I. Fajnerová, M. Rodriguez, F. Španiel, J. Horáček, K. Vlček, D. Levcík, A. Stuchlik, C. Brom
{"title":"Spatial navigation in virtual reality — From animal models towards schizophrenia: Spatial cognition tests based on animal research","authors":"I. Fajnerová, M. Rodriguez, F. Španiel, J. Horáček, K. Vlček, D. Levcík, A. Stuchlik, C. Brom","doi":"10.1109/ICVR.2015.7358589","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358589","url":null,"abstract":"Schizophrenia is manifested in positive, negative and cognitive symptoms. Especially, the cognitive symptoms offer useful methodological approach for comparative studies using spatial navigation tasks in both, schizophrenia patients and animal models of cognitive deficit in schizophrenia. In order to demonstrate the deficit of spatial cognition in schizophrenia and to test the validity of pharmacological model, we designed two virtual tasks inspired by previous animal research: the virtual Morris water maze and Carousel maze. The newly-designed tasks require the tested subject to navigate toward several hidden goal positions placed on the floor of an enclosed stable arena or on a rotating arena. Data obtained in a group of schizophrenia patients and matched group of healthy volunteers show cognitive impairment in first episodes of schizophrenia using both, standardized neurocognitive methods and newly-developed virtual tests. The virtual test batteries show different involvement of navigation strategies and different level of impairment in schizophrenia patients. These findings indicate usefulness of these virtual methods in future cognitive remediation. Despite the fact, that both virtual tasks test spatial navigation towards hidden goal, obtained results are divided into partly different clusters using PCA, while performance parameters measured in the stable arena form a cluster mostly with tests of memory and executive functions; the rotating arena seems to be more related to performance tests dependent on timing, psychomotor speed and mental flexibility.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130349672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Is virtual reality better than platform-based vestibular rehabilitation methods?","authors":"M. Georgescu","doi":"10.1109/ICVR.2015.7358626","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358626","url":null,"abstract":"Vestibular rehabilitation (VR) proved to be an effective treatment method in patients with vestibular neuritis. In this paper we present the results obtained in patients with vestibular neuritis, treated either by customized VR methods on force-platform or virtual reality programs. Specific equilibrium tests and questionnaires were used in comparing the results.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124663432","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Matheus Silva d'Alencar, Katia Nunes Sá, Elen Beatriz Carneiro Pinto, A. Fontes Baptista, Inara da Silva Pereira, Jean Alex Matos Ribeiro, Raphaela Brigida de Jesus Souza, Gabriela Evangelista dos Santos, Bruno Oliveira Gonealves, Andre Luis Batista Santos, Rafael Vinicius Santos Cruz
{"title":"Correlation between disease severity and gait speed in elderly with Parkinson's disease submitted to virtual reality exposure therapy","authors":"Matheus Silva d'Alencar, Katia Nunes Sá, Elen Beatriz Carneiro Pinto, A. Fontes Baptista, Inara da Silva Pereira, Jean Alex Matos Ribeiro, Raphaela Brigida de Jesus Souza, Gabriela Evangelista dos Santos, Bruno Oliveira Gonealves, Andre Luis Batista Santos, Rafael Vinicius Santos Cruz","doi":"10.1109/ICVR.2015.7358606","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358606","url":null,"abstract":"This study analyzed the effects of a VR-based exercise program based on gait speed in PD. older adults with PD, and to correlate the disease severity with gait speed in these individuals. The results showed there is a direct correlation between the severity of the disease and gait speed in older adults with PD submitted to the proposed exercise protocols. These protocols, with or without the use of VR, helped reduce the time of walking, increasing the speed and dynamic gait thus increasing the functional levels of such individuals.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"304 9","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120838817","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The role of feedback on cognitive motor learning in children with cerebral palsy: A protocol","authors":"M. Robert, M. Levin, R. Guberek, K. Sambasivan","doi":"10.1109/ICVR.2015.7358617","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358617","url":null,"abstract":"Evidence of provision of extrinsic feedback for improvement and retention of upper limb kinematics in children with cerebral palsy (CP) is scarce, especially following training interventions using virtual environments. Benefits of using a virtual environment can range from increasing the participant's motivation to the ease of adapting extrinsic feedback for optimizing motor learning. In the proposed research, children with CP will be randomly allocated to one of three groups: no additional feedback, continuous feedback and faded feedback. For all groups, upper-limb motor training will be done in a virtual environment using the Jintronix virtual reality system. Motor improvements will be evaluated after an 8 hour training intervention and motor learning will be evaluated after one month. Transfer of motor gains to performance of a similar upper-limb task will also be used to assess learning. Findings from this research will provide crucial information on which frequency of feedback should be used to optimize motor learning and upper-limb rehabilitation in children with CP.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134574204","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yuya Shishido, T. Tsukagoshi, R. Yasuda, Vanessa Vallejo, I. Tarnanas, Takehiko Yamaguchi, Tetsuya Harada, T. Nef
{"title":"Adaptive prompt system using a ghost shadowing approach: A preliminary development","authors":"Yuya Shishido, T. Tsukagoshi, R. Yasuda, Vanessa Vallejo, I. Tarnanas, Takehiko Yamaguchi, Tetsuya Harada, T. Nef","doi":"10.1109/ICVR.2015.7358607","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358607","url":null,"abstract":"Errorless Learning (EL) is an effective learning method that can be applied for the rehabilitation of IADL in patients with Alzheimer's disease (AD). Prompt fading is one of the key concepts in order to successfully apply the EL. However, issue of the prompt dependence has not been satisfactorily solved. The aim of the study is to propose an adaptive prompt system using a shadowing approach (Ghost shadowing) based on the model of “sense of agency” to deal with this problem. In this paper, we present a prototype system as well as the result of the assessment test for the quality of the sense of agency in order to validate the subjective aspect of the proposed approach as a preliminary study.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130023677","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. L. Faria, M. Cameirão, T. Paulino, S. Bermúdez i Badia
{"title":"The benefits of emotional stimuli in a virtual reality cognitive and motor rehabilitation task: Assessing the impact of positive, negative and neutral stimuli with stroke patients","authors":"A. L. Faria, M. Cameirão, T. Paulino, S. Bermúdez i Badia","doi":"10.1109/ICVR.2015.7358584","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358584","url":null,"abstract":"VR-based methods for stroke rehabilitation have mainly focused on motor rehabilitation, but there is increasing interest towards the integration of cognitive training for providing more ecologically valid solutions. However, more studies are needed, especially in the definition of which type of content should be used in the design of these tools. One possibility is the use of emotional stimuli, which are known to enhance attentional processes. According to the Socio-emotional Selectivity Theory, as people age, this emotional salience arises for positive and neutral, but not for negative stimuli. Conversely, negative stimuli can be better remembered. In this study, we investigated the impact of using emotional stimuli with positive, negative and neutral valence in a VR cognitive and motor attention task. Ten stroke patients participated in a within-subjects experiment with four conditions based on the type of stimuli: abstract (control condition), positive, negative and neutral. The main task consisted of finding a target stimulus, shown for only two seconds, among fourteen neutral distractors. Eye movements were recorded with an eye-tracking system to investigate differences between conditions and in search patterns. Subsequently, a recall task took place and the patients had to identify all the target images among a valence-matched number of distractors. Our results corroborate the attention salience effect of positive and neutral stimuli in the VR task performance. Although we found no statistically significant differences between conditions in the recall task, there was a trend for recalling more negative images. This negative advantage comes at the expense of significantly more wrongly identified images/false memories for negative stimuli. Finally, we performed an analysis in which we relate performance scores with well-established cognitive assessment instruments, which supportsG the use of this approach both for assessment and rehabilitation purposes.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131907686","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nick Mumford, J. Duckworth, R. Eldridge, D. Shum, P. Thomas, Gavin Williams, B. Steenbergen, D. Green, Jeff Rogers, K. Caeyenberghs, P. Wilson
{"title":"Second generation system development and multi-centre studies of the Elements VR-rehab system","authors":"Nick Mumford, J. Duckworth, R. Eldridge, D. Shum, P. Thomas, Gavin Williams, B. Steenbergen, D. Green, Jeff Rogers, K. Caeyenberghs, P. Wilson","doi":"10.1109/ICVR.2015.7358601","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358601","url":null,"abstract":"Elements is a table-top virtual reality system designed for rehabilitation of upper-limb function in populations with neuro-cognitive deficits. It includes two sets of virtual task environment (VEs). The first are `goal-directed VEs' whereby participants move tangible user interfaces (TUIs) to visually-cued locations, while receiving augmented feedback (as shown in Figures 1, 2). The second set of VEs are purely exploratory in nature. Small sample trials of Elements for adult TBI patients [1, 2], and children with hemiparesis [3] have yielded positive results for skill acquisition and neuro-cognitive function. Our present aims are fine-tuning the design and performance of Elements and conducting larger multi-centre studies to assess its efficacy.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122151954","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Keynote lecture 2: Can neuroimaging improve the delivery of neurorehabilitation?","authors":"N. Ward","doi":"10.1109/ICVR.2015.7358563","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358563","url":null,"abstract":"His special clinical interest in in stroke and neurorehabilitation and in particular the assessment and treatment of upper limb dysfunction. His research is concerned with understanding the mechanisms of upper limb impairment and treatment after stroke. In particular, he uses structural and functional brain imaging techniques to study the relationship between brain network reorganization and recovery of motor function after stroke.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"149 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117305516","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Thomas Schuler, L. Ferreira dos Santos, S. Hoermann
{"title":"Designing virtual environments for motor rehabilitation: Towards a framework for the integration of best-practice information","authors":"Thomas Schuler, L. Ferreira dos Santos, S. Hoermann","doi":"10.1109/ICVR.2015.7358620","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358620","url":null,"abstract":"Virtual reality (VR) systems support motor rehabilitation of patients with different disorders. However, today it is not known exactly how the different features of a VR impact upon treatment goals. A framework is needed that makes it possible to further differentiate and analyze the components that together constitute a virtual environment. We suggest to distinguish three feedback types: movement visualization, performance feedback and context information. This framework can be used to inform the design of VR rehabilitation systems and to take into account best-practice experience.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130892792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Developing innovative home-based telerehabilitation strategies for post-stroke rehabilitation","authors":"D. Kairy, P. Archambault","doi":"10.1109/ICVR.2015.7358632","DOIUrl":"https://doi.org/10.1109/ICVR.2015.7358632","url":null,"abstract":"Summary form only given. The proposed workshop aims to introduce participants to innovative ways in which telerehabilitation can be used to provide rehabilitation services at different stages of the stroke continuum of care, in particular for home care. The evidence regarding the use of telerehabilitation for home-based post-stroke rehabilitation will be introduced. Participants will also consider ways in which services can be optimized by combining telerehabilitation with other technologies, including virtual reality, to provide services in the patient's home at different stages in the rehabilitation process (functional rehabilitation, community reintegration, chronic stage) and for different rehabilitation professionals, in order to address current gaps in services. Examples of current projects underway will be presented. In addition, participants will be introduced to relevant quantitative and qualitative evaluation strategies for different stages of telerehabilitation development and implementation. Barriers to implementation in clinical practice and strategies to overcome these will be discussed.","PeriodicalId":194703,"journal":{"name":"2015 International Conference on Virtual Rehabilitation (ICVR)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114700254","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}