{"title":"使用自然语言为增强现实应用程序生成家具","authors":"Sebastian Buntin","doi":"10.1145/3041164.3041189","DOIUrl":null,"url":null,"abstract":"In this paper, I present a method for modeling furniture using natural language as a high level description for different furniture parts. Furthermore I show how to use these phrases for the interactive and procedural modeling of 3D furniture objects. Thereafter I will give an introduction outlining how to apply this system to real time augmented reality applications, e.g. in the furniture industry.","PeriodicalId":210662,"journal":{"name":"Proceedings of the 8th Augmented Human International Conference","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Generating furniture for augmented reality applications using natural language\",\"authors\":\"Sebastian Buntin\",\"doi\":\"10.1145/3041164.3041189\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, I present a method for modeling furniture using natural language as a high level description for different furniture parts. Furthermore I show how to use these phrases for the interactive and procedural modeling of 3D furniture objects. Thereafter I will give an introduction outlining how to apply this system to real time augmented reality applications, e.g. in the furniture industry.\",\"PeriodicalId\":210662,\"journal\":{\"name\":\"Proceedings of the 8th Augmented Human International Conference\",\"volume\":\"21 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-03-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 8th Augmented Human International Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3041164.3041189\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 8th Augmented Human International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3041164.3041189","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Generating furniture for augmented reality applications using natural language
In this paper, I present a method for modeling furniture using natural language as a high level description for different furniture parts. Furthermore I show how to use these phrases for the interactive and procedural modeling of 3D furniture objects. Thereafter I will give an introduction outlining how to apply this system to real time augmented reality applications, e.g. in the furniture industry.