{"title":"RANCANG BANGUN PERMAINAN TRADISIONAL KALIMANTAN TENGAH BAGAPIT MENGGUNAKAN ALGORITMA ALPHA BETA DAN MTD(F)","authors":"Ressa Priskila, Putu Bagus Adidyana Anugrah Putra","doi":"10.47111/jti.v17i1.6710","DOIUrl":null,"url":null,"abstract":"Bagapit is a traditional game from Central Kalimantan. This game is usually done in free time or after doing daily tasks. This traditional game has begun to be forgotten, because of the rapid development of technology. In this day and age, people prefer to play games with gadgets. Therefore, to preserve and introduce this game to the wider community who are already familiar with technology, it is necessary to create a mobile-based bagapit game application. This game was made using the Multimedia Development Life Cycle (MDLC) method. This method consists of 6 stages, namely concept, design, collecting material, assembly, and testing. In this research, the system design is made by making use case diagrams, activity diagrams, storyboards, and User Interface designs. The material collected at the material collecting stage consists of background, object images, and audio. To determine the steps in the game, the Alpha Beta pruning algorithm and the MTD(f) algorithm are used. The making of this bagapit game uses the Godot Engine which uses the GDScript programming language. Testing is carried out using the black box testing method to ensure all functions in the game can function properly. This game consists of 3 levels that players can choose from. It is hoped that this game can introduce, provide insight, and preserve the bagapit game which is a traditional game typical of Central Kalimantan to the general public.","PeriodicalId":214711,"journal":{"name":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47111/jti.v17i1.6710","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Bagapit is a traditional game from Central Kalimantan. This game is usually done in free time or after doing daily tasks. This traditional game has begun to be forgotten, because of the rapid development of technology. In this day and age, people prefer to play games with gadgets. Therefore, to preserve and introduce this game to the wider community who are already familiar with technology, it is necessary to create a mobile-based bagapit game application. This game was made using the Multimedia Development Life Cycle (MDLC) method. This method consists of 6 stages, namely concept, design, collecting material, assembly, and testing. In this research, the system design is made by making use case diagrams, activity diagrams, storyboards, and User Interface designs. The material collected at the material collecting stage consists of background, object images, and audio. To determine the steps in the game, the Alpha Beta pruning algorithm and the MTD(f) algorithm are used. The making of this bagapit game uses the Godot Engine which uses the GDScript programming language. Testing is carried out using the black box testing method to ensure all functions in the game can function properly. This game consists of 3 levels that players can choose from. It is hoped that this game can introduce, provide insight, and preserve the bagapit game which is a traditional game typical of Central Kalimantan to the general public.
Bagapit是加里曼丹中部的一种传统游戏。这个游戏通常在空闲时间或完成日常任务后进行。由于科技的飞速发展,这种传统的游戏已经开始被遗忘。在这个时代,人们更喜欢用小工具玩游戏。因此,为了将这款游戏保存并介绍给更广泛的熟悉技术的社区,有必要创建一个基于手机的bagapit游戏应用程序。本游戏采用多媒体开发生命周期(Multimedia Development Life Cycle, MDLC)方法制作。该方法包括6个阶段,即概念、设计、收集材料、组装和测试。在本研究中,系统设计是通过制作用例图、活动图、故事板和用户界面设计来完成的。在资料收集阶段收集的资料包括背景、物体图像和音频。为了确定游戏中的步骤,使用了Alpha - Beta修剪算法和MTD(f)算法。这款bagapit游戏的制作使用了Godot Engine,使用了GDScript编程语言。使用黑盒测试方法进行测试,以确保游戏中的所有功能都能正常运行。这款游戏包含3个关卡供玩家选择。希望通过这个游戏,能够将加里曼丹中部典型的传统游戏bagapit游戏介绍给大众,提供见解,并将其保存下来。