{"title":"Secondary Learning and Kernel Initialization on Auto-Tagging of Music Events Using Convolutional Neural Networks","authors":"Chi-Sheng Wu, Lei Pan, V. Soo","doi":"10.1109/ICICE.2017.8479263","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479263","url":null,"abstract":"In this paper, we show a deep secondary learning method using convolutional neural networks (CNN) that takes into account the prediction results of a previous tagging method. In particular, we initialize the values of the kernel functions by sampling from some existing instrument signal patterns. We evaluate the tagging on male, female and no-vocal events in 100 popular songs. The performance increases 14.8%, 24.96%, 2.97% in precision, recall and accuracy respectively in comparison with the previous method.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132221595","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Innovative Transom Type Venturi Cooling Design for High-Power LED Headlamp","authors":"M. Sheen, Guo Lian, Ling-hua Kong","doi":"10.1109/ICICE.2017.8478920","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8478920","url":null,"abstract":"High power LED headlamp has the advantage of environmental protection and long-term usage and usually adopted as illuminating system in automobiles and motorcycles. But the problem of using high power LED is the heating issue which always costs a lot on heat dissipation design and thus limits its popularity. How to improve the heat performance and reach a feasible design with reasonable cost of high power LED is our purpose. This project proposes an innovative window type Venturi cooling system to help reduce the high power LED emitting heat on working. It uses lamp-shape heat sink base that is coated by aluminum nitride (AlN) ceramics to be an insulation layer which can reduce the damage of emanating heat and promote the working hours of high power LED. In the experiment a heat sink base is mounted on the lamp base and a set of fin type aluminum contained in the Venturi to help dissipate heat is connected with the lamp. A convection window stands in the Venturi system to help the aluminum cool down. It is obviously seen that the force convection contributes a lot on heat dissipation when vehicles running. The record shows that the highest temperature comes to 96.4 °C ‘ 93.3 °C and 89.8 °C on the high power LED headlamps of 85W, 80W and 100W separately without the convection window design. The other record shows that the temperature comes to 74.6 °C ‘ 73.7 °C and 64.8°C on the same lamps but with cooling down window embedded. The effective cooling down temperature is 21.6 °C, 19.8°C and 25°C. The heat dissipation performance contributes 22.61% ‘ 21% and 27.83%. By the analysis of finite elements on window type Venturi system shows that experiments data coincides with theory assumption. This project absolutely shows that an innovative window type Venturi cooling system is highly effective on heat dissipation and can provide more competitive high power LED products in the market.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"13 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128260781","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Study on Finding Key Movements to Discriminate Expert and Novice by Using a Kinect-Like 3D Sensor","authors":"H. Murao, Kazuaki Nonohara","doi":"10.1109/ICICE.2017.8479025","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479025","url":null,"abstract":"What is an essential difference between the expert movement and the novice one at where the movement plays important role such as dancing, playing darts, or preparing tea at Japanese tea ceremony? We would like to figure out it from the movement of the human joints at an activity. Which will give us a hint how to improve our behavior. In our study, Structure Sensor, a Kinect-like 3D sensor, is used to track and record 3-dimensional positions of the human joints during an action. The device is portable and does not require any sensors nor markers attached to observed persons. We then investigate the effectiveness of a statistical approach. Results of preliminary experiments established for dancing will be reported.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130529693","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Application of Intelligent Monitoring System in Campus Greenhouse","authors":"Ting-Wen Liang, Chin-Feng Tsai","doi":"10.1109/ICICE.2017.8479169","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479169","url":null,"abstract":"Traditional automated scheduling has been widely used in greenhouse environmental control, but it lacks of real-time environmental perception and feedback control so that the crop growth is not very well under control. In order to solve this problem, this study integrates the environmental parameters such as temperature, humidity, illumination, carbon dioxide concentration and soil moisture in the campus greenhouse that were used to enhance the crop growth environment. Sensors were layout to monitor the environmental conditions and then collected data were transmitted by wireless connection to a remote server. The server accepts the environmental data and stores them in database for statistical analysis. Based on the analysis result, the server provides feedback control to drive relative equipment. All of this can be controlled by the user through mobile devices or graphic user interfaces that display environmental parameters in graphics. This would help to smartly change the environmental conditions to achieve intelligent monitoring and control.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121824516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Application of Actor Network Theory to the Innovation Service of Industrial Innovation Base-A Case Study of Xiyuan 29 Fashion Institute of Taipei","authors":"Shuhui Huang, Chun-Liang Chen, Ming Chw Wei","doi":"10.1109/ICICE.2017.8479009","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479009","url":null,"abstract":"This paper aims to examine the services offered by Taiwan industrial innovation base. Analysis of Taiwan fashion Institute from the perspective of actor network theory and to identify the service ecosystem and the necessity of value co-creation by using the system view and value co-creation concept in service science. Taking the service design and innovation initiatives in Xiyuan 29 Fashion Institute of Taipei as a case study. The development of the fashion industry innovation base is actually affected by the actor network system. The actor network are composed of the human actors, such as clothing industrial cluster manufacturers, local residents, local government groups, industrial investors, consumers and non-human actors include fashion apparel, industrial cluster business environment, local characteristics of cultural landscape, innovative research and development base, the theme of marketing and campaign promotion, government counseling resources etc. To continue and expand fashion institute actor network, it constantly includes various provide industry innovation technology and services. Although each of the actors in the actor network of fashion innovation base influences one another. The process and outcomes shed light on the service innovation practices for fashion industrial innovation base, and their relations are not necessarily equal. According to the study, from the actor network to think, the government to help the traditional textile industry to upgrade the transformation of fashion industry innovation base through the promotion of service innovation, the future will be able to industrial network structure and relationship to effectively adjust and change.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124763051","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Innovative Way of Guided Tour: A Virtual Experience of Dark Tourism","authors":"Shou- TsungWu, Bi-Wen Lee","doi":"10.1109/ICICE.2017.8479267","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479267","url":null,"abstract":"More and more wearable devices are applied to the tourism industry, laying the foundation for critical discussions on the technological mediation of tourism experience. Virtual Reality (VR) is one of the most promising tools for the tourism industry since the big breakthrough in 2014 and many consumer-grade headsets becoming available in 2016. It let us can virtually visit a place via VR goggles. Dark tourism destinations such as Pompeii, Berlin Wall, 911 Memorial attracted a large number of visitors every year. However, the dark sites sometimes are connected with the massacre or war, thus also named “Difficult Heritage” or “Traumascapes”. The aim of this study is to inspire a new idea of promotion that introduced the Taiwan dark tourism through the augmented VR experience. GoPro Hero 4 six-camera set, Kolor Autopano Giga and Panotour Pro software, and the web platform Holobuilder were applied in this experiment. 228 Memorials and Parks were chosen as the dark tour destinations. Visitors can just use their mobile phone to scan the QR code, and put on the VR goggles. They immerse in the virtual tour with 360-degree panoramas video, interactive audio guiding, and tour self-paced from one destination to another destination.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130257656","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Gamification Design in a History E-Learning Context","authors":"Fatih Ymran, Oyeleke Akeem, Sungsook Yi","doi":"10.1109/ICICE.2017.8479194","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479194","url":null,"abstract":"Engagement is one of the main reasons for introducing gamification to learning and thus serves as an important measurement of its effectiveness. Gamification of learning aims to improve the learning process by making use of the motivating effects of digital game elements and techniques. However, summarizing gamification into points, badges and leaderboards is a very common misunderstanding of gamification hence greatly reducing purposed effect on the target (students). In this paper, we will explore the key elements that can lead to a good gamification in “History” as a learning context, driven by target (students) motivation and, based on the Octalysis framework.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"127 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121190020","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A Service Robot Design with an Advanced HCI Scheme for the Person with Disabilities","authors":"I. Ding, Zong-Yi Lin","doi":"10.1109/ICICE.2017.8479297","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479297","url":null,"abstract":"Compared with conventional human computer interface (HCI) designs, communications with the machine using commands of the person's active hand gestures is a convenient and friendly scheme and will gradually become a HCI tendency in the near future. Especially for the specific person with some certain degree of disabilities, a well-developed service robot with the function of the person user's body gesture and hand gesture recognition deployed in the home or the security center will make a great benefit. This study aims mainly at an integration design of both the service robot device and the wearable armband-based hand gesture and body gesture control. The person user with disabilities can establish his desired body gesture or hand gesture commands for each of all function operations in the service robot, such as movements of the robot platform and command operations of the application program provided by the robot. A feasibility analysis to system development plans of the service robot controlled by body gesture or hand gesture commands will be explored in this work, including designs of (1) gesture action command database establishments, (2) recognition of gesture commands, (3) recognition of identity of the gesture command providing user, (4) data transmissions among the user with an armband, the service robot with applications, and the remote system monitor center, and (5) system integrations of all technique component issues.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121272478","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Implementation on the Website Design Using Immersive Virtual Reality Technology","authors":"Hung-Lin Lin, Tsung-Yi Lin, Xingchang Huang, Jen-Hao Tsai, Ming-Bo Wang, Sheng-Yun Chen, Qian-Hui Hong","doi":"10.1109/ICICE.2017.8479154","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479154","url":null,"abstract":"TraditionaLly, the website is represented on the 2D screen as well as the same planar concept are used in paragraph, images, and video. However, the designing results were in a lack of telepresence and interactivity. This study aims to integrate the original website design process and new-developed immersive virtual reality technology to provide an interactive 3D webpage. The background images are composed from the 360 panorama. By the way, the embed hyperlink, videos, and data preview or download are illustrated on the 3D scenes. All of the information can be obtained by the function embedded in interactive 3D virtual reality scenes. Good interactivity and presence are shown in the research result.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122635244","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Application of Virtual Reality Technology in the Preservation of Mining and Metallurgy Culture in Huangshi Region","authors":"Liu Manzhong","doi":"10.1109/ICICE.2017.8479067","DOIUrl":"https://doi.org/10.1109/ICICE.2017.8479067","url":null,"abstract":"The application of virtual reality technology in the preservation of mining and metallurgy culture in Huangshi region will greatly promote the sharing of traditional culture resources in the whole society. It will provide spiritual impetus and intellectual support in promoting advanced culture, establishing a learning society and improving the national quality comprehensively. This paper focuses on the study of the operation mode of virtual reality technology in the preservation of mining and metallurgy cultural heritage in the Huangshi region concerning on the development of mining and metallurgy culture in Huangshi region as well as the application of virtual reality technology.","PeriodicalId":233396,"journal":{"name":"2017 International Conference on Information, Communication and Engineering (ICICE)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132006816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}