The usability of CommandMaps in realistic tasks

Joey Scarr, A. Cockburn, C. Gutwin, Andrea Bunt, Jared Cechanowicz
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引用次数: 14

Abstract

CommandMaps are a promising interface technique that flattens command hierarchies and exploits human spatial memory to provide rapid access to commands. CommandMaps have performed favorably in constrained cued-selection studies, but have not yet been tested in the context of real tasks. In this paper we present two real-world implementations of CommandMaps: one for Microsoft Word and one for an image editing program called Pinta. We use these as our experimental platforms in two experiments. In the first, we show that CommandMaps demonstrate performance and subjective advantages in a realistic task. In the second, we observe naturalistic use of CommandMaps over the course of a week, and gather qualitative data from interviews, questionnaires, and conversations. Our results provide substantial insight into users' reactions to CommandMaps, showing that they are positively received by users and allowing us to provide concrete recommendations to designers regarding when and how they should be implemented in real applications.
CommandMaps在实际任务中的可用性
CommandMaps是一种很有前途的接口技术,它使命令层次结构扁平化,并利用人的空间记忆来提供对命令的快速访问。commandmap在受限提示选择研究中表现良好,但尚未在实际任务中进行测试。在本文中,我们介绍了CommandMaps在现实世界中的两个实现:一个用于Microsoft Word,另一个用于名为Pinta的图像编辑程序。我们在两个实验中使用这些作为实验平台。在第一篇文章中,我们展示了CommandMaps在实际任务中的性能和主观优势。在第二部分中,我们在一周的时间里观察对CommandMaps的自然使用,并从访谈、问卷调查和对话中收集定性数据。我们的结果为用户对CommandMaps的反应提供了实质性的见解,表明用户积极地接受了它们,并允许我们向设计人员提供有关何时以及如何在实际应用程序中实现它们的具体建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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