{"title":"Session details: Whole body sensing and interaction","authors":"Otmar Hilliges","doi":"10.1145/3250973","DOIUrl":"https://doi.org/10.1145/3250973","url":null,"abstract":"","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89505223","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Javier Hernández, P. Paredes, A. Roseway, M. Czerwinski
{"title":"Under pressure: sensing stress of computer users","authors":"Javier Hernández, P. Paredes, A. Roseway, M. Czerwinski","doi":"10.1145/2556288.2557165","DOIUrl":"https://doi.org/10.1145/2556288.2557165","url":null,"abstract":"Recognizing when computer users are stressed can help reduce their frustration and prevent a large variety of negative health conditions associated with chronic stress. However, measuring stress non-invasively and continuously at work remains an open challenge. This work explores the possibility of using a pressure-sensitive keyboard and a capacitive mouse to discriminate between stressful and relaxed conditions in a laboratory study. During a 30 minute session, 24 participants performed several computerized tasks consisting of expressive writing, text transcription, and mouse clicking. During the stressful conditions, the large majority of the participants showed significantly increased typing pressure (>79% of the participants) and more contact with the surface of the mouse (75% of the participants). We discuss the potential implications of this work and provide recommendations for future work.","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"80 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88179357","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Learning and games","authors":"A. Ogan","doi":"10.1145/3250971","DOIUrl":"https://doi.org/10.1145/3250971","url":null,"abstract":"","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"58 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85794556","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Joey Scarr, A. Cockburn, C. Gutwin, Andrea Bunt, Jared Cechanowicz
{"title":"The usability of CommandMaps in realistic tasks","authors":"Joey Scarr, A. Cockburn, C. Gutwin, Andrea Bunt, Jared Cechanowicz","doi":"10.1145/2556288.2556976","DOIUrl":"https://doi.org/10.1145/2556288.2556976","url":null,"abstract":"CommandMaps are a promising interface technique that flattens command hierarchies and exploits human spatial memory to provide rapid access to commands. CommandMaps have performed favorably in constrained cued-selection studies, but have not yet been tested in the context of real tasks. In this paper we present two real-world implementations of CommandMaps: one for Microsoft Word and one for an image editing program called Pinta. We use these as our experimental platforms in two experiments. In the first, we show that CommandMaps demonstrate performance and subjective advantages in a realistic task. In the second, we observe naturalistic use of CommandMaps over the course of a week, and gather qualitative data from interviews, questionnaires, and conversations. Our results provide substantial insight into users' reactions to CommandMaps, showing that they are positively received by users and allowing us to provide concrete recommendations to designers regarding when and how they should be implemented in real applications.","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"26 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85827908","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Andreas Möller, M. Kranz, Stefan Diewald, L. Roalter, Robert Huitl, T. Stockinger, Marion Koelle, Patrick Lindemann
{"title":"Experimental evaluation of user interfaces for visual indoor navigation","authors":"Andreas Möller, M. Kranz, Stefan Diewald, L. Roalter, Robert Huitl, T. Stockinger, Marion Koelle, Patrick Lindemann","doi":"10.1145/2556288.2557003","DOIUrl":"https://doi.org/10.1145/2556288.2557003","url":null,"abstract":"Mobile location recognition by capturing images of the environment (visual localization) is a promising technique for indoor navigation in arbitrary surroundings. However, it has barely been investigated so far how the user interface (UI) can cope with the challenges of the vision-based localization technique, such as varying quality of the query images. We implemented a novel UI for visual localization, consisting of Virtual Reality (VR) and Augmented Reality (AR) views that actively communicate and ensure localization accuracy. If necessary, the system encourages the user to point the smartphone at distinctive regions to improve localization quality. We evaluated the UI in a experimental navigation task with a prototype, informed by initial evaluation results using design mockups. We found that VR can contribute to efficient and effective indoor navigation even at unreliable location and orientation accuracy. We discuss identified challenges and share lessons learned as recommendations for future work.","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"157 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86331057","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Joseph Kaye, Mary McCuistion, Rebecca Gulotta, David A. Shamma
{"title":"Money talks: tracking personal finances","authors":"Joseph Kaye, Mary McCuistion, Rebecca Gulotta, David A. Shamma","doi":"10.1145/2556288.2556975","DOIUrl":"https://doi.org/10.1145/2556288.2556975","url":null,"abstract":"How do people keep track of their money? In this paper we present a preliminary scoping study of how 14 individuals in the San Francisco Bay Area earn, save, spend and understand money and their personal and family finances. We describe the practices we developed for exploring the sensitive topic of money, and then discuss three sets of findings. The first is the emotional component of the relationship people have with their finances. Second, we discuss the tools and processes people used to keep track of their financial situation. Finally we discuss how people account for the unknown and unpredictable nature of the future through their financial decisions. We conclude by discussing the future of studies of money and finance in HCI, and reflect on the opportunities for improving tools to aid people in managing and planning their finances.","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"88657724","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Cheng-Yao Wang, Wei-Chen Chu, Hou-Ren Chen, Chun-Yen Hsu, Mike Y. Chen
{"title":"EverTutor: automatically creating interactive guided tutorials on smartphones by user demonstration","authors":"Cheng-Yao Wang, Wei-Chen Chu, Hou-Ren Chen, Chun-Yen Hsu, Mike Y. Chen","doi":"10.1145/2556288.2557407","DOIUrl":"https://doi.org/10.1145/2556288.2557407","url":null,"abstract":"We present EverTutor, a system that automatically generates interactive tutorials on smartphone from user demonstration. For tutorial authors, it simplifies the tutorial creation. For tutorial users, it provides contextual step-by-step guidance and avoids the frequent context switching between tutorials and users' primary tasks. In order to generate the tutorials automatically, EverTutor records low-level touch events to detect gestures and identify on-screen targets. When a tutorial is browsed, the system uses vision-based techniques to locate the target regions and overlays the corresponding input prompt contextually. It also identifies the correctness of users' interaction to guide the users step by step. We conducted a 6-person user study for creating tutorials and a 12-person user study for browsing tutorials, and we compared EverTutor's interactive tutorials to static and video ones. Study results show that creating tutorials by EverTutor is simpler and faster than producing static and video tutorials. Also, when using the tutorials, the task completion time for interactive tutorials were 3-6 times faster than static and video tutorials regardless of age group. In terms of user preference, 83% of the users chose interactive type as the preferred tutorial type and rated it easiest to follow and easiest to understand.","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"75 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89015037","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Gerling, R. Mandryk, M. Birk, Matthew K. Miller, Rita Orji
{"title":"The effects of embodied persuasive games on player attitudes toward people using wheelchairs","authors":"K. Gerling, R. Mandryk, M. Birk, Matthew K. Miller, Rita Orji","doi":"10.1145/2556288.2556962","DOIUrl":"https://doi.org/10.1145/2556288.2556962","url":null,"abstract":"People using wheelchairs face barriers in their daily lives, many of which are created by people who surround them. Promoting positive attitudes towards persons with disabilities is an integral step in removing these barriers and improving their quality of life. In this context, persuasive games offer an opportunity of encouraging attitude change. We created a wheelchair-controlled persuasive game to study how embodied interaction can be applied to influence player attitudes over time. Our results show that the game intervention successfully raised awareness for challenges that people using wheelchairs face, and that embodied interaction is a more effective approach than traditional input in terms of retaining attitude change over time. Based on these findings, we provide design strategies for embodied interaction in persuasive games, and outline how our findings can be leveraged to help designers create effective persuasive experiences beyond games.","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75981765","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Personal health and wellbeing","authors":"J. Huh","doi":"10.1145/3251010","DOIUrl":"https://doi.org/10.1145/3251010","url":null,"abstract":"","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"40 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76332054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Learning and education","authors":"D. Tatar","doi":"10.1145/3251024","DOIUrl":"https://doi.org/10.1145/3251024","url":null,"abstract":"","PeriodicalId":20599,"journal":{"name":"Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","volume":"17 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2014-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"80124112","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}