Virtual Reality最新文献

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The impact of virtual and augmented reality on presence, user experience and performance of Information Visualisation 虚拟现实和增强现实对信息可视化的存在、用户体验和性能的影响
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-07-09 DOI: 10.1007/s10055-024-01032-w
Ashlee Gronowski, David Caelum Arness, Jing Ng, Zhonglin Qu, Chng Wei Lau, Daniel Catchpoole, Quang Vinh Nguyen
{"title":"The impact of virtual and augmented reality on presence, user experience and performance of Information Visualisation","authors":"Ashlee Gronowski, David Caelum Arness, Jing Ng, Zhonglin Qu, Chng Wei Lau, Daniel Catchpoole, Quang Vinh Nguyen","doi":"10.1007/s10055-024-01032-w","DOIUrl":"https://doi.org/10.1007/s10055-024-01032-w","url":null,"abstract":"<p>The fast growth of virtual reality (VR) and augmented reality (AR) head-mounted displays provides a new medium for interactive visualisations and visual analytics. Presence is the experience of consciousness within extended reality, and it has the potential to increase task performance. This project studies the impact that a sense of presence has on data visualisation performance and user experience under AR and VR conditions. A within-subjects design recruited 38 participants to complete interactive visualisation tasks within the novel immersive data analytics system for genomic data in AR and VR, and measured speed, accuracy, preference, presence, and user satisfaction. Open-ended user experience responses were also collected. The results implied that VR was more conducive to efficiency, effectiveness, and user experience as well as offering insight into possible cognitive load benefits for VR users.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141573938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Usability of visualizing position and orientation deviations for manual precise manipulation of objects in augmented reality 可视化位置和方向偏差的可用性,以便在增强现实中手动精确操作物体
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-07-09 DOI: 10.1007/s10055-024-01030-y
Xiaotian Zhang, Weiping He, Mark Billinghurst, Yunfei Qin, Lingxiao Yang, Daisong Liu, Zenglei Wang
{"title":"Usability of visualizing position and orientation deviations for manual precise manipulation of objects in augmented reality","authors":"Xiaotian Zhang, Weiping He, Mark Billinghurst, Yunfei Qin, Lingxiao Yang, Daisong Liu, Zenglei Wang","doi":"10.1007/s10055-024-01030-y","DOIUrl":"https://doi.org/10.1007/s10055-024-01030-y","url":null,"abstract":"<p>Manual precise manipulation of objects is an essential skill in everyday life, and Augmented Reality (AR) is increasingly being used to support such operations. In this study, we investigate whether detailed visualizations of position and orientation deviations are helpful for AR-assisted manual precise manipulation of objects. We developed three AR instructions with different visualizations of deviations: the logical deviation baseline instruction, the precise numerical deviations-based instruction, and the intuitive color-mapped deviations-based instruction. All three instructions visualized the required directions for manipulation and the logical values of whether the object met the accuracy requirements. Additionally, the latter two instructions provided detailed visualizations of deviations through numerical text and color-mapping respectively. A user study was conducted with 18 participants to compare the three AR instructions. The results showed that there were no significant differences found in speed, accuracy, perceived ease-of-use, and perceived workload between the three AR instructions. We found that the visualizations of the required directions for manipulation and the logical values of whether the object met the accuracy requirements were sufficient to guide manual precise manipulation. The detailed visualizations of the real-time deviations could not improve the speed and accuracy of manual precise manipulation, and although they could improve the perceived ease-of-use and user experience, the effects were not significant. Based on the results, several recommendations were provided for designing AR instructions to support precise manual manipulation.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141573937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Robot remote control using virtual reality headset: studying sense of agency with subjective distance estimates 使用虚拟现实耳机进行机器人遥控:利用主观距离估计研究代入感
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-07-06 DOI: 10.1007/s10055-024-01028-6
Artem S. Yashin, Daniil S. Lavrov, Eugeny V. Melnichuk, Valery V. Karpov, Darisy G. Zhao, Ignat A. Dubynin
{"title":"Robot remote control using virtual reality headset: studying sense of agency with subjective distance estimates","authors":"Artem S. Yashin, Daniil S. Lavrov, Eugeny V. Melnichuk, Valery V. Karpov, Darisy G. Zhao, Ignat A. Dubynin","doi":"10.1007/s10055-024-01028-6","DOIUrl":"https://doi.org/10.1007/s10055-024-01028-6","url":null,"abstract":"<p>Mobile robots have many applications in the modern world. The autonomy of robots is increasing, but critical cases like search and rescue missions must involve the possibility of human intervention for ethical reasons and safety. To achieve effective human–robot interaction, the operator needs to have a sense of agency (SoA) over the activities of the robot. One possible way to increase one's SoA in remote control could be the use of VR technology. The remote control situation has some important features, so indicators of SoA need to be reproduced there independently. In our study, participants controlled a mobile robot using either a monitor or a VR-headset as an output device. In both cases, active control was contrasted with passive observation of the robot's movement. In each trial, participants estimated the distance traveled by the robot—a putative implicit indicator of SoA. A significant difference between subjective distance estimates was found in the active and passive conditions with the monitor, but not in the active and passive conditions with VR. The effect obtained in the monitor conditions suggests that distance estimates can be used as an implicit indicator of SoA in robot remote control. We believe that the lack of difference between the active and passive conditions in VR was caused by motion sickness due to a mismatch of visual and vestibular sensory cues, leading to a weakened SoA.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141573939","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Spatial resolution measurement method for 3D displays from contrast modulation 通过对比度调制测量 3D 显示器空间分辨率的方法
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-07-02 DOI: 10.1007/s10055-024-01026-8
Tae Hee Lee, Young Ju Jeong
{"title":"Spatial resolution measurement method for 3D displays from contrast modulation","authors":"Tae Hee Lee, Young Ju Jeong","doi":"10.1007/s10055-024-01026-8","DOIUrl":"https://doi.org/10.1007/s10055-024-01026-8","url":null,"abstract":"<p>Augmented Reality 3D head-up displays use a autostereoscopic 3D display as a panel. The 3D optical unit of autostereoscopic 3D displays controls the direction of the light rays in each pixel, allowing the users enjoy 3D world without glasses. However, these 3D optics cause image quality degradation. Deterioration of resolution has a serious impact on 3D image quality. Therefore, it is important to properly measure the 3D resolution according to 3D optics and analyze its impact. In this study, a method for measuring spatial resolution in 3D displays using contrast modulation is proposed. We describe a conventional 2D resolution measurement methods that are standardized. Based on the existing 2D resolution methods, we propose a 3D resolution method. The spatial and frequency signal responses of 3D displays were investigated. The first method is determined by the predominant frequency series. The second method is conducted by contrast modulation. Through experiments with 3D displays, 3D resolution was measured using the proposed method, and the relationship between the parameters and resolution of 3D optics was examined.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141530627","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Analysis of MR–VR tele-operation methods for legged-manipulator robots 腿部机械手机器人的 MR-VR 远程操作方法分析
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-07-02 DOI: 10.1007/s10055-024-01021-z
Christyan Cruz Ulloa, David Domínguez, Jaime del Cerro, Antonio Barrientos
{"title":"Analysis of MR–VR tele-operation methods for legged-manipulator robots","authors":"Christyan Cruz Ulloa, David Domínguez, Jaime del Cerro, Antonio Barrientos","doi":"10.1007/s10055-024-01021-z","DOIUrl":"https://doi.org/10.1007/s10055-024-01021-z","url":null,"abstract":"<p>The development of immersive technologies in recent years has facilitated the control and execution of tasks at a high level of complexity in robotic systems. On the other hand, exploration and manipulation tasks in unknown environments have been one of the main challenges in search and rescue (SAR) robotics. Due to the complexity and uncertainty involved in autonomous manipulation tasks in unstructured environments, these are usually tele-operated initially. This article addresses a comparative study between Mixed Reality (MR—Hololens) and Virtual Reality (VR—HTC-Vive) methods for teleoperating legged-manipulator robots in the context of search and rescue. For this purpose, a teleoperation robotics method was established to address the comparison, developing VR–MR interfaces with the same contextualization and operational functionality for mission management and robot control of a robotic set composed of a quadrupedal robot equipped with a 6 degrees of freedom (6DoF) manipulator, by a user using hand gestures. A set of metrics is proposed for the comparative evaluation of the interfaces considering parameters that allow analyzing operability in the context of the mission (latencies, physical parameters of the equipment, etc.), as well as from the aspect of operator performance (required training, confidence levels, etc.). The experimental phase was conducted using both on-site and remote operations to evaluate and categorize the advantages and disadvantages of each method.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-07-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141514373","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Effectiveness of immersive virtual reality in teaching empathy to medical students: a mixed methods study 沉浸式虚拟现实技术在医学生移情教学中的效果:一项混合方法研究
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-07-01 DOI: 10.1007/s10055-024-01019-7
Riham Alieldin, Sarah Peyre, Anne Nofziger, Raffaella Borasi
{"title":"Effectiveness of immersive virtual reality in teaching empathy to medical students: a mixed methods study","authors":"Riham Alieldin, Sarah Peyre, Anne Nofziger, Raffaella Borasi","doi":"10.1007/s10055-024-01019-7","DOIUrl":"https://doi.org/10.1007/s10055-024-01019-7","url":null,"abstract":"<p>Empathy in healthcare has been associated with positive outcomes such as increased patient satisfaction and reduced medical errors. However, research has indicated a decline in empathy among medical professionals. This study examined the effectiveness of Immersive Virtual Reality (IVR) for empathy training in medical education. A convergent mixed methods pretest posttest design was utilized. Participants were 1st-year medical students who engaged in an empathy training IVR educational intervention around a scenario depicting older adults struggling with social isolation. Jefferson Scale of Empathy (JSE) questionnaire was administered before and after the intervention to measure the change in empathy levels. Data were analyzed using a paired sample t-test on the pre-/post-test JSE empathy scores to assess the change in empathy scores. Nineteen qualitative semi structured interviews were conducted immediately after the IVR experience and follow-up interviews were conducted six months later. Qualitative data collected from the interviews’ transcripts were analyzed using a thematic and content analysis approach to capture individual experiences. Students (n = 19) scored 5.94 points higher on the posttest JSE questionnaire compared to pretest (p &lt; 0.01) indicating an improvement in empathy levels. Qualitative analysis showed that the IVR training was well received by the students as a valuable empathy-teaching tool. Immersion, presence, and embodiment were identified as the main features of IVR technology that enhanced empathy and understanding of patients’ experiences. The debriefing sessions were identified as a key element of the training. IVR-based training could be an effective teaching tool for empathy training in medical education and one that is well received by learners. Results from the study offer preliminary evidence that using IVR to evoke empathy is achievable.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141509036","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Enabling personalized VR experiences: a framework for real-time adaptation and recommendations in VR environments 实现个性化的 VR 体验:VR 环境中的实时适应和推荐框架
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-06-26 DOI: 10.1007/s10055-024-01020-0
Sergio Valmorisco, Laura Raya, Alberto Sanchez
{"title":"Enabling personalized VR experiences: a framework for real-time adaptation and recommendations in VR environments","authors":"Sergio Valmorisco, Laura Raya, Alberto Sanchez","doi":"10.1007/s10055-024-01020-0","DOIUrl":"https://doi.org/10.1007/s10055-024-01020-0","url":null,"abstract":"<p>The personalization of user experiences through recommendation systems has been extensively explored in Internet applications, but this has yet to be fully addressed in Virtual Reality (VR) environments. The complexity of managing geometric 3D data, computational load, and natural interactions poses significant challenges in real-time adaptation in these immersive experiences. However, tailoring VR environments to individual user needs and interests holds promise for enhancing user experiences. In this paper, we present Virtual Reality Environment Adaptation through Recommendations (<i>VR-EAR</i>), a framework designed to address this challenge. <i>VR-EAR</i> employs customizable object metadata and a hybrid recommendation system modeling implicit user feedback in VR environments. We utilize VR optimization techniques to ensure efficient performance. To evaluate our framework, we designed a virtual store where product locations dynamically adjust based on user interactions. Our results demonstrate the effectiveness of <i>VR-EAR</i> in adapting and personalizing VR environments in real time. domains.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141509038","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The effect of virtual reality interventions on reducing pain intensity in chronic pain patients: a systematic review 虚拟现实干预对降低慢性疼痛患者疼痛强度的影响:系统综述
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-06-25 DOI: 10.1007/s10055-024-00994-1
L. Giacomelli, C. Martin Sölch, K. Ledermann
{"title":"The effect of virtual reality interventions on reducing pain intensity in chronic pain patients: a systematic review","authors":"L. Giacomelli, C. Martin Sölch, K. Ledermann","doi":"10.1007/s10055-024-00994-1","DOIUrl":"https://doi.org/10.1007/s10055-024-00994-1","url":null,"abstract":"<p>The use of virtual reality (VR) for the management of chronic pain is an intriguing topic. Given the abundance of VR stuies and the numerous opportunities presented by this technology in healthcare, a systematic review that focuses on VR and its applications in chronic pain is necessary to shed light on the various modalities available and their actual effectiveness. This systematic review aims to explore the efficacy of reducing pain and improving pain management through CR interventions for people suffering from chronic pain. Following the PRISMA guidelines, data collection was conducted between December 2020 and February 2021 from the following databases: <i>Cochrane Evidence, JSTOR, Science Direct, PubMed Medline, PubMed NIH, Springer Link, PsychNET, PsychINFO - OVID</i> and <i>PsycARTICLES, Wiley Online Library, Web of Science, ProQuest - MEDLINE®, Sage Journals, NCBI – NLM catalog, Medline OVID, Medline EBSCO, Oxford Handbooks Online, PSYNDEX OVID, Google Scholar.</i> Seventeen articles were included in the qualitative synthesis. Our results highlight that VR interventions, on a global scale, lead to an improvement in pain-related variables, particularly in reducing pain intensity. However, the analyzed articles vary significantly, making them challenging to compare. Future studies could focus on specific types of VR interventions to reduce heterogeneity and conduct a more specific analysis. In conclusion, VR interventions have demonstrated their validity and adaptability as a method for managing chronic pain. Nevertheless, further studies are needed to delve into the various categories of VR interventions in more detail.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141509039","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach 设计和评估用于犯罪现场调查培训的混合现实系统:一种混合方法
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-06-25 DOI: 10.1007/s10055-024-01018-8
Meshal Albeedan, Hoshang Kolivanda, Ramy Hammady
{"title":"Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach","authors":"Meshal Albeedan, Hoshang Kolivanda, Ramy Hammady","doi":"10.1007/s10055-024-01018-8","DOIUrl":"https://doi.org/10.1007/s10055-024-01018-8","url":null,"abstract":"<p>Police investigation in real-life crime scenes is an essential aspect of forensic science education. However, the practicality of bringing young investigators to actual crime scenes is often hindered by the costs and challenges involved. In order to overcome these obstacles, new technologies such as mixed reality (MR) are being explored as potential solutions. MR technology offers an interactive and cost-effective way to simulate real-life crime scenes, providing a valuable training experience for young investigators. This paper presents a novel design of a MR system using Microsoft HoloLens 2.0, which is tailored to work in a spatial 3D scanned and reconstructed crime scene using FARO point cloud 3D scanner X130 blended with photogrammetry techniques. The system was developed through the lens of Experiential Learning Theory and designed using a participatory approach, providing a cost-effective solution to help trained Kuwaiti police officers enhance their investigative skills. In order to evaluate the system’s user experience and user interaction, the Questionnaire of User Interaction Satisfaction and User Experience Questionnaire were utilised. Forty-four young police officers evaluated the system. Police students showed positive levels of satisfaction with user interaction and overall user experience with minimal negative feedback. Female students showed higher satisfaction with the overall impression compared to male students. Based on the positive feedback regarding the system expansion, the system will be taken into the commercialisation stage in the future to be provided as an essential tool for crime scene education and investigation practices.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141509037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Perspective matters: a systematic review of immersive virtual reality to reduce racial prejudice 视角问题:对沉浸式虚拟现实技术减少种族偏见的系统审查
IF 4.2 3区 计算机科学
Virtual Reality Pub Date : 2024-06-21 DOI: 10.1007/s10055-024-01024-w
Sarah Higgins, Stephanie Alcock, Bianca De Aveiro, William Daniels, Harry Farmer, Sahba Besharati
{"title":"Perspective matters: a systematic review of immersive virtual reality to reduce racial prejudice","authors":"Sarah Higgins, Stephanie Alcock, Bianca De Aveiro, William Daniels, Harry Farmer, Sahba Besharati","doi":"10.1007/s10055-024-01024-w","DOIUrl":"https://doi.org/10.1007/s10055-024-01024-w","url":null,"abstract":"<p>In the wake of the COVID-19 pandemic and the rise of social justice movements, increased attention has been directed to levels of intergroup tension worldwide. Racial prejudice is one such tension that permeates societies and creates distinct inequalities at all levels of our social ecosystem. Whether these prejudices are present explicitly (directly or consciously) or implicitly (unconsciously or automatically), manipulating body ownership by embodying an avatar of another race using immersive virtual reality (IVR) presents a promising approach to reducing racial bias. Nevertheless, research findings are contradictory, which is possibly attributed to variances in methodological factors across studies. This systematic review, therefore, aimed to identify variables and methodological variations that may underlie the observed discrepancies in study outcomes. Adhering to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines, this systematic review encompassed 12 studies that employed IVR and embodiment techniques to investigate racial attitudes. Subsequently, two mini meta-analyses were performed on four and five of these studies, respectively — both of which utilised the Implicit Association Test (IAT) as a metric to gauge these biases. This review demonstrated that IVR allows not only the manipulation of a sense of body ownership but also the investigation of wider social identities. Despite the novelty of IVR as a tool to help understand and possibly reduce racial bias, our review has identified key limitations in the existing literature. Specifically, we found inconsistencies in the measures and IVR equipment and software employed, as well as diversity limitations in demographic characteristics within both the sampled population and the embodiment of avatars. Future studies are needed to address these critical shortcomings. Specific recommendations are suggested, these include: (1) enhancing participant diversity in terms of the sample representation and by integrating ethnically diverse avatars; (2) employing multi-modal methods in assessing embodiment; (3) increasing consistency in the use and administration of implicit and explicit measures of racial prejudice; and (4) implementing consistent approaches in using IVR hardware and software to enhance the realism of the IVR experience.</p>","PeriodicalId":23727,"journal":{"name":"Virtual Reality","volume":null,"pages":null},"PeriodicalIF":4.2,"publicationDate":"2024-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141509050","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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