Liviu-Andrei Nita, Stefan Trausan-Matu, Traian Rebedea
{"title":"Analysis of convergence and divergence in chat conversations","authors":"Liviu-Andrei Nita, Stefan Trausan-Matu, Traian Rebedea","doi":"10.37789/ROCHI.2020.1.1.17","DOIUrl":"https://doi.org/10.37789/ROCHI.2020.1.1.17","url":null,"abstract":"A discussion between several participants is often accompanied by an exchange of information between speakers and, in the case of collaborative learning, a polyphonic interanimation is desired. They have, according to the polyphonic model, different points of view that are convergent or divergent by which one of the participants approves or disapproves of another person that is participating in the discussion. This paper presents an approach for identifying convergent or divergent utterances using neural networks and other machine learning methods in order to help people analyze a dialogue conducted in an online environment. Especially in collaborative chats used in education, this solution allows professors to identify how the participants in the discussion exchange information and how the debate evolved in time.","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127257374","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"NSMuseum - A Case Study for Developing Cross-platform Mobile Applications in Augmented Reality","authors":"Mircea-Ioan Dragotă, A. Sabou","doi":"10.37789/rochi.2021.1.1.12","DOIUrl":"https://doi.org/10.37789/rochi.2021.1.1.12","url":null,"abstract":"This paper presents a method to streamline the process of developing a mobile application in augmented reality, in order to maximize exposure to a wider audience. In addition, a comparative analysis will be developed between the best-known ways to develop cross-platform applications in augmented reality, ARFoundation and Vuforia. The process described in this paper aims to add value to such an application, integrating Unity with another cross-platform technology, Flutter. As an example of this development process, a cross-platform application was created that offers an appearance as close as possible to the native one and an experience in augmented reality as pleasant as possible, being accompanied by a modern user interface. In addition to this, the example also focused on the integration of augmented reality in the museum visiting experience, enhancing the educational process. Our cross-platform approach has allowed the creation of a single application running on both iOS and Android operating systems, so both the cost, development time and resources have been reduced.","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"193 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125852547","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Reinforcement Learning Agent for a Flight Simulation Video Game","authors":"V. Nonea, R. Iacob, Traian Rebedea","doi":"10.37789/rochi.2021.1.1.15","DOIUrl":"https://doi.org/10.37789/rochi.2021.1.1.15","url":null,"abstract":"","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123553752","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andrei Preda, Stefan Ruseti, Simina Terian, M. Dascalu
{"title":"Romanian Fake News Identification using Language Models","authors":"Andrei Preda, Stefan Ruseti, Simina Terian, M. Dascalu","doi":"10.37789/rochi.2022.1.1.13","DOIUrl":"https://doi.org/10.37789/rochi.2022.1.1.13","url":null,"abstract":"In an increasingly complex socio-economic and political context, the amount of fake news distributed online is on the rise and has already influenced major events and our decision-making capabilities. Studies show that people tend to be overconfident in their ability to identify fake news, which suggests that an automatic system for detecting them might be helpful. This article describes state-of-the-art techniques used in text classification and analyzes the performance of different neural networks on a corpus of news articles written in Romanian. Classical machine learning methods are considered, as well as more complex models based on Transformers, which achieved better results, having a weighted F1-score of .75 using RoBERT and CNN on top. Experiments with multi-task learning are also described but did not provide a boost in performance while reaching an F1-score of .74. We also introduce a prototype web application and additional use cases for automated fake news detection systems.","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124544538","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Live It - Recommendation System based on Emotion Detection","authors":"D. Crainic, Adrian Iftene","doi":"10.37789/rochi.2021.1.1.7","DOIUrl":"https://doi.org/10.37789/rochi.2021.1.1.7","url":null,"abstract":"This paper presents the development of a web application that integrates a system of movie recommendations using the collaborative filtering algorithm with a component of real-time recording and detection of emotions. So far, there were no implementations that combine recommendations and emotions, so this application proposes these two to work together to make our lives better regarding the movie-watching experience. To recognize emotions, we created a component that examines facial expressions, which offers, as a result, one of the emotion types: happy, sad, neutral, anger, surprise. This component was later integrated into a movie recommendation application, which analyzes the user’s emotions in real-time while watching the presentation video. In the second part of the paper, we presented how we performed usability tests in order to improve the quality of the application. The results were promising, with a high degree of accuracy and usefulness coming from end-users, showing the future potential of this application, for instance adding new functionalities or recommendation algorithms.","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"371 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124647187","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Steps forward towards developing preschoolers' digital literacy. An experience report","authors":"Anamaria Moldovan, A. Guran, G. Cojocar","doi":"10.37789/ROCHI.2020.1.1.2","DOIUrl":"https://doi.org/10.37789/ROCHI.2020.1.1.2","url":null,"abstract":"Early childhood education (ECE) encompasses, at its most basic level, all forms of education, both formal and informal, provided to young children up to approximately 8 years of age. Some of the benefits include a diminished risk of social-emotional mental health problems and increased self-sufficiency as children mature and enter adulthood. It is during this period that children go through the most rapid phase of growth and development. Their brains develop faster than at any other point in their lives, so these years are critical. The foundations for their social skills, self-esteem, perception of the world and moral outlook are established during these years, as well as the development of cognitive skills. Lately, digital literacy and its practices are added as a need for future personal and professional development of children and developing digital competence already at kindergarten level can also help to raise awareness on safety issues and build critical thinking among them regarding content and devices that they use. This paper describes a new approach in supporting the development of digital literacy skills of preschoolers aged 5 to 6 in the context of Human-Computer Interaction (HCI) students volunteering for ICT activities in kindergarten along with building edutainment applications. There is also a report of key digital competences established by the kindergarten teachers involved, and monitored for formation during the activities.","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129121851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"An Integrated Approach to Design and Assess Edutainment Applications with Preschoolers","authors":"A. Guran, G. Cojocar","doi":"10.37789/rochi.2022.1.1.28","DOIUrl":"https://doi.org/10.37789/rochi.2022.1.1.28","url":null,"abstract":"","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114311089","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"TreasAR Hunt - Location Based Treasure Hunting Application in Augmented Reality for Mobile Devices","authors":"Adina-Maria Oros, A. Sabou","doi":"10.37789/rochi.2021.1.1.9","DOIUrl":"https://doi.org/10.37789/rochi.2021.1.1.9","url":null,"abstract":"","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116180366","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
C. Irimia, Mihai-Andrei Costandache, M. Matei, Matei Lipan, Ștefan Romanescu, Adrian Iftene
{"title":"Discover the Wonderful World of Plants with the Help of Smart Devices","authors":"C. Irimia, Mihai-Andrei Costandache, M. Matei, Matei Lipan, Ștefan Romanescu, Adrian Iftene","doi":"10.37789/ROCHI.2020.1.1.12","DOIUrl":"https://doi.org/10.37789/ROCHI.2020.1.1.12","url":null,"abstract":"Augmented Reality in Botanical Garden” (ARGB) is the name of the application we developed, which brings visitors closer to the Botanical Garden “Anastasie Fătu” from Iași. Even if they want to search for a plant to know where they can find it or maybe they are interested in knowing the garden and its sections, visitors can just access the app and get all the help they need. More than this, the app provides enhanced features for the people responsible for the maintenance of the garden such as the possibility to generate placards for different plants during different plant exhibitions. Author","PeriodicalId":227396,"journal":{"name":"Romanian Conference on Human-Computer Interaction","volume":"108 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127941172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}