{"title":"Peluang dan Tantangan Digitalisasi UMKM Terhadap Pelaku Ekonomi di Era Society 5.0","authors":"D. Juwita, Anik Nur Handayani","doi":"10.17977/um068v2i52022p249-255","DOIUrl":"https://doi.org/10.17977/um068v2i52022p249-255","url":null,"abstract":"Digitalization has brought many changes in various sectors, including MSMEs. In the era of Society 5.0, where humans are the center and technology are the basis, MSMEs need to make practical and effective use of digitalization to improve their performance and remain competitive. However, many economic actors in the MSMEs sector are constrained in implementing digital marketing due to a lack of ability to align business with information technology. To deal with this problem, this study aims to discuss more broadly the opportunities and challenges of digitizing MSMEs in the Society 5.0 era. The research method used is a literature study using various reference sources such as articles and previous research documents correlated to the digitalization of MSMEs in the Society 5.0 era. MSME business actors experience important opportunities from digitalization such as the ability to increase accessibility and flexibility in marketing products, expanding market reach and increasing brand awareness. However, on the other hand, digitalization of MSMEs also brings challenges in the digitalization process, including human resources, infrastructure, networking, as well as social and behavioral issues. \u0000Digitalisasi telah membawa banyak perubahan dalam berbagai sektor, termasuk pada usaha mikro, kecil, dan menengah (UMKM). Di era Society 5.0, di mana manusia menjadi pusat dan teknologi menjadi basis, UMKM perlu memanfaatkan digitalisasi untuk meningkatkan kinerjanya dan tetap bersaing. Namun, banyak pelaku ekonomi sektor Usaha Mikro Kecil Menengah (UMKM) yang terkendala dalam mengimplementasikan pemasaran digital karena kurangnya kemampuan dalam menyelaraskan bisnis dengan teknologi informasi. Untuk menangani permasalahan ini, penelitian ini bertujuan untuk membahas lebih luas tentang peluang dan tantangan digitalisasi UMKM pada era Society 5.0. Metode penelitian yang digunakan adalah studi kepustakaan dengan menggunakan berbagai sumber referensi seperti artikel dan dokumen penelitian sebelumnya yang terkait dengan digitalisasi UMKM di era Society 5.0. Pelaku usaha UMKM merasakan peluang penting dari digitalisasi seperti kemampuan untuk meningkatkan aksesibilitas dan fleksibilitas dalam memasarkan produk, memperluas jangkauan pasar dan meningkatkan kesadaran merek. Namun, di sisi lain, digitalisasi UMKM juga membawa tantangan dalam proses digitalisasi, termasuk masalah sumber daya manusia, infrastruktur, jejaring, serta sosial dan perilaku.","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133618807","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Progressive Web App Kuis Online Menggunakan ReactJS dan Firebase","authors":"Audi Bomantara, E. Setiawan","doi":"10.17977/um068v2i52022p211-219","DOIUrl":"https://doi.org/10.17977/um068v2i52022p211-219","url":null,"abstract":"Quiz is one of the media used to measure students' abilities. Traditional quizzes sometimes require a lot of money because the teacher must print and photocopy the questions that will be distributed to students. After finishing working on the questions on the answer sheets, students submit their answer to the teacher. And the teacher still must check, assess, and announce the results of the quiz at the next meeting. But teachers often don't have time to discuss the quizzes that have been held, so students cannot learn from the results of the quizzes. In the current era of information technology, most students bring smartphones to the place of learning as a means of communication. And the browser supports Progressive Web App. Moreover, internet access is also available in schools. Another solution for automating quizzes is to use personal computers, mobile applications, and mobile web applications. However, these solutions were not chosen because students must bring or moving class to use personal computers, students must install the app before they can use the mobile application and using the mobile web application is slow because the application must send data to the server before the page to be displayed. Meanwhile, by using the Progressive Web App, students are not required to do that. From the reasoning previously described, a Progressive Web App can be built to makes it easier for teachers to hold quizzes and provides opportunities for students to learn from the results of the quizzes. \u0000Kuis adalah salah satu media yang digunakan untuk mengukur kemampuan siswa. Pengadaan kuis kadang kali membutuhkan biaya yang besar karena pengajar harus, mencetak dan memfotokopi soal yang akan dibagikan kepada siswa. Setelah mengerjakan soal pada lembar jawaban, siswa mengumpulkan lembar jawaban kepada pengajar. Dan pengajar masih harus memeriksa, menilai, dan mengumumkan kembali hasil dari kuis pada pertemuan berikutnya. Namun, sering kali pengajar tidak sempat membahas kuis yang telah dilaksanakan, sehingga siswa tidak dapat belajar dari hasil kuis yang telah mereka kerjakan. Pada era teknologi informasi saat ini, mayoritas siswa membawa smartphone baik yang berbasis Android maupun iOS ke tempat pembelajaran untuk sarana komunikasi. Dimana browser dari smartphone yang mereka bawa, mayoritas telah mendukung Progressive Web App. Apalagi, akses internet juga tersedia di sekolah. Solusi lain untuk mengotomatisasi pengadaan kuis adalah dengan menggunakan personal computer, aplikasi mobile dan aplikasi web mobile. Namun, solusi-solusi tersebut tidak dipilih karena siswa harus membawa atau berpindah tempat pengajaran untuk menggunakan personal computer, siswa harus melakukan instalasi terlebih dahulu sebelum dapat menggunakan aplikasi mobile dan pengerjaan kuis akan terkesan lambat ketika menggunakan aplikasi web mobile karena aplikasi tersebut harus mengirim data dari halaman yang akan ditampilkan ke server terlebih dahulu. Sementara dengan menggunakan Progress","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124796676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pelayanan Kesehatan Masyarakat Melalui Pemanfaatan Teknologi Digital Society 5.0","authors":"Dodik Dwi Andreanto, Anik Nur Handayani","doi":"10.17977/um068v2i52022p220-223","DOIUrl":"https://doi.org/10.17977/um068v2i52022p220-223","url":null,"abstract":"Digital technology is a development in which there is flexibility and efficiency in its use so that it can help people in their daily activities. The use of digital technology in health services can be aimed at reducing problems that often occur in their services, complaints often occur due to the long time that it takes for prospective patients to register for a medical test, there are also complaints about knowledge of the tests to be carried out by patients, and it’s not uncommon for patients to cancel the test that will be passed because of this, and will result in a delay in the test time. By utilizing digital technology, it will not only save time, but it also can reduce patient mobility to take or find out the results of medical tests. Some medical tests require quite a long time to be able to find out the results of the related tests. Here, it is said that digital technology is needed for the flexibility and efficiency of health workers in their duties and patients with the services they receive. \u0000Teknologi digital merupakan suatu perkembangan dimana terdapat fleksibilitas dan juga efisiensi dalam penggunaanya sehingga dapat membantu masyarakat dalam kegiatan kesehariannya. Pemanfaatan teknologi digital pada pelayanan kesehatan dapat ditujukan untuk mengurangi permasalah yang sering terjadi pada pelayanannya, sering terjadi keluhan yang diakibatkan lamanya waktu calon pasien untuk melakukan pendaftaran suatu tes kesehatan, terdapat juga keluhan dengan pengetahuan tentang tes yang akan dilakukan oleh pasien, tidak jarang pasien membatalkan tes yang akan dilalui dikarenakan hal tersebut, dan akan mengakibatkan keterlambatan akan waktu tes. Dengan memanfaatkan teknologi digital, tidak hanya akan menghemat waktu, namun juga untuk mengurangi mobilitas pasien untuk mengambil ataupun untuk mengetahui hasil tes kesehatan. Beberapa tes kesehatan membutuhkan waktu dimana tergolong relatife lama untuk bisa diketahui hasil dari tes terkait. Disini terbilang bahwa teknologi digital sangat dibutuhkan untuk fleksibilitas maupun efisiensi dari tenaga kerja kesehatan dalam tugasnya maupun pasien dalam pelayanan yang diterimanya.","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123281037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Evolusi Perilaku Bisnis pada Society 5.0","authors":"Muhammad Brilliant, Harits Ar Rosyid","doi":"10.17977/um068v2i52022p242-248","DOIUrl":"https://doi.org/10.17977/um068v2i52022p242-248","url":null,"abstract":"This article discusses Society 5.0, a new concept introduced by the Japanese government as a form of advanced and sustainable societal evolution through the utilization of advanced technologies such as Internet of Things IoT or called IoT, artificial intelligence or commonly known as AI, and robotics. In Society 5.0, businesses must adapt to more complex and dynamic conditions by considering the social and environmental impacts of their operational activities. This paper explores the evolution of business behavior in Society 5.0 and the innovative solutions required to address modern challenges, including the use of socially and environmentally responsible technology and innovation to create better technology. The descriptive method is used in writing this journal or paper, referring to various sources such as papers, books, journals, articles, and relevant data on the researched theme or topic. Readers are expected to gain a better understanding of business behavior in Society 5.0 so that it can be applied in society today. \u0000Artikel ini membahas tentang masyarakat 5.0 yang merupakan konsep baru yang diperkenalkan oleh pemerintah Jepang sebagai bentuk evolusi masyarakat yang lebih maju dan berkelanjutan melalui pemanfaatan teknologi canggih seperti IoT, kecerdasan buatan atau biasa dikenal AI, dan robotik. Dalam Society 5.0, bisnis harus dapat menyesuaikan diri dengan kondisi yang lebih kompleks dan dinamis dengan mempertimbangkan dampak sosial dan lingkungan dalam kegiatan operasionalnya. Dalam paper ini, penulis membahas evolusi perilaku bisnis pada Society 5.0 dan solusi inovatif yang diperlukan untuk mengatasi tantangan modern, termasuk penggunaan teknologi yang bertanggung jawab sosial dan lingkungan serta inovasi untuk menciptakan teknologi yang lebih baik. Metode deskriptif digunakan dalam penulisan jurnal atau paper ini, dengan mengacu pada berbagai sumber seperti paper, buku, jurnal, artikel, dan data yang relevan dengan tema atau topik yang telah diteliti sebelumnya. Pembaca diharapkan mendapatkan pemahaman yang lebih baik mengenai bentuk perilaku bisnis pada Society 5.0 sehingga dapat diterapkan dalam masyarakat saat ini.","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115395159","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Setiawan, Michael Timotius Setiadi, E. Setiawan
{"title":"Sistem Pemesanan Makanan dan Minuman Online Dbonz Resto","authors":"M. Setiawan, Michael Timotius Setiadi, E. Setiawan","doi":"10.17977/um068v2i42022p155-163","DOIUrl":"https://doi.org/10.17977/um068v2i42022p155-163","url":null,"abstract":"The food and beverage industry are one of the industries that has developed very rapidly. Due to the development of this globalization, demand on the market has increased over time. Reducing time is also an asset in this era of digitalization. Therefore, to improve the competitiveness of their respective industries, each business provides sufficient and comprehensive supply with its reservoir. The use of the latest system is also required for efficient purchasing purposes. With this system, customers have easy access to make online orders. This system provides practicality so that customers do not need to come to the place to place an order. Info on the ordering system also helps customers in determining their ordering options. This ordering system uses the CodeIgniter framework. The CodeIgniter framework was chosen because it has a complete library, fast access and easy to use. This system also uses bootstrap as a website design, Google Maps API to calculate shipping costs based on distance and Midtrans as a payment method, so customers don't have to bother making conventional payments. This application will facilitate ordering data online processing so Dbonz Resto's management can improve its performance. Customers also don't need to make phone calls that require pulses or complete information found on this ordering system. Our proposed system will simplify the process of processing ordering data online so that they can arrange orders to be sent to customers regularly.\u0000Industri makanan dan minuman adalah salah satu industri yang perkembangannya sangat pesat saat ini. Karena perkembangan dari digitalisasi ini, juga permintaan pada pasar meningkat seiring berjalannya waktu. Mengurangi waktu juga menjadi aset yang berharga pada era globalisasi ini. Oleh karena itu untuk meningkatkan daya saing antar industri, masing-masing usaha harus menyediakan produk yang cukup dan lengkap bersama dengan pemasoknya. Penggunaan sistem terbaru juga diperlukan untuk keperluan pembelian yang efisien. Dengan adanya sistem ini, pelanggan dimudahkan aksesnya untuk melakukan pemesanan secara online. Sistem ini memberikan kepraktisan sehingga pelanggan tidak perlu datang ke tempat untuk melakukan pemesanan. Info pada sistem pemesanan juga membantu pelanggan dalam menentukan pilihan pemesanannya. Sistem pemesanan ini menggunakan framework CodeIgniter sebagai framework pengiriman. Framework CodeIgniter ini dipilih karena memiliki librarynya yang lengkap, akses yang cepat dan mudah digunakan. Sistem ini juga menggunakan bootstrap sebagai desain situs web, Google Maps API untuk menghitung biaya kirim berdasarkan jarak dan Midtrans sebagai metode pembayaran, sehingga pelanggan tidak perlu repot-repot melakukan pembayaran konvensional. Aplikasi web ini memudahkan proses pengolahan data pemesanan via online sehingga manajemen dari Dbonz Resto dapat meningkatkan kinerja lebih baik dari sebelumnya. Pelanggan juga tidak perlu melakukan panggilan telepon yang memerlukan pulsa dan ","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125561014","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Fatchurrochman Fatchurrochman, A. Afandi, M. Arifin
{"title":"Sistem Penjadwalan Perkuliahan Universitas Otomatis Menggunakan Algoritma Sequential Search","authors":"Fatchurrochman Fatchurrochman, A. Afandi, M. Arifin","doi":"10.17977/um068v2i42022p170-178","DOIUrl":"https://doi.org/10.17977/um068v2i42022p170-178","url":null,"abstract":"University course timetabling is a routine activity that takes a long time to complete. There are many things to consider. This research focuses on solving the problem of lecture scheduling as a system. There are three components in the system that are used to solve lecture scheduling problems in the real world. The first component is used to generate schedules automatically which guarantees that hard constraints will not be violated. The second component is an interactive lecture scheduling component used to improve and enhance the lecture schedule obtained from the first component. This second component is used to ensure that all events can be scheduled. The third component is a supporting component for the first and second components. The algorithm used in the first component is the sequential searching algorithm. Tests were conducted in 8, 12, and 13 rooms. The results show that the system built has been able to schedule all 154 lecture classes in 13 rooms. The test using 8 rooms resulted in 112 scheduled events and 42 unscheduled events. The test for 12 rooms resulted in 148 scheduled events and 6 unscheduled events. The average time needed to schedule the 154 lecture classes is 8.33 seconds. \u0000Penjadwalan perkuliahan universitas adalah kegiatan rutin yang membutuhkan waktu cukup lama untuk menyelesaikannya. Ada banyak hal yang perlu dipertimbangkan Penelitian ini dititikberatkan pada penyelesaian masalah penjadwalan perkuliahan sebagai sebuah sistem. Ada tiga komponen dalam sistem yang digunakan untuk menyelesaikan persoalan penjadwalan perkuliahan di dunia nyata. Komponen pertama digunakan untuk membangkitkan jadwal secara otomatis yang menjamin bahwa hard constraint tidak akan dilanggar. Komponen kedua adalah komponen penjadwalan perkuliahan interaktif yang digunakan untuk memperbaiki dan menyempurnakan jadwal perkuliahan yang telah diperoleh dari komponen pertama. Komponen kedua ini digunakan untuk memastikan bahwa seluruh kelas perkuliahan dapat dijadwalkan. Komponen ketiga adalah komponen pendukung bagi komponen pertama dan kedua. Algoritma yang digunakan dalam komponen pertama adalah algoritma sequential searching. Uji coba dilakukan pada 8, 12, dan 13 ruang kuliah. Hasil uji coba menunjukkan bahwa sistem yang dibangun telah dapat menjadwalkan seluruh kelas perkuliahan sebanyak 154 dalam 13 ruang. Uji coba dengan menggunakan 8 ruang kuliah menghasilkan 112 kelas perkuliahan terjadwal dan 42 kelas perkuliahan yang tidak terjadwal. Uji coba untuk 12 ruang mengahasilkan 148 kelas perkuliahan terjadwal dan 6 kelas perkuliahan yang tidak terjadwal. Waktu yang diperlukan untuk menjadwalkan 154 kelas perkuliahan tersebut rata-rata 8,33 detik.","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128228776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Purnawansyah Purnawansyah, A. Wibawa, Nurul Yulinda, Herdianti Darwis
{"title":"Analisis Kepuasan Pengguna LMS SMAIT Al-Fityan Digital Learning dengan Metode EUCS","authors":"Purnawansyah Purnawansyah, A. Wibawa, Nurul Yulinda, Herdianti Darwis","doi":"10.17977/um068v2i42022p189-197","DOIUrl":"https://doi.org/10.17977/um068v2i42022p189-197","url":null,"abstract":"AFDAL LMS is a learning management system implemented at SMAIT Al-Fityan School Gowa South Sulawesi during COVID-19 Pandemic. It is crucial for SMAIT Al-Fityan School Gowa to discover the user satisfaction level related to the AFDAL system. This study implements the End User Computing Satisfaction (EUCS) model to determine user satisfaction of AFDAL LMS considering five variables, i.e., content, accuracy, format, ease of use, and timeliness. Questionnaires in the form of Likert scale measurements were distributed to 162 respondents —142 pupils and 20 teachers which was stratified random sampled. Firstly, descriptive analysis has been conducted followed by the validity and reliability tests which declared that the data is valid and reliable for further analysis. Moreover, based on the F test result, it has been discovered that 5 input variables have a significant impact simultaneously by contributing 98 percent to the user satisfaction. As for the T test result obtained that the variables partially contributed a significant impact on the user satisfaction with the most significant variable order is content, timeliness, ease of use, format, and accuracy respectively which is descriptively proven that 76 percent of users are satisfied with the content whereas the highest level of dissatisfaction is found in the format variable. Thus, it has been determined that both students and teachers are satisfied with the system based on EUCS measurement and is recommended that AFDAL LMS development should be improved in the LMS format consisting of features, colors, and design.\u0000AFDAL adalah sistem manajemen pembelajaran yang diterapkan di SMAIT Al-Fityan School Gowa Sulawesi Selatan selama pandemic COVID-19. Penting bagi pihak SMAIT Al-Fityan School Gowa untuk mengetahui bagaimana kepuasan pengguna terkait LMS AFDAL. Penelitian ini menggunakan model End User Computing Satisfaction (EUCS) untuk mengetahui kepuasan pengguna LMS AFDAL dengan mempertimbangkan lima variabel utama yaitu content, accuracy, format, ease of use dan timeliness. Kuisioner dalam bentuk skala likert disebarkan kepada 162 responden yaitu 142 peserta didik dan 20 guru SMAIT Al-Fityan School yang diambil secara acak dan bertingkat. Analisis deskriptif dilakukan sebagai tahap awal dan dilanjutkan dengan uji validitas dan realibilitas yang menyatakan bahwa data valid dan reliabel untuk analisis selanjutnya. Berdasarkan hasil dari uji F diperoleh bahwa variabel input berpengaruh signifikan secara simultan dengan memberikan sumbangsih 98 persen terhadap kepuasan pengguna. Adapun dari uji T diperoleh hasil bahwa setiap variabel memberikan pengaruh signifikan secara parsial terhadap kepuasan pengguna dengan urutan variabel yang paling signifikan yaitu content, timeliness, ease of use, format, dan accuracy yang secara deskriptif juga diperkuat bahwa 76 persen pengguna merasa puas dari segi content dan tingkat ketidakpuasan tertinggi terdapat pada variabel format. Dengan demikian, berdasarkan EUCS di","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133955806","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Pentingnya Gaya Kepemimpinan di Era Society 5.0","authors":"Muhammad Pinggala, A. Wibawa","doi":"10.17977/um068v2i42022p205-210","DOIUrl":"https://doi.org/10.17977/um068v2i42022p205-210","url":null,"abstract":"The era determines what kind of leadership is appropriate, including in the era of society 5.0. Wahjosumidjo, who defines leadership as a process in managing the activities of a person or group in achieving agreed goals. There are 4 leadership styles, authoritarian, democratic, pseudo, and laissez faire. Society in era society 5.0 is more suitable to be led by applying a democratic style combined with a laissez faire style. The reason for the suitability of this combination of leadership styles is because people in this era have been equipped with knowledge and education, unlike people in the past whose level of education was relatively low or lacking where people did not understand the situation at hand so that it was more suitable for an authoritarian or dictatorial leadership style. Leaders and employees must be open to each other and provide opinions in a healthy way, so that the organization can develop smoothly. Leaders and employees must be open to each other and provide opinions in a healthy way, so that the organization can develop smoothly. \u0000Zaman menentukan kepemimpinan seperti apa yang sesuai, termasuk di era society 5.0. Wahjosumidjo yang mengartikan arti kepemimpinan merupakan proses dalam mengatur kegiatan seseorang maupun kelompok dalam mencapai tujuan tertentu yang disepakati. Terdapat 4 gaya kepemimpinan yaitu, otoriter, demokratis, pseudo, dan laissez faire. Masyarakat di Era society 5.0 lebih cocok dipimpin dengan menerapkan gaya demokrasi yang dipadukan dengan gaya laissez faire. Alasan cocoknya dari kombinasi style kepemimpinan tersebut dikarenakan masyarakat di era ini telah dibekali pengetahuan dan juga pendidikan, tidak seperti masyarakat tempo dulu yang mempunyai tingkat pendidikannya terbilang rendah atau kurang yang dimana masyarakatnya kurang mengerti situasi yang dihadapi sehingga lebih cocok dengan gaya kepemimpinan otoriter atau diktator. Pemimpin dan karyawan harus saling terbuka dan memberikan pendapat dengan cara yang sehat, sehingga organisasi dapat berkembang dengan lancar. Pemimpin dan karyawan harus saling terbuka dan memberikan pendapat dengan cara yang sehat, sehingga organisasi dapat berkembang dengan lancar dan tumbuh dengan sehat.","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126747603","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Monitoring Penggunaan Energi Listrik pada Bengkel Mobil Secara Nirkabel Berbasis Arduino","authors":"M. Wirawan, Fernanda Matofani","doi":"10.17977/um068v2i42022p179-188","DOIUrl":"https://doi.org/10.17977/um068v2i42022p179-188","url":null,"abstract":"In this device a prototype system is designed to be able to monitor the use of electrical energy in a car repair shop with the aim of knowing how much electrical energy is being used at that time. The working principle of this electrical energy monitoring system is to read the electrical parameter values in the workshop when the equipment is used, using the Pzem-004T sensor. The sensor value reading will be processed by the NodeMcu microcontroller which will then be sent to the Google Firebase database via the internet. Google Firebase uses a real-time database method that will display data from NodeMcu. The data will also be displayed on the smartphone application that is already installed on the user’s smartphone. The data displayed in the smartphone app and database will match the data read by the sensor on the device, the internet network will be used to connect the device and the database for updating the data in real-time. With data that is updated in real time and using the internet as a way for sharing information. So, the workshop owner can find out the amount of electrical energy consumption easily anywhere. \u0000Penggunaan energi listrik pada usaha bengkel mobil perlu dipantau, supaya pembayaran penggunaan energi listrik dapat diperkirakan sebagai bagian dari pengelolaan usaha bengkel. Alat pemantau energi listrik dirancang menggunakan prinsip kerja membaca nilai parameter kelistrikan seperti arus, tegangan dan energi pada bengkel saat peralatan digunakan, menggunakan sensor Pzem-004T. Pembacaan nilai sensor tersebut akan diproses oleh mikrokontroler NodeMcu yang kemudian akan dikirim ke database google Firebase melalui jaringan internet. Pada google Firebase digunakan metode realtime database yang akan menampilkan data dari NodeMcu. Data tersebut akan ditampilkan pada aplikasi smartphone yang sudah terpasang pada smartphone pengguna. Data yang ditampilkan pada aplikasi smartphone dan realtime database akan berubah sesuai dengan data yang dibaca sensor pada alat, jaringan internet akan digunakan untuk menghubungkan alat dan database yang akan berguna untuk memperbarui data secara realtime. Dengan data yang di perbarui secara realtime dan menggunakan jalur internet sebagai media berbagi informasi. Maka, pemilik bengkel mampu mengetahui jumlah pemakaian energi listrik dengan mudah dimanapun.","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130170938","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Motode Scrum pada Perancangan Aplikasi Manajemen Pelatihan dan Seminar","authors":"Harlinda Harlinda, Ramdan Satra","doi":"10.17977/um068v2i42022p198-204","DOIUrl":"https://doi.org/10.17977/um068v2i42022p198-204","url":null,"abstract":"Academics, and especially students, benefit much from training and seminars. Currently, training and seminars are conducted on a regular basis to enhance the skills of lecturers and students. There are several training courses and seminars, particularly considering the present pandemic. Numerous training courses and seminars have been held at the Faculty of Computer Science UMI, but most of them are still managed using multiple platforms and have not been linked into one unit. An activity needs management to function effectively. The Faculty of Computer Science UMI will create training management software and seminars because of this research. This program will incorporate various features into already-in place systems, including printing of digital certificates and integration of payment and payment confirmation features. The scrum approach is the one utilized for system design. The study's findings demonstrate that various features, including training management, payment integration with payment gateways, and printing of digital certificates, were created because of the design of an information system utilizing the agile methodology at the release stage. The task time is then displayed in the sprit backlog, ranging from 3 days to 4 weeks. Pelatihan dan Seminar merupakan hal yang penting bagi akademisi khususnya Mahasiswa. Pelatihan dan Seminar saat ini sangat rutin dilakukan untuk meningkatkan skill Dosen dan Mahasiswa. Utamanya pada masa-masa pandemic saat ini sangat banyak pelatihan dan seminar. Pada Fakultas Ilmu Komputer UMI telah banyak pelatihan dan seminar yang diadakan namun Sebagian besar masih dikelola dengan memanfaatkan beberapa platform dan belum terintegrasi menjadi satu kesatuan. Manajemen sangat dibutuhkan dalam sebuah kegiatan agar dapat derjalan dengan baik. Pada penelitian ini akan menegembangkan aplikasi manajemen pelatihan dan seminar pada Fakultas Ilmu Komputer UMI. Aplikasi ini akan mengintegrasikan beberapa fungsi dalam platform yang ada, misalnya fungsi pembayaran, konfirmasi pembayaran dan juga pencetakan sertifikat digital. Metode perancangan sistem yang digunakan adalah metode scrum. Hasil penelitian menunjukan bahwa perancangan system informasi dengan metode scrum pada tahapan release telah menghasilkan beberapa fungsi seperti manajemen pelatihan, pembayaran terintegrasi dengan payment gateway dan juga pencetakan sertifikat digital. Kemudian pada sprit backlog menunjukan durasi waktu pengerjaan task dimulai dari 3 hari sampai dengan 4 minggu.","PeriodicalId":221326,"journal":{"name":"Jurnal Inovasi Teknologi dan Edukasi Teknik","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2022-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133206538","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}