{"title":"PEMANFAATAN API INDODAX PADA PERDAGANGAN ASET DIGITAL CRYPTO BERBASIS WEBSITE","authors":"Novera Kristianti, V. H. Pranatawijaya","doi":"10.47111/jti.v17i1.6709","DOIUrl":"https://doi.org/10.47111/jti.v17i1.6709","url":null,"abstract":"The development of information technology today originated from advances in the field of computerization by giving birth to many new technologies such as block chain technology. One of the products born of block chain technology is cryptocurrency. Cryptocurrency is a digital currency that has the main characteristic of being transparent because it is a public ledger, all transactions are recorded online so that anyone can see where and where the coins are flowing from and where. To assist in the process of trading, an application is needed that can automatically carry out trading activities. The application that was built as a solution to this is a crypto marketplace website using the waterfall method in system design, starting from analyzing software needs, design, implementation, and testing. The results show that this system has successfully implemented the Indodax API which is used to see prices and other information about the bitcoin market and can buy and sell bitcoin ups and downs in crypto prices in the market, and can see information in the form of market activities, BTC / IDR market charts, and can even see transaction history. ","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131079405","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SISTEM INFORMASI POINT OF SALE BERBASIS WEB PADA DISTRIBUTOR ALAT KESEHATAN","authors":"Efrans Christian, Widiatry Widiatry","doi":"10.47111/jti.v17i1.8003","DOIUrl":"https://doi.org/10.47111/jti.v17i1.8003","url":null,"abstract":"\u0000 \u0000 \u0000 \u0000PT. Riyani Jaya Mandiri is a distributor company engaged in the sale of medical devices, in the Central Kalimantan area, this company itself often has difficulty in managing sales transaction data because the existing information system often experiences problems and does not work well, so that some process back using manual or conventional methods. Based on these problems, a Point of Sales (POS) application was developed which aims to build a system that can process sales transaction data computerized and integrated with the database so that the management, search, and reporting of transaction data becomes faster. . In its manufacture, the Waterfall Methodology is used. The result of this research is a web-based Point of Sales (POS) application that was built to adapt the existing business processes at PT. Riyani Jaya Mandiri which can manage product data, customer data and transaction data so that it can provide information on sales activities to the company in order to take decisions and actions in improving service quality and sales to customers. \u0000 \u0000 \u0000 \u0000","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"306 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128665769","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PERANCANGAN APLIKASI AKADEMIS BERBASIS ANDROID PADA SMP KARTIKA XI DI JAKARTA TIMUR","authors":"Taufiq Septryana, Yuli Haryanto, Andi Prastomo","doi":"10.47111/jti.v17i1.5679","DOIUrl":"https://doi.org/10.47111/jti.v17i1.5679","url":null,"abstract":"SMP Kartika XI is one of the educational entities that is obliged to carry out academic activities. With an android-based academic application, it can help in carrying out these academic activities to be more efficient and cost-effective. Therefore, this study seeks to provide a solution to the problem of routines that are still not effective at Kartika XI Middle School. Researchers use the grounded research method to find out the existing problems, equipped with observations and interviews to find data and validation so that existing problems can be solved accurately. The system design is built using the Typescript programming language, the Ionic framework, and Golang for the server side. As for the database using MYSQL. The results of this study are android-based academic applications intended for teachers and students to be able to perform activities such as input attendance, view attendance history, subject schedule information, grades, and the latest news about the school.","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116504995","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Anang Wijaya, H. A. Musril, Riri Okra, Khairuddin Khairuddin
{"title":"PERANCANGAN VIRTUAL REALITY TOUR SEBAGAI MEDIA INFORMASI TATA LETAK GEDUNG KAMPUS II IAIN BUKITINGGI","authors":"Anang Wijaya, H. A. Musril, Riri Okra, Khairuddin Khairuddin","doi":"10.47111/jti.v17i1.5518","DOIUrl":"https://doi.org/10.47111/jti.v17i1.5518","url":null,"abstract":"The research was motivated by the problem of the number of students who did not recognize each campus building and sometimes some students were late for lectures because they did not know the location of the lecture hall. The method used is Research and Development (R&D). The development model applied by Luther Sutopo's that is Multimedia Development Life Cycle (MDLC) has 6 stages, the first is Concept, the second is Design, the third is Material Collection, the fourth is Assembly, the fifth is Testing, and the sixth is Distribution. The tests carried out in this study were product validity tests, product practicality tests, and product effectiveness tests. The results of the study are in the form of information media based on virtual reality tours as information media for IAIN Bukitinggi campus layout II that can be used by students wherever and whenever they have internet access","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133999258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IDENTIFIKASI PERFORMA ALGORITMA BLAKE3 UNTUK VALIDASI DATA","authors":"Ariq Muhammad Thabrani, Yusup Miftahuddin","doi":"10.47111/jti.v17i1.5404","DOIUrl":"https://doi.org/10.47111/jti.v17i1.5404","url":null,"abstract":"This study aims to test the ability and performance of the BLAKE3 algorithm in determining data integrity. The test will conduct a series of trials using the checksum method to obtain the hash value of a data using the BLAKE3 algorithm. The parameters tested are computation time, power consumption, CPU thread, and data size. This test shows that the BLAKE3 algorithm is able to validate data. With this test, the use of the BLAKE3 algorithm has optimal parameters that can be set in order to get the fastest and most efficient results of computing time and power consumption. ","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121609833","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nova Noor Kamala Sari, Septian Geges, Noor Hasanah
{"title":"PENERAPAN SISTEM NOTIFIKASI CHAT DAN PAYMENT GATEWAY PADA SISTEM INFORMASI PEMBAYARAN SPP BERBASIS WEBSITE","authors":"Nova Noor Kamala Sari, Septian Geges, Noor Hasanah","doi":"10.47111/jti.v17i1.7854","DOIUrl":"https://doi.org/10.47111/jti.v17i1.7854","url":null,"abstract":"Along with today's rapid technological developments, the application of information systems to support business processes will be beneficial in operational activities within an institution. To be able to manage payment transactions for Education Development Contributions (SPP) better, it is necessary to build an Information System that can help manage data and transactions to be optimal. Therefore we need a payment information system that can facilitate SMA Negeri 1 Palangka Raya in dealing with the payment of tuition fees that are not yet optimal. In this study, a tuition payment information system was created that could be used for recording tuition data, cash, and non-cash payments, as well as informing parents/guardians of students about tuition payments and invoices. This study uses the Waterfall software development method which has stages of analysis, design, program code generation, testing, and maintenance. Non-cash payments and Whatsapp message delivery on applications use features on Midtrans and Whatsapp API. Unit testing is carried out using the Blackbox method. Based on the results of the research, it was found that this tuition payment information system could facilitate the school and students. The SPP Payment Information System is used as a means of managing SPP payment data for schools, non-cash SPP payments for parents, and information on SPP payments for both.","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115322866","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"RANCANG BANGUN PERMAINAN TRADISIONAL KALIMANTAN TENGAH BAGAPIT MENGGUNAKAN ALGORITMA ALPHA BETA DAN MTD(F)","authors":"Ressa Priskila, Putu Bagus Adidyana Anugrah Putra","doi":"10.47111/jti.v17i1.6710","DOIUrl":"https://doi.org/10.47111/jti.v17i1.6710","url":null,"abstract":"Bagapit is a traditional game from Central Kalimantan. This game is usually done in free time or after doing daily tasks. This traditional game has begun to be forgotten, because of the rapid development of technology. In this day and age, people prefer to play games with gadgets. Therefore, to preserve and introduce this game to the wider community who are already familiar with technology, it is necessary to create a mobile-based bagapit game application. This game was made using the Multimedia Development Life Cycle (MDLC) method. This method consists of 6 stages, namely concept, design, collecting material, assembly, and testing. In this research, the system design is made by making use case diagrams, activity diagrams, storyboards, and User Interface designs. The material collected at the material collecting stage consists of background, object images, and audio. To determine the steps in the game, the Alpha Beta pruning algorithm and the MTD(f) algorithm are used. The making of this bagapit game uses the Godot Engine which uses the GDScript programming language. Testing is carried out using the black box testing method to ensure all functions in the game can function properly. This game consists of 3 levels that players can choose from. It is hoped that this game can introduce, provide insight, and preserve the bagapit game which is a traditional game typical of Central Kalimantan to the general public.","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131377441","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IMPLEMENTASI SPELLING CORRECTOR UNTUK MENGATASI TYPOGRAPHICAL ERROR PADA FITUR PENCARIAN APLIKASI KAMUS ISTILAH INFORMATIKA","authors":"Cahyo Prianto, Dian Markuci, Syafrial Fachri Pane","doi":"10.47111/jti.v17i1.5520","DOIUrl":"https://doi.org/10.47111/jti.v17i1.5520","url":null,"abstract":"Information needs can arise because of a knowledge gap in a person with the necessary information needs, one of which is knowledge in the field of computers and informatics, especially related to terms in the computer field. Therefore we need a system that makes it easy for users to meet the information needs needed by building a digital dictionary application related to computer terms and informatics by utilizing the search engine features in it. Search activities are carried out daily to meet information needs. However, an error that is often unavoidable in performing a search is a typing error in the query. As a result, the information sought is not as expected. Based on this, we need a system that can identify typographical errors in the search text. So in this research, a website-based dictionary of computer and informatics terms will be developed by applying Peter Norvig's spelling corrector using the Python language with the flask framework. The implementation results show that Peter Norvig's spelling corrector method can be applied to computer and informatics term dictionary applications. This can be seen at the level of accuracy reaching 89% in correcting 180 word variations that contain typographical errors based on the highest probability of each possible word in the corpus. However, there is a lack of this spelling corrector method, it is still difficult to overcome typos in spelling abbreviations and typographical errors that exceed 1 letter","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"48 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115590257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PERANCANGAN APLIKASI SURAT KETERANGAN PENDAMPING IJAZAH (SKPI) BERBASIS WEBSITE","authors":"A. Lestari, Felicia Sylviana","doi":"10.47111/jti.v16i2.5419","DOIUrl":"https://doi.org/10.47111/jti.v16i2.5419","url":null,"abstract":"Department of Informatics Engineering, University of Palangka Raya (UPR) has implemented the KKNI curriculum since 2020. As the output of KKNI Curriculum, student will receive a Surat Keterangan Pendamping Ijazah (SKPI) after they graduated. Currently, there is no system to processes the SKPI in the Department of Informatics UPR. Therefore in this article a design of a system that can handle or help record and print student achievements as stated in the SKPI is introduced. \u0000In this article waterfall methodology is used to develop the system. The stages are the analysis, design, coding, testing and maintenance stages. The result of this research is a SKPI information system that can process and print a description of student achievement. In addition, it can also print student activities such as organizational data, competitions, seminars, training, and student courses.","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"358 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132341884","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"IMPLEMENTASI OWASP ZAP UNTUK PENGUJIAN KEAMANAN SISTEM INFORMASI AKADEMIK","authors":"G. Kusuma","doi":"10.47111/jti.v16i2.3995","DOIUrl":"https://doi.org/10.47111/jti.v16i2.3995","url":null,"abstract":"Information security is an important thing that must be considered for every individual and institution in order to avoid crime. Poor information systems can threaten the critical infrastructure of an organization. Problems with system security vulnerabilities or disruptions are widely scattered on the internet. Early detection of the weakness of a system is the initial solution in securing a system. Therefore we need an analysis of the vulnerability of a system that refers to the security standardization of the Open Web Application Security Project (OWASP) by performing an active scan. Website vulnerability analysis using the OWASP ZAP technique with the help of several security tools is able to determine the security level of a website based on the results of scans and tests that have been carried out where almost every test category is able to find vulnerabilities, although there are several categories that do not have vulnerabilities. The purpose of this study is to identify the vulnerabilities contained in the University Academic Information System website and conduct testing and analysis to determine the condition of the vulnerability of the University Academic Information System website using the Open Web Application Security Project (OWASP). The research method used as a website security parameter is OWASP Top-10 2021.","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134136614","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}