第二代系统开发和多中心研究的元素虚拟现实康复系统

Nick Mumford, J. Duckworth, R. Eldridge, D. Shum, P. Thomas, Gavin Williams, B. Steenbergen, D. Green, Jeff Rogers, K. Caeyenberghs, P. Wilson
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引用次数: 0

摘要

Elements是一个桌面虚拟现实系统,设计用于神经认知缺陷人群上肢功能康复。它包括两组虚拟任务环境(ve)。第一种是“目标导向的虚拟现实”,即参与者将有形用户界面(ui)移动到视觉提示位置,同时接收增强反馈(如图1,2所示)。第二种虚拟现实本质上纯粹是探索性的。Elements在成人TBI患者[1,2]和偏瘫儿童[3]中的小样本试验在技能习得和神经认知功能方面取得了积极的结果。我们目前的目标是微调Elements的设计和性能,并进行更大规模的多中心研究来评估其功效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Second generation system development and multi-centre studies of the Elements VR-rehab system
Elements is a table-top virtual reality system designed for rehabilitation of upper-limb function in populations with neuro-cognitive deficits. It includes two sets of virtual task environment (VEs). The first are `goal-directed VEs' whereby participants move tangible user interfaces (TUIs) to visually-cued locations, while receiving augmented feedback (as shown in Figures 1, 2). The second set of VEs are purely exploratory in nature. Small sample trials of Elements for adult TBI patients [1, 2], and children with hemiparesis [3] have yielded positive results for skill acquisition and neuro-cognitive function. Our present aims are fine-tuning the design and performance of Elements and conducting larger multi-centre studies to assess its efficacy.
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