Digital Literacy Unpacked最新文献

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D4 Curriculum Design Workshops: a Model for Developing Digital Literacy in Practice D4课程设计工作坊:在实践中发展数位素养的模式
Digital Literacy Unpacked Pub Date : 2018-08-07 DOI: 10.29085/9781783301997.010
E. Bennett, S. Folley
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引用次数: 3
Transforming the Workplace Through Digital Literacy 通过数字素养改变工作场所
Digital Literacy Unpacked Pub Date : 2018-08-07 DOI: 10.29085/9781783301997.014
Bonnie Cheuk, K. Reedy
{"title":"Transforming the Workplace Through Digital Literacy","authors":"Bonnie Cheuk, K. Reedy","doi":"10.29085/9781783301997.014","DOIUrl":"https://doi.org/10.29085/9781783301997.014","url":null,"abstract":"In this chapter we explore the role of digital literacy in the workplace to enable employees to work productively and effectively together, and ultimately to shape and deliver company strategy. The rapid advancement of technology offers new opportunities and challenges for many organisations. Employees from five generations working under one roof have very different (and constantly changing) expectations of the digital services they need to get their work done. By building employees’ digital capabilities at all levels, the full potential of technology to transform ways of working that create value for employees and customers can be unlocked. This chapter draws on an example whereby an enterprise-wide social networking, communication and collaboration platform is introduced as a strategic initiative to become a more agile and responsive organisation, with the need to transform the way employees connect, communicate and collaborate across boundaries. We discuss the opportunities and challenges that companies face when these kind of disruptive technologies are introduced, how digital literacies gaps are exposed, and what it means to be a digitally capable employee in this fast changing world. Drawing on Dervin’s Sense-Making Methodology, we also explore digital leadership – digital literacies at the highest level. This is where leaders not only set a new direction to use digital technologies to create a new business model and operating model, they also need to embrace a leadership style that is human - “communicative” - in order to draw on the ideas from the whole network to experiment, co-create and learn/unlearn ways of working and solutions made possible by new technologies.","PeriodicalId":206189,"journal":{"name":"Digital Literacy Unpacked","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130415824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Collaboration and Coaching: Powerful Strategies for Developing Digital Capabilities 协作与指导:开发数字能力的有力策略
Digital Literacy Unpacked Pub Date : 2018-08-07 DOI: 10.29085/9781783301997.005
Clare Killen
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引用次数: 1
Digital Literacy and Open Educational Practice: Digilit Leicester 数字素养和开放教育实践:数字莱斯特
Digital Literacy Unpacked Pub Date : 2018-08-07 DOI: 10.29085/9781783301997.013
Josie Fraser, K. Reedy
{"title":"Digital Literacy and Open Educational Practice: Digilit Leicester","authors":"Josie Fraser, K. Reedy","doi":"10.29085/9781783301997.013","DOIUrl":"https://doi.org/10.29085/9781783301997.013","url":null,"abstract":"DigiLit Leicester was an award-winning project that ran as collaboration between Leicester City Council’s Building Schools for the Future (BSF) Programme, De Montfort University and 23 of the city’s secondary mainstream and SEN schools from 2012-2016. The project focused on supporting secondary school teaching and teaching support staff in developing their digital literacy knowledge, skills and practice, and their effective use of digital tools, environments and approaches in their work with learners. This chapter introduces the project, highlighting the new and innovative approach taken, and discussing lessons learned. Additionally, the project commitment to open educational practice is discussed with regard to design, delivery and evaluation. This commitment was explicitly taken to enhance accessibility and sustainability in terms of the project community, and to support broader public value.","PeriodicalId":206189,"journal":{"name":"Digital Literacy Unpacked","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125306612","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Unpacking Digital Literacy: the Potential Contribution of Central Services to Enabling the Development of Staff and Student Digital Literacies 打开数字素养的包装:中央服务对促进员工和学生数字素养发展的潜在贡献
Digital Literacy Unpacked Pub Date : 2018-08-07 DOI: 10.29085/9781783301997.004
J. Nicholls
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引用次数: 0
Onwards! Why the Movement For Digital Inclusion has Never Been More Important 开始!为什么数字包容运动从未如此重要
Digital Literacy Unpacked Pub Date : 2018-08-07 DOI: 10.29085/9781783301997.016
Adam Micklethwaite
{"title":"Onwards! Why the Movement For Digital Inclusion has Never Been More Important","authors":"Adam Micklethwaite","doi":"10.29085/9781783301997.016","DOIUrl":"https://doi.org/10.29085/9781783301997.016","url":null,"abstract":"","PeriodicalId":206189,"journal":{"name":"Digital Literacy Unpacked","volume":"2013 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121357379","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Conclusion 结论
Digital Literacy Unpacked Pub Date : 2018-08-07 DOI: 10.29085/9781783301997.017
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引用次数: 0
#CreativeHE: an Animated Google Plus Platform for Challenging Practitioners to Think Differently #CreativeHE:一个动画谷歌+平台,挑战从业者以不同的方式思考
Digital Literacy Unpacked Pub Date : 2018-08-07 DOI: 10.29085/9781783301997.011
C. Nerantzi, N. Jackson
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引用次数: 0
Digital Literacy in UK and European Schools: Enhancing School Children's Motivation to Read for Pleasure 英国和欧洲学校的数字素养:增强学校儿童快乐阅读的动机
Digital Literacy Unpacked Pub Date : 2018-08-01 DOI: 10.29085/9781783301997.006
G. Walton, M. Childs, V. Estatiev, Janet E. Hetherington, Gordana Jugo
{"title":"Digital Literacy in UK and European Schools: Enhancing School Children's Motivation to Read for Pleasure","authors":"G. Walton, M. Childs, V. Estatiev, Janet E. Hetherington, Gordana Jugo","doi":"10.29085/9781783301997.006","DOIUrl":"https://doi.org/10.29085/9781783301997.006","url":null,"abstract":"Introduction This chapter explores digital literacy in the context of a project which intended to motivate school students to read for pleasure using information and communications technologies (ICT) and creating digital artefacts (eartefacts). We define e-artefacts as digital work created in different formats such as text, video, audio, image or animation, or a combination of these. This project, called AMORES (An approach to MOtivating learners to Read in European Schools; www.amores-project.eu), was funded by the EU Comenius multilateral strand of the Lifelong Learning Programme. AMORES ran from 1 December 2013 to 30 November 2015. It aimed to improve students’ engagement in reading national and European literature through a methodology based on ICT, interactivity and collaboration. Students from five countries exchanged their e-artefacts on national literature online and at a final event. Preliminary work with teachers enabled them to meet their partner school colleagues to develop an online community to support the implementation of a new digital literacy teaching methodology. The common working language was English and the teaching methodology was subsequently translated into their mother tongues for implementation. The project involved 400 students aged 9– 14 from Croatia, Denmark, Poland, Sweden and the UK. In this chapter we explore the thinking which underpinned the design of the new teaching methodology. An example learning scenario is presented to show how the teaching methodology can be realised. Findings from the pilot implementation are presented. A range of recommendations are discussed including pedagogy, tools and technologies, and social media. The new teaching methodology's potential limitations are also outlined. Context Before discussing the project in more detail, it would be useful to begin with a statement of our understanding of what is meant by digital literacy in this context. Digital literacy for our research is defined as ‘a combination of all those capabilities which equip an individual for living, learning and working in a digital society’ (Jisc, 2011, 2). This includes the critical evaluation of digital content and (in an educational context) its application to learning, for teachers in their pedagogic practice and for students as part of their learning. In addition, we believe that there is a social dimension to digital literacy in that digital literacy includes the ability to use digital media for social participation in any context, whether for leisure, education, work or citizenship.","PeriodicalId":206189,"journal":{"name":"Digital Literacy Unpacked","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123009759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Digital Games: Providing Unique Digital Literacy Challenges in Childhood 数字游戏:为儿童提供独特的数字素养挑战
Digital Literacy Unpacked Pub Date : 2018-08-01 DOI: 10.29085/9781783301997.007
D. Groom, J. O’Connell
{"title":"Digital Games: Providing Unique Digital Literacy Challenges in Childhood","authors":"D. Groom, J. O’Connell","doi":"10.29085/9781783301997.007","DOIUrl":"https://doi.org/10.29085/9781783301997.007","url":null,"abstract":"Introduction As they become more accessible and more mobile, digital technologies are increasingly crossing the contexts of home, school, workplace and communities, and offering an expanding range of educational and social affordances (Haddon and Livingstone, 2014). This is a challenge for families and those seeking to better understand, engage and implement digital games in children's education. Technology has become an important feature of family life in many households with children using some form of device with a screen every day (Gutnick et al., 2011; Holloway, Green and Livingstone, 2013; Vandewater et al., 2009. Children use and enjoy technology more and more, in a world of expanding technologies, access and media forms (Buckingham and Willett, 2013; Tyner, 2009; von Feilitzen and Carlsson, 2000). Ongoing improvements to technology have enabled children to access new media and technologies from an early age, and the YouTube clip of a baby manipulating a touch screen is all too familiar. Leathers, Summers and Desollar-Hale (2013) argue that babies who have had ready access to touchscreen technologies since birth learn to point at screens by the age of 10–14 months. Children do not need to wait until they can operate a keyboard and mouse to begin interacting with digital media. Today, pre-verbal, nonambulant infants have parents who are comfortable with their children using these child-friendly touch screen devices. Nikken and Schols argue, ‘through age 7, children are honing their fine-motor skills, which makes it gradually easier for them to manipulate touchscreens, small keys, gadgets and controllers’ and are ‘adept at using symbols, playing pretend games, interpreting relevant cues in their social environment, and gain knowledge of story grammar, which is essential for the formation of interpretive schema for processing more demanding media content’ (2015, 3423). This chapter takes a focused look at the emerging opportunities provided by digital games and provides a rationale based on research to encourage individuals and organisations to consider games and gaming as mainstream channels of digital literacy engagement. Digital childhoods Digital games are an integral part of children's environments, with findings pointing to continued growth and regular game play across a range of devices, driven by curiosity, challenge and interactivity (Blumberg and Fisch, 2013).","PeriodicalId":206189,"journal":{"name":"Digital Literacy Unpacked","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116332579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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