Digital Literacy in UK and European Schools: Enhancing School Children's Motivation to Read for Pleasure

G. Walton, M. Childs, V. Estatiev, Janet E. Hetherington, Gordana Jugo
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引用次数: 1

Abstract

Introduction This chapter explores digital literacy in the context of a project which intended to motivate school students to read for pleasure using information and communications technologies (ICT) and creating digital artefacts (eartefacts). We define e-artefacts as digital work created in different formats such as text, video, audio, image or animation, or a combination of these. This project, called AMORES (An approach to MOtivating learners to Read in European Schools; www.amores-project.eu), was funded by the EU Comenius multilateral strand of the Lifelong Learning Programme. AMORES ran from 1 December 2013 to 30 November 2015. It aimed to improve students’ engagement in reading national and European literature through a methodology based on ICT, interactivity and collaboration. Students from five countries exchanged their e-artefacts on national literature online and at a final event. Preliminary work with teachers enabled them to meet their partner school colleagues to develop an online community to support the implementation of a new digital literacy teaching methodology. The common working language was English and the teaching methodology was subsequently translated into their mother tongues for implementation. The project involved 400 students aged 9– 14 from Croatia, Denmark, Poland, Sweden and the UK. In this chapter we explore the thinking which underpinned the design of the new teaching methodology. An example learning scenario is presented to show how the teaching methodology can be realised. Findings from the pilot implementation are presented. A range of recommendations are discussed including pedagogy, tools and technologies, and social media. The new teaching methodology's potential limitations are also outlined. Context Before discussing the project in more detail, it would be useful to begin with a statement of our understanding of what is meant by digital literacy in this context. Digital literacy for our research is defined as ‘a combination of all those capabilities which equip an individual for living, learning and working in a digital society’ (Jisc, 2011, 2). This includes the critical evaluation of digital content and (in an educational context) its application to learning, for teachers in their pedagogic practice and for students as part of their learning. In addition, we believe that there is a social dimension to digital literacy in that digital literacy includes the ability to use digital media for social participation in any context, whether for leisure, education, work or citizenship.
英国和欧洲学校的数字素养:增强学校儿童快乐阅读的动机
本章在一个项目的背景下探讨了数字素养,该项目旨在激励学生使用信息和通信技术(ICT)阅读并创造数字人工制品(eartefacts)。我们将电子文物定义为以不同格式创建的数字作品,例如文本,视频,音频,图像或动画,或这些的组合。这个项目被称为AMORES(一种在欧洲学校激励学习者阅读的方法;www.amores-project.eu),由欧盟终身学习计划的美纽斯多边项目资助。AMORES从2013年12月1日至2015年11月30日。它旨在通过一种基于信息通信技术、互动性和协作的方法,提高学生对国家和欧洲文学的阅读参与度。来自五个国家的学生在网上和最后的活动中交换了他们关于国家文学的电子文物。与教师的初步合作使他们能够与合作学校的同事见面,共同开发一个在线社区,以支持新的数字扫盲教学方法的实施。共同工作语文是英语,教学方法随后被翻译成他们的母语以供执行。该项目涉及来自克罗地亚、丹麦、波兰、瑞典和英国的400名9至14岁的学生。在本章中,我们探讨了支撑新教学方法设计的思想。通过一个学习场景的例子,展示了如何实现教学方法。介绍了试点实施的结果。讨论了一系列建议,包括教学法、工具和技术以及社会媒体。本文还概述了新教学方法的潜在局限性。在更详细地讨论该项目之前,首先陈述一下我们对数字素养在此背景下的含义的理解是有益的。在我们的研究中,数字素养被定义为“使个人能够在数字社会中生活、学习和工作的所有能力的组合”(Jisc, 2011, 2)。这包括对数字内容的批判性评估,以及(在教育背景下)数字内容在学习中的应用,教师在教学实践中的应用,以及学生在学习中的应用。此外,我们认为数字素养具有社会维度,因为数字素养包括在任何情况下使用数字媒体进行社会参与的能力,无论是休闲、教育、工作还是公民身份。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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