NSMuseum - A Case Study for Developing Cross-platform Mobile Applications in Augmented Reality

Mircea-Ioan Dragotă, A. Sabou
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Abstract

This paper presents a method to streamline the process of developing a mobile application in augmented reality, in order to maximize exposure to a wider audience. In addition, a comparative analysis will be developed between the best-known ways to develop cross-platform applications in augmented reality, ARFoundation and Vuforia. The process described in this paper aims to add value to such an application, integrating Unity with another cross-platform technology, Flutter. As an example of this development process, a cross-platform application was created that offers an appearance as close as possible to the native one and an experience in augmented reality as pleasant as possible, being accompanied by a modern user interface. In addition to this, the example also focused on the integration of augmented reality in the museum visiting experience, enhancing the educational process. Our cross-platform approach has allowed the creation of a single application running on both iOS and Android operating systems, so both the cost, development time and resources have been reduced.
NSMuseum -在增强现实中开发跨平台移动应用的案例研究
本文提出了一种方法来简化在增强现实中开发移动应用程序的过程,以便最大限度地暴露于更广泛的受众。此外,还将对ARFoundation和Vuforia这两种最知名的增强现实跨平台应用开发方式进行比较分析。本文描述的过程旨在为这样的应用程序增加价值,将Unity与另一种跨平台技术Flutter集成在一起。作为这个开发过程的一个例子,创建了一个跨平台应用程序,它提供了尽可能接近本地应用程序的外观和尽可能令人愉快的增强现实体验,并伴有现代用户界面。除此之外,该案例还侧重于将增强现实融入博物馆参观体验中,增强教育过程。我们的跨平台方法让我们能够同时在iOS和Android操作系统上创建一款应用,从而降低了成本、开发时间和资源。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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