头脑风暴,定义,原型:平衡适当和新颖设计的时间限制

A. Elder, Elaine Zhou
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引用次数: 1

摘要

我们提出了一项人类创造力实验的结果,该实验检验了改变限制时间的影响。参与者被要求在一个定时设计过程的指导下为斯坦福大学创建一个静态的网络广告,并在原型制作过程的开始、中间或结束时被引入一个狭窄的约束条件。窄约束通过指定目标受众和广告规模来解决目标和任务约束。我们发现,在头脑风暴之前引入狭窄约束的小组产生了更合适的结果,而在最终产品之前引入的小组产生了更新颖的结果。我们的研究结果表明,有效的设计约束时间可以进一步优化构思和设计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Brainstorm, define, prototype: timing constraints to balance appropriate and novel design
We present the results of a human creativity experiment that examined the effect of varying the timing of narrowed constraints. Participants were asked to create a static web ad for Stanford University guided under a timed design process and were introduced to a narrowed constraint either at the beginning, middle, or end of the prototyping process. The narrow constraint addressed goal and task constraints by specifying the target audience and ad size. We find that groups introduced to narrow constraints prior to the brainstorm yielded more appropriate results, while those introduced prior to the final production yielded more novel results. Our results suggest that effective timing of design constraints may further optimize ideation and design methodologies.
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