{"title":"PENGEMBANGAN BAHAN AJAR CHATBOT BERBASIS ARTIFICIAL INTELLIGENCE PADA MATERI SISTEM PERNAPASAN MAKHLUK HIDUP DI SEKOLAH DASAR","authors":"Ony Selvina, Vidya Setyaningrum, D. Atmaja","doi":"10.31602/muallimuna.v8i2.10517","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.10517","url":null,"abstract":"The purpoise oif this research is toi describe the proicess oif develoiping chatboit teaching materials based oin artificial intelligence oin living things' respiratoiry system material, toi describe the quality oif artificial intelligence based chatboit teaching materials oin living things' respiratoiry system material, and toi describe students' respoinses toi chatboit based teaching materials. artificial intelligence oin the material oif the respiratoiry system oif living things. This research is research and develoipment (R&D) using the 4D develoipment moidel by Thiagarajan et al with its phases namely define, design, develoipment, and disseminate. The data were oibtained froim validating the eligibility questioinnaire foir teaching materials and student respoinse questioinnaires, validating chatboit teaching material proiducts, and student respoinses. The results shoiwed that the validatioin oif the instrument oibtained a CVI value oif 1 which placed it in the very feasible categoiry. Validatioin by material experts, soiftware experts, and linguists goit a CVI scoire oif 1 in the very high categoiry. As well as student respoinses 63.52% stroingly agree and 36.72% agree. Based oin the results oif the study it can be coincluded that chatboit teaching materials are valid and can be used by students","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"47 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74154911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nourma Yunita, Sri Suryanti, Sindy Ayu L.R, Nadia Putri L
{"title":"PENINGKATAN KETERAMPILAN LITERAS BACA TULIS MELALUI MEMBACA EKSTENSIF UNTUK MENINGKATKAN KEMAMPUAN BERFIKIR TINGKAT TINGGI DI SEKOLAH DASAR","authors":"Nourma Yunita, Sri Suryanti, Sindy Ayu L.R, Nadia Putri L","doi":"10.31602/muallimuna.v8i2.10506","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.10506","url":null,"abstract":"Students have speed reading skills are very important if they want to progress and develop and not be left behind with the current situation. With this skill, students will not be left behind in responding to the rapid flow of information and ideas that daily flood print and electronic media. How to improve extensive reading skills in order to improve thinking skills by using several methods including preview, read, review with jump reading techniques, The purpose of conducting this study is to analyze extensive reading skills, and analyze changes in high-level thinking patterns using several methods including preview, read, review with jump reading techniques in order to improve the thinking skills of grade V students at SD Muhammadiyah 1 GKB Gresik. The study uses the action research method which includes two cycles. Each cycle consists of four of them that are planned, actioned, observed, and reflected. To conduct data analysis carried out quantitatively and qualitatively, Extensive reading can be used several methods of preview, read, review with jump reading techniques to improve the ability of thinking grade V students at SD Muhammadiyah 1 GKB Gresik has run optimally. The research data carried out by the analysis, about increasing extensive reading skills using 3 preview, read, review methods with jump reading techniques is 15%. The result of the average value of the first cycle is 68.68 and the average value of the second cycle is 81.10. Conclusion of the average value of extensive reading skills to improve thinking skills using 3 methods preview, read, review with jumping reading techniques increased well. There is a change in the level of thinking skills and behavior that students show, namely students are increasingly excited, active, serious, and interested in extensive reading learning using 3 methods of preview, read, review with jump reading techniques","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"66 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72805371","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN BAHAN AJAR ELEKTRONIK MENGGUNAKAN APLIKASI FLIP PDF CORPORATE EDITION PADA PEMBELAJARAN TEMATIK TERPADU DI SEKOLAH DASAR","authors":"Rico Aulia Rahman, Mai Sri Lena","doi":"10.31602/muallimuna.v8i2.10552","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.10552","url":null,"abstract":"The research objective is to develop and produce electronic teaching material products using applications Flip PDF Corporate Edition in learning Theme 6(Heat and Its Transfer) Sub-theme 1(Temperature and Heat) in learning 3 class V (Five) SDN 12 Kampung Durian, Padang City. Research development also aims to see the validity and feasibility of the electronic teaching materials that have been developed. Development of electronic teaching materials using applications Flip PDF Corporate Editions tudied using the ADDIE model which consists of five stages namely Analysis, Design, Development, Implementation, Evaluation. Research on the development of electronic teaching materials begins with analyzing class needs, designing or designing electronic teaching materials, then carrying out the development of electronic teaching materials, then conducting validation by experts, revising electronic teaching materials. After carrying out revisions from experts, implementation of electronic teaching materials with predetermined subjects was carried out. The average of the validation values by the material, language, and teaching material validators shows that electronic teaching materials can be used in the learning process with an overall score of 94.17% validation percentage with 95% material validation results, 90% language validation results and material validation results teaching 97.5%. In the implementation and practicality stages, the response from the teacher and students was very good for the electronic teaching materials that had been used. The result of the teacher's response is 97.14%. And students 96.4%. From the research results it can be concluded that electronic teaching materials use applications Flip PDF Corporate Edition has been valid, very interesting, and appropriate for students to use in the learning process","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"133 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89069512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN APLIKASI CANVA PADA PEMBELAJARAN TEMATIK TERPADU DI KELAS V SEKOLAH DASAR","authors":"Muhenda Hafidh, Mai Sri Lena","doi":"10.31602/muallimuna.v8i2.10553","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.10553","url":null,"abstract":"This research is motivated by the limited use of attractive and easy-to-understand digital media that can stimulate students in learning. The purpose of this study was to produce learning animated videos using the Canva application for valid and practical integrated thematic learning for class V SD, as well as to determine the validity and practicality of the media being developed. This type of research is development research (R&D). Using a 4D model consisting of several stages (Define, Design, Develop, Dissiminate). This research was only carried out until the development stage (Develop) due to limited time and available funds. The subjects of this study were 3 experts, 1 teacher and 27 students of class V SDN 12 Kampung Durian. The results of research on developing learning media using the Canva application obtained a validity level of 93.75% from the media aspect from the language aspect 95% and from the material aspect 88%. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process. Based on the results of the teacher's response and also the results of the responses of students in research schools in schools it can be seen that learning using learning media the percentage of teacher responses at SDN 12 Kampung durian is 94% while the percentage of student responses is 96.6%. Thus it was concluded that the learning media using the Canva application in integrated thematic learning for class V elementary school had been declared valid and practically used in the learning process","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"88 10 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"84060919","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGARUH PENGGUNAAN GADGET TERHADAP KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK SEKOLAH DASAR","authors":"S. Ningsih, Arsan Shanie","doi":"10.31602/muallimuna.v8i2.10126","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.10126","url":null,"abstract":"The use of gadgets nowadays has penetrated into the word of education including in elementary schools. Many parents facilitate their children who are still in elementary school with gadgets for learning media, communication tools, play tools, and to please children. However, these reasons ore not always good. Children will think that gadgets are everything for them. So that these conditions certainly have an impact on children's critical thinking skills. The purpose of this study was to see the effect of using gadgets on the critical thinking skills of grade 6 students at Madarah Ibtidaiyah Nashrul Fajar Meteseh Tembalang. This type of research uses quantitative methods with an ex post facto design. A total of 32 class 6 students were used as research subjects. Observation, questionnaires, tests, and documentation were used as data collection methods. The data analysis method used is the prerequisite test analysis, which consists of a normality test and a linearity test, with a hypothesis test as the final analysis. From the results of statistical analysis tests using SPSS 26 software using the t statistical test, the results obtained are t_count = 3.115 and t_table = 2.042. So that t_count ˃ t_table is 3.115 ˃ 2.042. So H0 is rejected, meaning that variable X (use of gadget) has a significant effect on variable Y (critical thinking skills). So it can be stated that the usage of gadgets is one among the factors influencing the critical thinking abilities of class 6 students at Madrasah Ibtidaiyah Nashrul Fajar Meteseh Tembalang","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"59 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"74504626","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. N. Aeni, Dadan Djuanda, M. Maulana, Rini Nursaadah, S. Sopian
{"title":"PENGEMBANGAN VIDEO PEMBELAJARAN PENDAMPING GAMES EDUKATIF WORDWALL UNTUK MATERI PAI SEKOLAH DASAR","authors":"A. N. Aeni, Dadan Djuanda, M. Maulana, Rini Nursaadah, S. Sopian","doi":"10.31602/muallimuna.v8i2.9375","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.9375","url":null,"abstract":"This research is focused on PAI material and the target of this research is elementary school students. The research approach used is a mix method with a development design using a 4-D model formulated from Thiagarajan, Semmel and Semmel. This development model contains 4 steps, namely define, design, develop, and disseminate. Research data was obtained through interviews, questionnaires, and document analysis techniques. This research produces: 1) learning video product design made based on the results of questionnaire analysis of teacher needs for PAI SD learning media and based on PAI SD curriculum analysis by analyzing Basic Competencies. From this basis, learning video products are designed that are in accordance with the characteristics of elementary school students, 2) Products in the form of wordwall companion learning videos that last 8 minutes 44 seconds. 3) Product test results that get an assessment from users with a very good predicate, meaning that the product is very suitabel for use in PAI teaching. From the results of this research, learning videos can be further developed for other materials","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"19 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87485065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"GAMIFIKASI BAHASA: MEDIA LITERASI UNTUK SISWA TINGKAT MADRASAH IBTIDAIYAH DI MASA PANDEMI","authors":"Taufik Arochman, M. D. F. Rizal","doi":"10.31602/muallimuna.v8i2.7678","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.7678","url":null,"abstract":"One of the ways to achieve literacy skills at Madrasah Ibtidaiyah is with the help of the media. Media literacy in learning is applied to improve the quality of students' listening, reading, writing, and speaking as well as media capable of gaining knowledge. One of the media literacy that can be applied in learning is language gamification activities. The objective of this study was to determine the extent of the benefits of language gamification for students at Madrasah Ibtidaiyah. The method of the research is qualitative, with research data collection techniques using participatory observation, interviews, and documentation. This research was conducted at MI Al Islam Balesari Magelang, with the research subjects were students in grades 3A and 3B with a total of 38 students. The data collected were analyzed and presented descriptively. The activities were carried out online considering the pandemic is still ongoing. The results of this study were, first, the process of using language gamification as a media for student literacy varies with the aim of enriching student vocabulary and, second, language gamification has a positive impact as a media for literacy for students at MI Al Islam Balesari. The activities were carried out effectively and the intended results were very good","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"39 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87172003","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Faisal Arief Ramadhan, Yusuf Rendi Wibowo, I. Irfan, Kharisma Romadhon
{"title":"METODE SISTEMATIC LITERATUR RIVIEW UNTUK ANALISIS KESESUAIAN PENGEMBANGAN MEDIA BELAJAR PADA KURIKULUM MERDEKA","authors":"Faisal Arief Ramadhan, Yusuf Rendi Wibowo, I. Irfan, Kharisma Romadhon","doi":"10.31602/muallimuna.v8i2.10167","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.10167","url":null,"abstract":"This study aims to assess the appropriateness of learning resources produced with the use of independent, curriculum-based R&D research. This study falls within the qualitative research category since it makes use of phenomenological methods. The data in this study were examined using the data analysis technique known as the systematic literature review, or SLR (SLR). By employing a systematic literature review strategy, where each step is outlined, researchers may methodically scan reviews and locate articles. Researchers must gather and then filter journal articles from Google Scholar, SINTA, DOAJ, and Scopus in order to finish the study. The articles are then gathered and archived between 2021 and 2022 using the year of publication criterion. 216 articles that are closely linked to the keywords used were chosen by the researchers from a range of publications. The researcher's next step is to gather research and development-related papers as part of a research plan to provide educational materials for a self-contained curriculum. The results of this study are utilized to develop the final conclusions of 15 journal articles that may be employed in an autonomous curriculum for learning at the primary school level. 15 educational resource articles are created using the ADDIE paradigm. Video animations, interactive PowerPoint slide shows, comic books, Macro Media Flash, Android applications, and Articulate Storylines are just a few of the eight various instructional media forms that may be used","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"189 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75561109","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sapri Sapri, Lailatun Nur Kamalia Siregar, Riris Nur Kholidah Rambe, Salsabila Hasibuan
{"title":"PENGEMBANGAN BUKU AJAR TEMATIK BERBASIS WAHDATUL ULUM BAGI SISWA KELAS V MADRASAH IBTIDAIYAH","authors":"Sapri Sapri, Lailatun Nur Kamalia Siregar, Riris Nur Kholidah Rambe, Salsabila Hasibuan","doi":"10.31602/muallimuna.v8i2.9341","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.9341","url":null,"abstract":"This research aims to produce and develop thematic textbooks based on wahdatul ulum on theme 6: Human and Animal Organs, sub-theme 1: The Human Body, sub-theme 2: Organs of Humans and Animals, and sub-theme 3: How to Live Humans, Animals, and Plants in class V Madrasah Ibtidaiyah and to determine the feasibility of the developed wahdatul ulum-based thematic textbooks. This development uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research begins with needs analysis, designing teaching materials, then developing teaching materials, then validating by experts, revising the product, after that conducting product trials (implementing) thematic textbooks based on wahdatul ulum on predetermined respondents. The total average value of the validation results from material, media, and language experts shows that thematic textbooks based on Wahdatul Ulum are very appropriate to use with an average percentage gain of 85%. At the try-out phase, two stages were carried out, namely small group tryouts of 6 students and large group tryouts of 25 students, the student response was 92.59% and gave a very good response to the wahdatul ulum-based thematic textbooks used. According to the results of the research, it was concluded that the thematic textbooks based on wahdatul ulum had been tested for validity, practicality, effectiveness and were very suitable for students to use for learning","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"48 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86929828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PENGARUH KOMIK ONLINE BERBASIS MEDIA SOSIAL UNTUK SOSIALISASI ANTI NARKOBA TERHADAP KARAKTER SISWA SEKOLAH DASAR","authors":"R. Irman, Adisti Yuliastrin, Rian Vebrianto","doi":"10.31602/muallimuna.v8i2.10118","DOIUrl":"https://doi.org/10.31602/muallimuna.v8i2.10118","url":null,"abstract":"Substance misuse is a problem that frequently arises among teenagers, particularly among pupils in primary school. In elementary school, the teaching focuses primarily on increasing students' knowledge and abilities, with very little attention paid to the students' moral and ethical development. Thus, the erosion of students' moral fiber will result in the country's failure to produce productive citizens in the following generation. The goal of this research was to investigate the influence that reading comics online has on the personalities of elementary students. In this work, experimental research, specifically quasi-experimental research, is used. Researchers use a method called random sampling to decide the sample they will use. Students in grade four of elementary schools served as the population for the sample. The control and experimental classes each had 22 students. This study used a Likert-scale questionnaire. This study endeavor analyzed data using descriptive analysis, normality, paired sample t-tests, and SPSS 16-assisted homogeneity tests. The Sig. (2tailed) value of the paired sample t-test is 0.000<0.05, so Online Comic Learning Media does affect student character. The findings of this study imply that it is reasonable to expect teachers to be able to employ learning media that is both interesting and concrete, as well as to be accompanied by technology; one of the choices is making use of comics","PeriodicalId":18944,"journal":{"name":"Muallimuna : Jurnal Madrasah Ibtidaiyah","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-04-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"89342103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}