Breaking the 1:1 Immersion Barrier

Ken Pimentel, Mark Ferneau, Gavin Anderson
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Abstract

This paper discusses a combination of techniques that lets stylists and designers experience believable 1:1 interactions with virtual prototypes using immersive environments. The intent is to replace physical prototypes with believable virtual prototypes and then use them as the basis for communicating design intent within formal or informal design reviews. Achieving a reasonable degree of “believability” and natural interaction within this context requires addressing a broad range of problems, including: perception of scale, varying frame-rates, non-intuitive interaction devices and process and data integration just to name a few. In addition to these challenges, designers and stylists want to examine multiple forms of product data including bitmaps, movies, text information and 3D data within a single visual context. This paper describes an approach for visualizing and interacting with various forms of product data within a fully immersed environment for the purposes of concept design (the phase of product design where the overall functionality and shape of the product is determined [Kraftcheck, 1997]).
打破1:1的沉浸障碍
本文讨论了一种技术组合,可以让造型师和设计师使用沉浸式环境与虚拟原型体验可信的1:1交互。其目的是用可信的虚拟原型取代物理原型,然后在正式或非正式的设计评审中使用它们作为交流设计意图的基础。在这种情况下实现合理程度的“可信度”和自然交互需要解决一系列问题,包括:规模感知、不同帧率、非直觉交互设备和过程以及数据集成等等。除了这些挑战,设计师和造型师想要检查多种形式的产品数据,包括位图,电影,文本信息和3D数据在一个单一的视觉环境。本文描述了一种在完全浸入式环境中可视化和与各种形式的产品数据交互的方法,用于概念设计(确定产品的整体功能和形状的产品设计阶段[Kraftcheck, 1997])。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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