuk: (1) Untuk mengetahui respon siswa terhadap media pembelajaran prototype lift berbasis PLC jenis Omron type CPM1A untuk mata pelajaran instalasi motor listrik pada materi ","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134287705","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ISPRING SUITE 9 PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK 在SMK的X类X类基础电学和电子学基础ispling学习媒体9
JEVTE Journal of Electrical Vocational Teacher Education Pub Date : 2023-08-02 DOI: 10.24114/jevte.v3i1.49459
Pinka Kezia, Hamonangan Tambunan
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ISPRING SUITE 9 PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA KELAS X TITL DI SMK","authors":"Pinka Kezia, Hamonangan Tambunan","doi":"10.24114/jevte.v3i1.49459","DOIUrl":"https://doi.org/10.24114/jevte.v3i1.49459","url":null,"abstract":"Abstract The problem in this study is the lack of explanation of material in the form of animation, the use of technology in conveying information so that students do not understand and are interested in the material presented. Many students already have smartphones but only a small percentage use them for learning. Delivery of material in the form of textbooks, whiteboards and markers. The objectives of this study are (1) to determine the design process of developing Ispiring Suite 9 learning media in basic electrical and electronics subjects class X TITL, (2) to determine the feasibility of learning media designed so that this learning media is valid and can be used by students. The research model used in this study from Thiagarajan consists of define, design, development, and dissemination (4D). The subjects of this study were class X TITL2 students of SMKN 14 Medan, while the media assessment validators were UNIMED lecturers and homeroom teachers X TITL2 to assess the material and media. The results of this study show that interactive learning media based on Ispiring Suite 9 is classified as \"Excellent\". Based on the results of the assessment the validator got the category \"Very Worthy\" with details from the media expert validator got a percentage score of 93.2% with the category \"Very Decent\". On the assessment of the media by material experts obtained a percentage score of 94% with the category \"Very Decent\". Based on the four validators, it can be concluded that interactive learning media based on Ispiring Suite 9 is suitable for use for class X TITL students of SMKN 14 Medan. Key Words: Media Ispiring Suite 9, Passive and Active Components, Electrical Energy Power AbstrakPermasalahan dalam penelitian ini adalah kurangnya penjelasan materi berupa animasi, pemanfaatan teknologi dalam menyampaikan informasi sehingga siswa kurang memahami dan tertarik pada materi yang disajikan. Banyak siswa yang sudah memiliki smartphone namun hanya sebagian kecil yang menggunakannya untuk pembelajaran. Penyampaian materi berupa buku pelajaran, papan tulis dan spidol. Tujuan penelitian ini adalah (1) untuk mengetahui proses rancangan pengembangan media pembelajaran Ispiring Suite 9 pada mata pelajaran Dasar Listrik dan Elektronika kelas X TITL, (2) untuk mengetahui kelayakan media pembelajaran yang dirancang agar media pembelajaran ini valid dan dapat digunakan oleh siswa. Adapun model penelitian yang digunakan dalam penelitian ini dari Thiagarajan terdiri dari define, design, development, dan dissemination (4D). Subjek penelitian ini adalah siswa kelas X TITL2 SMKN 14 Medan, sedangkan validator penilaian media yaitu dosen UNIMED dan guru wali kelas X TITL2 untuk menilai materi dan media. Hasil penelitian ini menunjukkan bahwa media pembelajaran interaktif berbasis Ispiring Suite 9 tergolong pada kategori “Sangat Baik”. Berdasarkan hasil dari penilaian validator mendapat kategori “Sangat Layak” dengan rincian dari validator ahli media mendapat skor persentas","PeriodicalId":239942,"journal":{"name":"JEVTE Journal of Electrical Vocational Teacher Education","volume":"203 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135064441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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