Thomas Schuler, L. Ferreira dos Santos, S. Hoermann
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Designing virtual environments for motor rehabilitation: Towards a framework for the integration of best-practice information
Virtual reality (VR) systems support motor rehabilitation of patients with different disorders. However, today it is not known exactly how the different features of a VR impact upon treatment goals. A framework is needed that makes it possible to further differentiate and analyze the components that together constitute a virtual environment. We suggest to distinguish three feedback types: movement visualization, performance feedback and context information. This framework can be used to inform the design of VR rehabilitation systems and to take into account best-practice experience.