设计虚拟现实导览作为校园二号楼布局信息的媒介 Iain Bukitinggi

Anang Wijaya, H. A. Musril, Riri Okra, Khairuddin Khairuddin
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引用次数: 2

摘要

这项研究的动机是由于许多学生不认识每个校园建筑,有时一些学生上课迟到,因为他们不知道演讲厅的位置。使用的方法是研究与开发(R&D)。卢瑟·苏托波(Luther Sutopo)的多媒体开发生命周期(Multimedia development Life Cycle, MDLC)有6个阶段,第一阶段是概念阶段,第二阶段是设计阶段,第三阶段是材料收集阶段,第四阶段是装配阶段,第五阶段是测试阶段,第六阶段是发布阶段。本研究进行的测试包括产品效度测试、产品实用性测试和产品有效性测试。研究结果为IAIN Bukitinggi校园布局II的资讯媒体,以虚拟实境观光为基础的资讯媒体形式,可供学生随时随地上网使用
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PERANCANGAN VIRTUAL REALITY TOUR SEBAGAI MEDIA INFORMASI TATA LETAK GEDUNG KAMPUS II IAIN BUKITINGGI
The research was motivated by the problem of the number of students who did not recognize each campus building and sometimes some students were late for lectures because they did not know the location of the lecture hall. The method used is Research and Development (R&D). The development model applied by Luther Sutopo's that is Multimedia Development Life Cycle (MDLC) has 6 stages, the first is Concept, the second is Design, the third is Material Collection, the fourth is Assembly, the fifth is Testing, and the sixth is Distribution. The tests carried out in this study were product validity tests, product practicality tests, and product effectiveness tests. The results of the study are in the form of information media based on virtual reality tours as information media for IAIN Bukitinggi campus layout II that can be used by students wherever and whenever they have internet access
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