{"title":"Cross-device eye-based interaction","authors":"J. Turner","doi":"10.1145/2508468.2508471","DOIUrl":"https://doi.org/10.1145/2508468.2508471","url":null,"abstract":"Eye-tracking technology is envisaged to become part of our daily life, as its development progresses it becomes more wearable. Additionally there is a wealth of digital content around us, either close to us, on our personal devices or out-of-reach on public displays. The scope of this work aims to combine gaze with mobile input modalities to enable the transfer of content between public and close proximity personal displays. The work contributes enabling technologies, novel interaction techniques, and poses bigger questions that move toward a formalisation of this design space to develop guidelines for the development of future cross-device eye-based interaction methods.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131433059","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visualizing web browsing history with barcode chart","authors":"Borui Wang, Ningxia Zhang, Jianfeng Hu, Zheng Shen","doi":"10.1145/2508468.2514729","DOIUrl":"https://doi.org/10.1145/2508468.2514729","url":null,"abstract":"Inspired by the DNA art, we introduce a data visualization technique called barcode chart, which uses color-illuminated stripes that resemble barcodes to visualize temporal data. Barcode chart excels at demonstrating high-level patterns in highly segmented temporal data, while retaining details in the data through interaction. We demonstrate Yogurt, a browser extension that implements barcode chart to visualize online browsing history. We conducted a user study and analyzed the effectiveness of using barcode chart for Yogurt in comparison with other applications. We conclude that barcode chart satisfies the need of visualizing the high-density and high-fragmentation nature of temporal data in Yogurt, and helps reveal online distraction and other web browsing patterns.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133502208","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Crowdboard: an augmented whiteboard to support large-scale co-design","authors":"S. Andolina, Daniel Lee, Steven W. Dow","doi":"10.1145/2508468.2514724","DOIUrl":"https://doi.org/10.1145/2508468.2514724","url":null,"abstract":"Co-design efforts attempt to account for many diverse viewpoints. However, design teams lack support for meaningful real-time interaction with a large community of potential stakeholders. We present Crowdboard, a novel whiteboard system that enables many potential stakeholders to provide real-time input during early-stage design activities, such as concept mapping. Local design teams develop ideas on a standard whiteboard, which is augmented with annotations and comments from online participants. The system makes it possible for design teams to solicit real-time opinions and ideas from a community of people intrinsically motivated to shape the product/service.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125177044","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Shape changing device for notification","authors":"Kazuki Kobayashi, S. Yamada","doi":"10.1145/2508468.2514715","DOIUrl":"https://doi.org/10.1145/2508468.2514715","url":null,"abstract":"In this paper, we describe a notification method with peripheral cognition technology that uses a human cognitive characteristic. The method achieves notification without interrupting users' primary tasks. We developed a shape changing device that change its shape to notify the arrival of information. Such behavior enables a user to easily find and accept notifications without interruption when their attention on the primary task decreases. The result of an experiment showed that the successful notification rate was 45.5%.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123154109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Hanzi Lamp: an intelligent guide interface for Chinese character learning","authors":"Yujie Hong, Lei Shi, Fangtian Ying","doi":"10.1145/2508468.2514717","DOIUrl":"https://doi.org/10.1145/2508468.2514717","url":null,"abstract":"In recent years, an increasing number of people want to understand Chinese culture and Hanzi (Chinese characters) is a key to that. Learning Chinese characters as a second language can be quite challenging. What confuses learners is not only the meaning of Hanzi, but also the complicated writing rules since they are very different from the alphabetic ways English uses. Although many mobile applications and online learning systems provide Hanzi teaching interfaces, they are restricted to the two-dimensional screens and thus they offer little flexibility for practicing while learning. In this paper, we propose Hanzi Lamp, an intelligent guide interface which allows users to practice writing under real-time and adaptive projected guidance. Information captured by sensors has been utilized to perceive learners' behaviors and make appropriate response. We explore how we can enhance Chinese characters learning by improving the system's understanding of physical learning environment.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130953851","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Visimu: a game for music color label collection","authors":"Borui Wang, Jingshu Chen","doi":"10.1145/2508468.2514726","DOIUrl":"https://doi.org/10.1145/2508468.2514726","url":null,"abstract":"Based on previous studies of the associations between color and music, we introduce a scalable way of using colors to label songs and a visualization of music archives that facilitates music exploration. We present Visimu, an online game that attracted users to generate 926 color labels for 102 songs, with over 75% of the songs having color labels reaching high consensus in the Lab color space. We implemented a music archive visualization using the color labels generated by Visimu, and conducted an experiment to show that labeling music by color is more effective than text tags when the user is looking for songs of a particular mood or use scenario. Our results showed that Visimu is effective to produce meaningful color labels for music mood classification, and such approach enables a wide range of applications for music visualization and discovery.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124649755","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Brainstorm, define, prototype: timing constraints to balance appropriate and novel design","authors":"A. Elder, Elaine Zhou","doi":"10.1145/2508468.2514732","DOIUrl":"https://doi.org/10.1145/2508468.2514732","url":null,"abstract":"We present the results of a human creativity experiment that examined the effect of varying the timing of narrowed constraints. Participants were asked to create a static web ad for Stanford University guided under a timed design process and were introduced to a narrowed constraint either at the beginning, middle, or end of the prototyping process. The narrow constraint addressed goal and task constraints by specifying the target audience and ad size. We find that groups introduced to narrow constraints prior to the brainstorm yielded more appropriate results, while those introduced prior to the final production yielded more novel results. Our results suggest that effective timing of design constraints may further optimize ideation and design methodologies.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130300969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sungjae Hwang, Dongchul Kim, Sang-won Leigh, K. Wohn
{"title":"NailSense: fingertip force as a new input modality","authors":"Sungjae Hwang, Dongchul Kim, Sang-won Leigh, K. Wohn","doi":"10.1145/2508468.2514711","DOIUrl":"https://doi.org/10.1145/2508468.2514711","url":null,"abstract":"In this paper, we propose a new interaction technique, called NailSense, which allows users to control a mobile device by hovering and slightly bending/extending fingers behind the device. NailSense provides basic interactions equivalent to that of touchscreen interactions; 2-D locations and binary states (i.e., touch or released) are tracked and used for input, but without any need of touching on the screen. The proposed technique tracks the user's fingertip in real-time and triggers event on color change in the fingernail area. It works with conventional smartphone cameras, which means no additional hardware is needed for its utilization. This novel technique allows users to use mobile devices without occlusion which was a crucial problem in touchscreens, also promising extended interaction space in the air, on desktop, or in everywhere. This new interaction technique is tested with example applications: a drawing app and a web browser.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128435421","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Wheels in motion: inertia sensing in roller derby","authors":"Craig D. Stewart, Penny Traitor, Vicki L. Hanson","doi":"10.1145/2508468.2514730","DOIUrl":"https://doi.org/10.1145/2508468.2514730","url":null,"abstract":"The recent resurgence of Roller Derby has seen the game progress to an elite level with leagues becoming increasingly competitive and taking a more structured and athletic approach to training. Leagues that the authors are involved in have expressed a desire for an objective measure of basic skills and a way to monitor improvements in performance especially amongst junior skaters. This paper details the construction of an inertia-sensing platform designed to be safe to wear by skaters. We have identified a skating manoeuvre, the \"crossover\" that can be automatically detected using a simple filtering and thresholding procedure. We also report on some initial results in automatically detecting when a crossover occurs and provide details of our future work.","PeriodicalId":196872,"journal":{"name":"Adjunct Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2013-10-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114985633","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}