Industrial Virtual Reality: Manufacturing and Design Tool for the Next Millennium最新文献

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Breaking the 1:1 Immersion Barrier 打破1:1的沉浸障碍
Ken Pimentel, Mark Ferneau, Gavin Anderson
{"title":"Breaking the 1:1 Immersion Barrier","authors":"Ken Pimentel, Mark Ferneau, Gavin Anderson","doi":"10.1115/imece1999-0157","DOIUrl":"https://doi.org/10.1115/imece1999-0157","url":null,"abstract":"\u0000 This paper discusses a combination of techniques that lets stylists and designers experience believable 1:1 interactions with virtual prototypes using immersive environments. The intent is to replace physical prototypes with believable virtual prototypes and then use them as the basis for communicating design intent within formal or informal design reviews. Achieving a reasonable degree of “believability” and natural interaction within this context requires addressing a broad range of problems, including: perception of scale, varying frame-rates, non-intuitive interaction devices and process and data integration just to name a few.\u0000 In addition to these challenges, designers and stylists want to examine multiple forms of product data including bitmaps, movies, text information and 3D data within a single visual context. This paper describes an approach for visualizing and interacting with various forms of product data within a fully immersed environment for the purposes of concept design (the phase of product design where the overall functionality and shape of the product is determined [Kraftcheck, 1997]).","PeriodicalId":231726,"journal":{"name":"Industrial Virtual Reality: Manufacturing and Design Tool for the Next Millennium","volume":"106 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134553443","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Experimental Study of Virtual Tools With Attributes 带属性虚拟工具的实验研究
T. Kesavadas, H. Subramaniam
{"title":"Experimental Study of Virtual Tools With Attributes","authors":"T. Kesavadas, H. Subramaniam","doi":"10.1115/imece1999-0153","DOIUrl":"https://doi.org/10.1115/imece1999-0153","url":null,"abstract":"\u0000 Use of synthetic and surrogate tools in training robots and planning events within virtual environments has tremendous potential in making programming of complex machines simple and easy. In our research we have experimented the use of attribute laden virtual tools in various tasks such as robotic-based grinding and welding processes. Such attribute laden virtual tools aid human operators in path planning as well as in making decisions about the process itself. In this paper we have tested our concepts of virtual tools and the use of attributes such as physical, reflex and command actions. Four sets of experiments were conducted with human subjects. Two kinds of virtual tools were used in these experiments, one with guide plane attributes and the other without them. One set of experiment tested human performance using the head mounted display interface and the effect of learning process in using the virtual tool. Results showed that there was marked improvement in task execution time using the tools laden with guide plane attributes over the unencumbered virtual tools. This paper discusses various future applications of these virtual tools in manufacturing. It is observed that unlike non-haptic visual interfaces, where no physical feed back is available to the user, attribute laden tools can provide a much easier interface to robots.","PeriodicalId":231726,"journal":{"name":"Industrial Virtual Reality: Manufacturing and Design Tool for the Next Millennium","volume":"60 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132623413","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Case Study: Web Enabled Virtual Reality Robotics Training System 案例研究:基于网络的虚拟现实机器人训练系统
Tuan Ann Teh, Yuan Sheng Victor Goh
{"title":"A Case Study: Web Enabled Virtual Reality Robotics Training System","authors":"Tuan Ann Teh, Yuan Sheng Victor Goh","doi":"10.1115/imece1999-0168","DOIUrl":"https://doi.org/10.1115/imece1999-0168","url":null,"abstract":"\u0000 Virtual Reality Robotics Training System is the use of desk-top Virtual Reality (VR) system for preparing a user to operate on a real robotics system. The computer system presents the user with a view of a virtual robotics system. The virtual world replicates actions of the actual robotics system. The view will be a 3D scene and a user can immerse in this virtual world by wearing a Head Mounted Display. As the user of system, he can move around a virtual robotics system through the use of foot switches, go to a particular view of the system and operate or control it just like the real machine. A virtual teach pendant will appear and the machine can be operated individually by activating the contact buttons of the pendant using a trackball. All sound normally heard in the operation of the actual system is replicated so that the user would be able to tell both visually as well as aurally if the actions are correct. With Internet fast moving towards full 3D multimedia, interactive platform, it is possible to link the virtual world to the real physical system and place the virtual world on the Internet so that user can control, operate, and manipulate the physical system remotely. This paper investigates the possibility of using such a virtual training system without having to invest on an actual system but achieving the same training effectiveness as the actual system. It also describes how the training system could be remotely operated using Virtual Reality technology through a platform independent, Internet enabled graphical user interface with real time video feedback. Possible applications of this case study include tele-control of robot in hazardous environments, remote diagnosis of manufacturing systems, tele-manufacturing and high value-added training.","PeriodicalId":231726,"journal":{"name":"Industrial Virtual Reality: Manufacturing and Design Tool for the Next Millennium","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130833457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A Framework for Augmented Reality Based Collaborative Product Development 基于增强现实的协同产品开发框架
S. Agarwal, F. Liou, C. P. Huang, O. R. Mitchell
{"title":"A Framework for Augmented Reality Based Collaborative Product Development","authors":"S. Agarwal, F. Liou, C. P. Huang, O. R. Mitchell","doi":"10.1115/imece1999-0166","DOIUrl":"https://doi.org/10.1115/imece1999-0166","url":null,"abstract":"\u0000 The aim of this paper is develop a framework for a system for collaborative product development using Internet and augmented reality technology. The system allows fruitful interaction between experts at geographically dispersed locations through a flexible environment for sharing of information which could be in the form of live video, computer-aided design, audio, textual or conceptual. This system will provide a new paradigm for flexible interaction between the vendors and/or the domain experts at different stages of the product development cycle in order to reduce turn-around time. Also the system can be used in the classroom as a demonstration tool or in distance learning environment to introduce the concept of distributed collaborative engineering to students.","PeriodicalId":231726,"journal":{"name":"Industrial Virtual Reality: Manufacturing and Design Tool for the Next Millennium","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126949510","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Analyzing Industrial Furnace Efficiency Using Comparative Visualization in a Virtual Reality Environment 在虚拟现实环境中使用比较可视化分析工业炉效率
L. Freitag, T. Urness
{"title":"Analyzing Industrial Furnace Efficiency Using Comparative Visualization in a Virtual Reality Environment","authors":"L. Freitag, T. Urness","doi":"10.1115/1.1445150","DOIUrl":"https://doi.org/10.1115/1.1445150","url":null,"abstract":"\u0000 We describe an interactive toolkit used to perform comparative analysis of two or more data sets arising from numerical simulations. Several techniques have been incorporated into this toolkit, including (1) successive visualization of individual data sets, (2) data comparison techniques such as computation and visualization of the differences between data sets, and (3) image comparison methods such as scalar field height profiles plotted in a common coordinate system. We describe each technique in detail and show example usage in an industrial application aimed at designing an efficient, low-NOx burner for industrial furnaces. Critical insights are obtained by interactively adjusted color maps, data culling, and data manipulation. New paradigms for scaling small values in the data comparison technique are described. The display device used for this application was the CAVE virtual reality theater, and we describe the user interface to the visualization toolkit and the benefits of immersive 3D visualization for comparative analysis.","PeriodicalId":231726,"journal":{"name":"Industrial Virtual Reality: Manufacturing and Design Tool for the Next Millennium","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1999-02-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117096300","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
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