Proceedings of the 8th Augmented Human International Conference最新文献

筛选
英文 中文
Video segmentation and stabilization for BallCam 视频分割和稳定的球凸轮
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041210
Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris Kitani, H. Koike
{"title":"Video segmentation and stabilization for BallCam","authors":"Ryohei Funakoshi, Vishnu Naresh Boddeti, Kris Kitani, H. Koike","doi":"10.1145/3041164.3041210","DOIUrl":"https://doi.org/10.1145/3041164.3041210","url":null,"abstract":"We present a video stabilization algorithm for ball camera systems that undergo extreme egomotion during sports play. In particular, we focus on the BallCam system which is an American football embedded with an action camera at the tip of the ball. We propose an activity-aware video stabilization algorithm which is able to understand the current activity of the BallCam, which uses estimated activity labels to inform a robust video stabilization algorithm. Activity recognition is performed with a deep convolutional neural network, which uses optical flow.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125166663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Embodied interface for levitation and navigation in a 3D large space 在三维大空间中实现悬浮和导航的具体界面
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041173
Monica Perusquía-Hernández, Takahisa Enomoto, T. Martins, M. Otsuki, H. Iwata, Kenji Suzuki
{"title":"Embodied interface for levitation and navigation in a 3D large space","authors":"Monica Perusquía-Hernández, Takahisa Enomoto, T. Martins, M. Otsuki, H. Iwata, Kenji Suzuki","doi":"10.1145/3041164.3041173","DOIUrl":"https://doi.org/10.1145/3041164.3041173","url":null,"abstract":"We propose an embodied interface that allows both physical and virtual displacement within an Immersive Virtual Environment (IVE). It consists of a modular wearable used to control a mechanical motion base from which a user is suspended. The motion base is able to navigate in 3D through seven wires whose length is adjusted via a parallel link manipulator. Furthermore, an IMU-based body posture detection enables users to \"fly\" within the IVE at their own will, providing hands-free navigation, and facilitating other tasks' interactions. To assess the usability of this embodied interface, we compared it with a Joystick-based navigation control. The results showed that this interface allows effective navigation towards several targets located in 3D space. Even though the efficiency of target reach of the Joystick-based interaction is higher, a subjective assessment shows that the interface is comparable to the Joystick in hedonic qualities and attractiveness. Further analysis showed that with more practice, participants might navigate with a performance comparable with the Joystick. Finally, we analyzed the embodied behavior during 3D space navigation. This sheds light on requirements for further 3D navigation design.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122456174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Frustration suppression for wellbeing in decision making 在决策过程中,挫败感对幸福感的抑制
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041212
Makoto Mizukami, K. Aoyama, M. Furukawa, T. Maeda, H. Ando
{"title":"Frustration suppression for wellbeing in decision making","authors":"Makoto Mizukami, K. Aoyama, M. Furukawa, T. Maeda, H. Ando","doi":"10.1145/3041164.3041212","DOIUrl":"https://doi.org/10.1145/3041164.3041212","url":null,"abstract":"This paper assesses subjective and behavioral responses against supraliminal and subliminal visual stimuli during decision making, aiming to enhance human psychological wellbeing. We conducted an experiment in which we assessed variations of response time and subjective task load evaluation, changing visual stimuli. The paper concludes that subjective strength of frustration depends on an amount of attention attraction.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129523697","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
ACTUATE racket: designing intervention of user's performance through controlling angle of racket surface ACTUATE球拍:通过控制球拍表面的角度,设计干预用户的表现
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041200
Katsutoshi Masai, Yuta Sugiura, M. Sugimoto
{"title":"ACTUATE racket: designing intervention of user's performance through controlling angle of racket surface","authors":"Katsutoshi Masai, Yuta Sugiura, M. Sugimoto","doi":"10.1145/3041164.3041200","DOIUrl":"https://doi.org/10.1145/3041164.3041200","url":null,"abstract":"In this study, we introduce a novel way to interact with sports players during the activities through actuating sports equipment. We propose ACTUATE Racket, a new type of sports racket that can change its angle of the surface. We made the table tennis racket prototype that has two servo motors for controlling the angle of its surface. The goal of this research is to explore the design opportunity of the relationships between user and racket by creating new interactions with the racket. We investigate practice methods of racket sports introductory activity: bouncing a ball on the racket rhythmically. We present three approaches with the racket. (1) One approach is to stabilize the angle of the surface during the activity. (2) Another approach is to amplify the angle of the surface regardless of the grip angle while user bounces the ball. (3) The other approach is to intentionally change the surface of the racket for each swing so that the user have to adjust the angle of its surface. We report the results and insights and we wrap up the design opportunities of the device with future scenarios.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123387519","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Early warning of task failure using task processing logs 使用任务处理日志对任务失败进行预警
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041180
R. Mita, Toshiki Takeuchi, T. Tanikawa, Takuji Narumi, M. Hirose
{"title":"Early warning of task failure using task processing logs","authors":"R. Mita, Toshiki Takeuchi, T. Tanikawa, Takuji Narumi, M. Hirose","doi":"10.1145/3041164.3041180","DOIUrl":"https://doi.org/10.1145/3041164.3041180","url":null,"abstract":"This study realizes a task management system that enhances people's work productivity by evaluating the task process situation accurately with respect to the deadline. Often, tasks are not completed before their deadline because of poor time management, i.e., miscalculation of the total time required to finish the tasks. This type of mistake occurs repeatedly, because of a cognitive bias called palnning fallacy, and users fail to notice the situation until it is too late. In this study, we design a system that can correct the task process behavior of users and improve their time management skills by providing information on the future success or failure of their tasks in the early phase of processing. To accomplish this, we analyzed lifelogging data related to processing of 288 tasks undertaken by from 153 people, and investigate two types of prediction methods. The first prediction method evaluates the reliability of the task processing plan, and the second evaluates the progress situation. Simulation results show that the proposed method can predict the future of tasks with an accuracy of 77.3% when the task processing plan is provided as input, and with an accuracy of 95.0% when the plan and subjective progress rate of a task after the third time working on the task is known. The results suggest that the outcome of tasks in progress can be predicted from user inputs such as the subjective progress rate and cumulative work time. Using these results, we construct a system that provides support for decision making on task process behavior.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"125 11","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120893461","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
ScalableBody: a telepresence robot that supports face position matching using a vertical actuator ScalableBody:一个远程呈现机器人,使用垂直执行器支持面部位置匹配
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041182
Akira Matsuda, Takashi Miyaki, J. Rekimoto
{"title":"ScalableBody: a telepresence robot that supports face position matching using a vertical actuator","authors":"Akira Matsuda, Takashi Miyaki, J. Rekimoto","doi":"10.1145/3041164.3041182","DOIUrl":"https://doi.org/10.1145/3041164.3041182","url":null,"abstract":"Seeing one's partner's face during remote conversation is one of the most important factors for effective communication. When using a telepresence robot, matching face positions with one's partner is sometimes difficult, because face position varies in different situations (e.g., standing or sitting). However, existing telepresence robots cannot change their height. Moreover, due to limited camera angle, the conversation partner's face is often partly cut off in the camera view. Therefore, users cannot communicate while seeing each other's faces. To overcome these problems, we designed a telepresence robot called ScalableBody. ScalableBody has a vertical actuator that allows it to change its height and an omnidirectional camera that provides a wide view. The robot facilitates communication for different contexts using vertical actuation to match the conversation partners' face positions. Furthermore, the operator can see a partner's face in any direction through an omnidirectional camera. This approach can also provide users with the experience of being a different height, as if a giant or a child. In this paper, we describe the vertical actuator mechanism and report our user study on the telepresence robot.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131361860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 16
Generating furniture for augmented reality applications using natural language 使用自然语言为增强现实应用程序生成家具
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041189
Sebastian Buntin
{"title":"Generating furniture for augmented reality applications using natural language","authors":"Sebastian Buntin","doi":"10.1145/3041164.3041189","DOIUrl":"https://doi.org/10.1145/3041164.3041189","url":null,"abstract":"In this paper, I present a method for modeling furniture using natural language as a high level description for different furniture parts. Furthermore I show how to use these phrases for the interactive and procedural modeling of 3D furniture objects. Thereafter I will give an introduction outlining how to apply this system to real time augmented reality applications, e.g. in the furniture industry.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134269890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
GestGlove: a wearable device with gesture based touchless interaction GestGlove:一种基于手势的非触摸交互的可穿戴设备
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041172
Sonu Agarwal, Arindam Mondal, Gurdeepak Joshi
{"title":"GestGlove: a wearable device with gesture based touchless interaction","authors":"Sonu Agarwal, Arindam Mondal, Gurdeepak Joshi","doi":"10.1145/3041164.3041172","DOIUrl":"https://doi.org/10.1145/3041164.3041172","url":null,"abstract":"Wearable devices have gained significant popularity in recent years and have enabled new modes of human computer interaction. Wearables have been explored to track user movements and gestures but typically require large arm motions. In this paper we propose a glove based wearable that is designed for active users like cyclists, motorists and skiers who typically wear a glove during their activity. The GestGlove has a gesture based user interface that enables single-handed touchless interaction. Inertial and bend sensors mounted on the device track subtle wrist and finger movements which are intuitive and convenient. We use the popular approach of Dynamic Time Warping (DTW) for the classification of this multivariate time series data. A Mahalanobis distance measure for DTW is proposed that uses the DTW warp path iteratively for metric calculation, an aspect that has not been explored in prior work.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132881585","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Body cyberization by spatial augmented reality for reaching unreachable world 通过空间增强现实实现身体网络化,以达到遥不可及的世界
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041188
Yuta Ueda, Yuki Asai, R. Enomoto, Kai Wang, D. Iwai, Kosuke Sato
{"title":"Body cyberization by spatial augmented reality for reaching unreachable world","authors":"Yuta Ueda, Yuki Asai, R. Enomoto, Kai Wang, D. Iwai, Kosuke Sato","doi":"10.1145/3041164.3041188","DOIUrl":"https://doi.org/10.1145/3041164.3041188","url":null,"abstract":"This paper presents a novel body cyberization technique, in which we visually extend the length of a user's arm by projected imagery to allow the user to reach unreachable objects. We thoroughly design the body cyberization model such as graphical representations, action components, and interaction techniques. Through a psychophysical experiment, we investigate if a user can feel a sense of ownership for a projected hand. We also conduct a user study to make it clear that projection-based visualization of extended arm provides users with better usability. We build various application systems and demonstrate the feasibility and effectiveness of the proposal.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132919638","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Design method for gushed light field: aerosol-based aerial and instant display 喷涌光场设计方法:基于气溶胶的航拍和即时显示
Proceedings of the 8th Augmented Human International Conference Pub Date : 2017-03-16 DOI: 10.1145/3041164.3041170
Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai
{"title":"Design method for gushed light field: aerosol-based aerial and instant display","authors":"Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai","doi":"10.1145/3041164.3041170","DOIUrl":"https://doi.org/10.1145/3041164.3041170","url":null,"abstract":"We present a new method to render aerial images using aerosol-based fog screens. Conventional fog screens are easily affected by air flow, and their fog generators occupy large areas. In this study, we propose to add new tradeoffs between the display time and the payloads. We employ aerosol distribution from off-the-shelf sprays as a fog screen that can resist wind and has high portability. Results showed that the minimum weight of the entire system is approximately 600 g including all components, the screen raise time is approximately 0.5 s, the disappearance time is approximately 0.4 s, and the maximum wind speed at which we can project images is approximately 10 m/s. We conducted user studies on wearable applications, aerial imaging with a drone or radio-controlled model car, multi-viewpoint display, and a display embedded in the environment. This study will contribute to the exploration of new application areas for fog displays, and will augment expressions of entertainment and interactivity.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"63 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133569300","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
相关产品
×
本文献相关产品
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信