{"title":"The Pit 2","authors":"Al Shier, T. Miller","doi":"10.1145/945314.945353","DOIUrl":"https://doi.org/10.1145/945314.945353","url":null,"abstract":"This second installment in the Pit series, has an out-of-touch executive telling a clearly frustrated artist, key ways upper management would like to better market their product. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"70 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121709841","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Norfolk Southern \"Chasm\"","authors":"C. Ashley, J. Shippee, D. Dryer","doi":"10.1145/945314.945341","DOIUrl":"https://doi.org/10.1145/945314.945341","url":null,"abstract":"\"Chasm\" depicts two CG cities on either side of a rift: one represents the brickand mortar business world, while the other e-commerce, with Norfolk Southern trains effortlessly spanning the gap between. The detail and design of the worlds created a compelling hyper-realisticvisual density unusual in commercial CGI, with some shots topping 2.5million polygons. To aid in integrating live talent, the spot waschoreographed prior to shooting and played back on set with overlayedblue-screened actors and extras. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133218486","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"DR. SEUSS' HOW THE GRINCH STOLE CHRISTMAS - \"HOW TO\"","authors":"Brian Grazer, Ron Howard","doi":"10.1145/945314.945325","DOIUrl":"https://doi.org/10.1145/945314.945325","url":null,"abstract":"The highly stylized \"Seussian\" world created for director Ron Howard's \"Dr. Seuss' How The Grinch Stole Christmas,\" is testament to the huge strides CG has taken over the last few years. Although the film was shot entirely on stage, the winter wonderland created for the film was generated at Digital Domain. The film's visual effects challenged all the assumptions of marrying 3D CG with 2D work. The submitted \"how-to\" features the CG landscape and atmospherics of the film, from the opening credits to the top of Mt. Crumpit and film's sleigh ride finale -- all created in CG. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130247631","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Molly Windover, Jeremy Ross, Diana Walczak, J. Kleiser
{"title":"Little Miss Spider","authors":"Molly Windover, Jeremy Ross, Diana Walczak, J. Kleiser","doi":"10.1145/945314.945339","DOIUrl":"https://doi.org/10.1145/945314.945339","url":null,"abstract":"\"Little Miss Spider\" is a computer-animated short based on the best-selling book by artist and storyteller David Kirk. For Little Miss Spider's debut as an animated character, digital artists at Kleiser-Walczak pushed the limits of 3D tools as they transformed Kirk's vibrant 2D oil paintings into a stylized 3D world. The result is a never-before-seen look in the field of computer graphics.Maya was used for character and scene modeling; animation and rendering. Composer and After Effects were used for compositing. This project was produced for Callaway & Kirk. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129670660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Woodrow Wilson Bridge Project","authors":"J. Coleman","doi":"10.1145/945314.945357","DOIUrl":"https://doi.org/10.1145/945314.945357","url":null,"abstract":"A detailed 3D model was created to show the 500-million dollar construction project of a 10-mile section of I-95 at the Virginia / Maryland Border, it includes four multi-level interchanges and a major bridge (Woodrow Wilson Bridge) across the Potomac River. Using AutoCAD Land evelopment and 3D Studio Max 3.1, a multi gigabyte 3D database was created to engineering accuracy. The animation is 19,000 frames long and had to managed so that every time a change was made the project can be re-rendered, composited and posted in a 48 hour turn around, using five-dual 933 PC's. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130360911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"X MEN MORPHOLOGY","authors":"B. Singer","doi":"10.1145/945314.945359","DOIUrl":"https://doi.org/10.1145/945314.945359","url":null,"abstract":"For director Bryan Singer's \"X-Men,\" Digital Domain was charged with the responsibility of creating a photo-real CG Senator Kelly as he convulsed into a liquid death. CG supervisor David Prescott and his team, led by technical developer Sean Cunningham, used passes of a reflection sphere to create a global illumination environment for the CG elements. 90% of the final shot was CG, originating with a brief plate shot of actor Bruce Davison. This enabled more freedom to manipulate and exaggerate his breathing and final gasps as he turned to water, essentially adding to and enhancing the actor's initial performance. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2001-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121072840","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Enemy At The Gates","authors":"Jean-Jacques Annaud","doi":"10.1145/945314.945326","DOIUrl":"https://doi.org/10.1145/945314.945326","url":null,"abstract":"Perhaps the greatest challenge that Enemy at the Gates presented to Double Negative was how to serve the film's narrative flow whilst staying as faithful as possible to history. For the opening sequence digital matte paintings depicting Stalingrad's war-torn skyline were derived from an exhaustively researched 3D architectural library. Detailed surveys of surviving Stuka aircraft ensured an accurate portrayal of the dive-bomber attack. In the air raid sequence the 3D library was taken to its logical conclusion with a digital recreation of the entire ruined cityscape. Through extensive previsualisation all VFX work was tightly integrated with the film's dramatic structure. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"43 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132198435","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Ice Age","authors":"Lo Forte, J. Donkin, Chris Wedge","doi":"10.1145/945314.945332","DOIUrl":"https://doi.org/10.1145/945314.945332","url":null,"abstract":"Ice Age is a fully CGI animated feature film from Blue Sky Studios and Twentieth Century Fox.Set against the onslought of the Ice Age the story revolves around three characters:a woolly mammoth, a sabre-tooth tiger and a giant sloth. Together this unlikely group ofcharacters takes an unexpected passenger, an abandoned human baby on a journey home.Blue Sky's propietary renderer CGIstudio(tm) is featured. Alias/Wavefront's Maya is used for modeling and animation. Nothing Real's Shake software is used for compositing. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124217169","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Metropopular","authors":"Jason Heapy, Laura Lockwood, Jonah Hall","doi":"10.1145/945314.945340","DOIUrl":"https://doi.org/10.1145/945314.945340","url":null,"abstract":"Metropopular is an animated short film about what the cities of America would say to one another if they could talk. Frantic about a popularity contest in which these cities are competing, they jockey for top position while arguing between themselves. Highlighting their separate personalities, each city had his or her own reason why they should be \"America's favorite city. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122035882","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"nostalgia","authors":"Momoko Daigo, Takashi Yamaguchi","doi":"10.1145/945314.945342","DOIUrl":"https://doi.org/10.1145/945314.945342","url":null,"abstract":"One summer's day, she was visiting her old hometown.The place in which she had spent so much time as a child.The town was quiet. It was almost as if nothing had changed.Overcome by nostalgia, she began to recall fragments of her past.The main character's facial expressions were animated and achieved withthe aid of optical motion capture technology. The background sceneryreflects a street lined with shops and houses in a quiet country town,and was created entirely using computer graphics. Copyright held by creator.","PeriodicalId":217315,"journal":{"name":"SIGGRAPH Video Review on Electronic Theater Program","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125078949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}