The effects of embodied persuasive games on player attitudes toward people using wheelchairs

K. Gerling, R. Mandryk, M. Birk, Matthew K. Miller, Rita Orji
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引用次数: 50

Abstract

People using wheelchairs face barriers in their daily lives, many of which are created by people who surround them. Promoting positive attitudes towards persons with disabilities is an integral step in removing these barriers and improving their quality of life. In this context, persuasive games offer an opportunity of encouraging attitude change. We created a wheelchair-controlled persuasive game to study how embodied interaction can be applied to influence player attitudes over time. Our results show that the game intervention successfully raised awareness for challenges that people using wheelchairs face, and that embodied interaction is a more effective approach than traditional input in terms of retaining attitude change over time. Based on these findings, we provide design strategies for embodied interaction in persuasive games, and outline how our findings can be leveraged to help designers create effective persuasive experiences beyond games.
具身说服游戏对玩家对轮椅使用者态度的影响
使用轮椅的人在日常生活中面临障碍,其中许多是由他们周围的人造成的。促进对残疾人的积极态度是消除这些障碍和改善其生活质量的一个不可或缺的步骤。在这种情况下,劝导游戏提供了一个鼓励改变态度的机会。我们创造了一个轮椅控制的说服性游戏来研究具体化互动如何随着时间的推移影响玩家的态度。我们的研究结果表明,游戏干预成功地提高了人们对轮椅使用者所面临挑战的认识,在保持态度随时间变化方面,体现互动是一种比传统输入更有效的方法。基于这些发现,我们提供了说服性游戏中具身互动的设计策略,并概述了如何利用我们的发现帮助设计师在游戏之外创造有效的说服性体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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