ACTUATE球拍:通过控制球拍表面的角度,设计干预用户的表现

Katsutoshi Masai, Yuta Sugiura, M. Sugimoto
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引用次数: 1

摘要

在这项研究中,我们引入了一种新颖的方式,通过运动设备来与运动运动员在活动中进行互动。我们提出ACTUATE球拍,一种可以改变表面角度的新型运动球拍。我们制作了一个乒乓球拍的原型,它有两个伺服电机来控制其表面的角度。本研究的目的是通过创造与球拍的新互动,探索用户与球拍之间关系的设计机会。探讨了球拍运动入门活动:有节奏地在球拍上弹跳球的练习方法。我们用球拍提出了三种方法。(1)一种方法是在活动过程中稳定地表角度。(2)另一种方法是在用户弹跳球时,无论握拍角度如何,都要放大球面的角度。(3)另一种方法是每次挥拍时有意改变球拍的表面,这样使用者就必须调整球拍表面的角度。我们报告结果和见解,并将设备的设计机会与未来场景结合起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
ACTUATE racket: designing intervention of user's performance through controlling angle of racket surface
In this study, we introduce a novel way to interact with sports players during the activities through actuating sports equipment. We propose ACTUATE Racket, a new type of sports racket that can change its angle of the surface. We made the table tennis racket prototype that has two servo motors for controlling the angle of its surface. The goal of this research is to explore the design opportunity of the relationships between user and racket by creating new interactions with the racket. We investigate practice methods of racket sports introductory activity: bouncing a ball on the racket rhythmically. We present three approaches with the racket. (1) One approach is to stabilize the angle of the surface during the activity. (2) Another approach is to amplify the angle of the surface regardless of the grip angle while user bounces the ball. (3) The other approach is to intentionally change the surface of the racket for each swing so that the user have to adjust the angle of its surface. We report the results and insights and we wrap up the design opportunities of the device with future scenarios.
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