{"title":"MIDDLE SCHOOL STUDENTS' INFORMATION AND COMMUNICATION LITERACY DEFICITS STUDY","authors":"S. Avdeeva, Alexander Uvarov","doi":"10.33965/celda2022_202207l005","DOIUrl":"https://doi.org/10.33965/celda2022_202207l005","url":null,"abstract":"Some results of the basic school (14 years old) students' information and communication competence (ICC) in the digital environment study are discussed. About 30,000 students (14 years old) took part in the study. Information and Communication Literacy is considered as the ability to use digital technologies to search, manage, integrate, evaluate and create information. It is one of the key competencies that all of basic school graduates should obtain. As the availability of digital technologies grows, the gap in the ability of students to use them productively becomes more and more noticeable. The study identifies the actual students' information and communication competencies deficits at the stage of middle school completion. Performance-based online Information and Communication Literacy test (ICL-test) was the main research tool of the study. An attempt was made to determine to what extent the level of students' ICC is related to the work of the school, and to what extent it depends on the extracurricular environment. The results of the study indicate a strong connection between the ICC of ninth graders and their out-of-school environment and a weak connection with the work of the school. The reasons for the insufficient level of the ICC in a significant part of the graduates of the basic school are discussed and recommendations for its increase are proposed. It was found that ICL-test is a reliable online instrument to measure students' information and communication competence.","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"65 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121589100","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A DIGITAL EDUCATIONAL GAME FOR PRACTICING OER","authors":"Lubna Ali, Q. Phung, R. Roepke, U. Schroeder","doi":"10.33965/celda2022_202207c042","DOIUrl":"https://doi.org/10.33965/celda2022_202207c042","url":null,"abstract":"Making education available to everyone is about opening new doors to the future world where people are living with their full abilities and potentials. This vision was acknowledged by UNESCO and it was one of the main motives for introducing Open Educational Resources (OER) in 2002. Over the last two decades, OER have made a positive impact on spreading quality educational information. However, the lack of experience in using and practicing OER is one of the common reasons why people have difficulties utilizing OER without violating copyright laws. To overcome this problem, a workshop concept was designed in order to qualify educators for OER. As part of the workshops, a digital educational game has been developed to elevate the participants’ motivation and engagement. The game covers all basic aspects of the OER cycle (creating, editing, using, and distributing OER) and is designed to be played within the practical sessions. By implementing this game and utilizing the concept of Game-based Learning (GBL), we wanted to provide an interactive learning environment to practice OER and motivate learners to explore the OER world. In this paper, we present the concept of the game and demonstrate its technical foundation as well as its functionalities.","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"1604 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129207905","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"LONG-TERM INTERACTION WITH A VIRTUAL ROBOT FACILITATOR OF SMALL GROUP DISCUSSIONS","authors":"Elinor Mizrahi, Noa Danzig, Goren Gordon","doi":"10.33965/celda2022_202207c050","DOIUrl":"https://doi.org/10.33965/celda2022_202207c050","url":null,"abstract":"In this contribution, we present a follow-up work-in-progress on an innovative system for facilitating small-group online discussions using an avatar during a video conference. A previous study has shown that the system had an effective, understandable, and more participatory interaction. Here, we examine long-term usage and its effects on subjective perceptions as well as objective engagement measures. Five groups of fifth and sixth grade students had six interactions with the avatar's facilitation. The results of the study show that all measures remained stable throughout the entire interaction, suggesting that the previous results were not due to the novelty effect and that the system is capable of maintaining long-term engagement and learning","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125165109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Moallem, Dastyni Loksa, Marcia Vandiver, Qing Li, Qijie Cai, Rachel H. Billman, Lea Ann Christenson, Melike Kara, Christine Engbert
{"title":"LEARNING AND TEACHING COMPUTATIONAL THINKING: A CROSS-DISCIPLINARY, COLLABORATIVE, USER-CENTERED DESIGN MODEL","authors":"M. Moallem, Dastyni Loksa, Marcia Vandiver, Qing Li, Qijie Cai, Rachel H. Billman, Lea Ann Christenson, Melike Kara, Christine Engbert","doi":"10.33965/celda2022_202207c049","DOIUrl":"https://doi.org/10.33965/celda2022_202207c049","url":null,"abstract":"The paper shares the results of the process of forming a cross-disciplinary collaborative team and using a user-centered design framework to co-create a self-directed, self-paced, personalized, flexible learning environment as an alternative approach to preparing PK-8 preservice teachers to teach computational thinking. It is part of a larger project that attempts to respond to the need to create a computer science curriculum within a credentialing learning environment.","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116456499","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"AN EDUCATIONAL UNIFIED MODELLING LANGUAGE PROGRAMMING ENVIRONMENT AND ITS TWO CASE STUDIES","authors":"Ryoga Maruyama, Shinpei Ogata, M. Kayama, Nobuyuki Tachi, Takashi Nagai, Naomi Taguchi","doi":"10.33965/celda2022_202207l018","DOIUrl":"https://doi.org/10.33965/celda2022_202207l018","url":null,"abstract":"This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models “UML programming.” In this paper, we show an educational UML programming environment for science, technology, engineering, art, and mathematics (STEAM) related subjects (especially for Technology or Engineering) in schools, which are able to apply from elementary school to university. At first, we explain why, what, and how doing the UML programming. In this study, we use a state machine diagram for UML programming. To draw this model, the students just put some states in rectangular shape and transitions in arrow shape. Two types of educational model notations in state machine diagram are introduced. Then, some advanced functions of the SRPS are described. They are an educational model editor, and management of users, learning tasks and models submitted by students. Next, two case studies with the SRPS are shown. One case study is adopted to the summer camp for 5th- and 6th-grade students. The participants were 20 students and were engaged in 4 hours workshop. We used a car-type robot with two DC motors, a one-touch sensor, and one infrared sensor connected to a micro:bit. The other case study is a formal technology class at one Japanese public junior high school. One teacher and five classes worked on UML programming for traffic lights. Each class had 20 9th-grade students. One student at this school was given a traffic light robot with three Light-emitting diode (LED) lights, a one-touch sensor, and one infrared sensor connected to a micro:bit. Finally, on the basis of these two case studies using our environment, we discuss the potential for innovative STEAM education with UML programming.","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121981162","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SELF-ORGANIZED TEACHERS LEARNING TO OVERCOME THE CHALLENGES OF REMOTE STUDIES","authors":"Sarmite Cernajeva, A. Vintere","doi":"10.33965/celda2022_202207r054","DOIUrl":"https://doi.org/10.33965/celda2022_202207r054","url":null,"abstract":"The time of Covid-19 required appropriate infrastructure, effective planning, digitally competent adult teachers, high quality training content, user-friendly tools, as well as digitally competent learners, to make education and training systems in the digital area. The readiness of the teacher to implement the remote studies, digital skills and ability to learn, as well as mutual cooperation were the determining factors in ensuring quality education during the Pandemic. This article provides a brief insight into a survey of university teachers about the challenges and disadvantages of distance learning, and describes how teachers developed their skills by collaborating and teaching each other.","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128944965","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"INTRODUCTION OF COMPUTER-BASED SIMULATED EXPERIMENTS IN UNIVERSITY PSYCHOLOGY CLASS: A CLASS PRACTICE OF LEARNING DUAL STORAGE MODEL OF HUMAN MEMORY","authors":"K. Miwa, Mayu Yamakawa, K. Kojima","doi":"10.33965/celda2022_202207l016","DOIUrl":"https://doi.org/10.33965/celda2022_202207l016","url":null,"abstract":"This paper examines the possibilities and limitations of introducing simulated experiments in the psychology domain by practicing a course with graduate students in psychology, in which simulated experiments were conducted in place of real human experiments. The class-learning object was the dual-storage model of human memory. The simulation results showed anomalous results that differed from intuitive predictions. The results were also inconsistent with the results of prior human experiments. Analysis of reports submitted by 15 participants revealed that they focused on the anomalous results emerging in the simulation results and examined them based on the dual-storage model theory. On the basis of these results, future directions for this practice are discussed","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131842762","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"EVALUATING DIFFERENT ASSESSMENT TYPES IN AN ONLINE GEOSCIENCE COURSE","authors":"Emre Dinç, April Millet","doi":"10.33965/celda2022_202207l029","DOIUrl":"https://doi.org/10.33965/celda2022_202207l029","url":null,"abstract":"This study investigated the effect of different assessment types on overall success in an online geoscience course covering energy’s impact on the environment. Two groups took either the slower 1-credit or the faster 3-credit version of the course, which utilized the same content. Self-assessment questions developed using H5P, quizzes, summative assessment labs, and a capstone project were used to assess students. Independent samples t-test, multiple regression analysis, and repeated measures ANOVA were conducted for data analyses. Quiz success significantly differed between groups. Quiz, capstone, and lab assignment successes were significant positive predictors of overall success. The total frequency of answering H5P questions was a significant positive predictor of quiz and lab assignment successes. Frequencies for answering H5P questions and time spent on H5P questions in each module showed significant differences.","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129492963","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"LEARNING SYSTEM USING CROSS REALITY TECHNIQUE FOR PHYSICAL ELECTRONIC CIRCUIT CONSTRUCTION AND VIRTUAL MID-AIR OPERATIONS","authors":"A. Takemura","doi":"10.33965/celda2022_202207c038","DOIUrl":"https://doi.org/10.33965/celda2022_202207c038","url":null,"abstract":"Science and technology education necessitates teaching and learning experiments involving electronic circuit construction and measurements using experimental equipment. In this study, a novel cross reality system for learning physical circuit construction and performing virtual experiments using virtual experimental equipment with mid-air haptics is proposed. The proposed system possesses a technical novelty that enables a learner to operate virtual equipment with the same motions of his hand and fingers as the operations of the real equipment. An evaluation test using 150 patterns of virtual experiments verified the proposed system’s effectiveness.","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129568776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"SYNCHRONOUS AND ASYNCHRONOUS ONLINE LEARNING IN ENGLISH LANGUAGE CLASSROOMS IN INDONESIA: A LITERATURE REVIEW","authors":"Akhyar Rido, H. Kuswoyo, Berlinda Mandasari","doi":"10.33965/celda2022_202207l001","DOIUrl":"https://doi.org/10.33965/celda2022_202207l001","url":null,"abstract":"As the whole learning ecosystem is changing because of covid-19 pandemic outbreak, education institutions and teachers are demanded to cope with technology for online learning and give the best learning experience to their students. The aim of this research is to identify synchronous and asynchronous online learning in English language classrooms in Indonesian schools and universities during covid-19 pandemic, focusing on technological applications used and challenges faced by both teachers and students. By implementing Systematic Literature Review (SLR) approach from Indonesian Science and Technology Index known as SINTA and SCOPUS database, 31 research papers published between 2020-2022 in the Indonesian context are selected. This research creates a table of synchronous and asynchronous online learning applications used in English language classrooms as well as activities done and challenges faced by both teachers and students during covid-19 pandemic in the Indonesian context. The results of this research can be used by relevant stakeholders to help incorporate a balanced synchronous and asynchronous online learning in their English language classrooms as well as anticipate and prepare for future learning in their respective schools and universities, especially after covid-19 pandemic.","PeriodicalId":200458,"journal":{"name":"Proceeedings of the 19th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2022)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125241259","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}