Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry最新文献

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Design review oriented model simplification for collaborative process plant CAD 面向设计评审的协同过程工厂CAD模型简化
Zhiyong Su, Mingan Xia, Weiqing Li, Tao He, Weiqing Tang
{"title":"Design review oriented model simplification for collaborative process plant CAD","authors":"Zhiyong Su, Mingan Xia, Weiqing Li, Tao He, Weiqing Tang","doi":"10.1145/1477862.1477903","DOIUrl":"https://doi.org/10.1145/1477862.1477903","url":null,"abstract":"Design review plays an important role in verifying design standards and ensuring or shortening the design cycle of the project in collaborative process plant CAD. Visualization of 3D process plant models is an essential feature to support design review in distributed design environment. To improve rendering performance, model simplification algorithms, such as levels of detail (LODs) and hierarchical levels of detail (HLODs), can be applied to process plant models. However, it is difficult to use available general model simplification algorithms to support reviewing complex models in process plant CAD. These algorithms always need unbearable time for preprocessing and are not designed to handle process plant models. They do not take the specific requirements of design review into account and may distort design feature and make them unrecognizable to the reviewer. To efficiently transmit models, various compression technologies can be applied to shrink the data size. However, transmitting the geometric model over the network during visualization is still a bottleneck of rendering performance. In this paper, a new, faster model simplification algorithm is proposed to simplify process plant models. Only the geometric parameters and topology information are transmitted. We compute LODs and HLODs according to the model's geometric parameters and design feature. We demonstrate its performance on complex process plant models composed of tens of millions of triangles. Overall, our approach is able to greatly shorten the preprocessing time and achieve considerable speedups in frame rate with little loss in image quality.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"159 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133119309","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Control theory based real-time rendering 基于控制理论的实时渲染
Gabriyel Wong, Jianliang Wang
{"title":"Control theory based real-time rendering","authors":"Gabriyel Wong, Jianliang Wang","doi":"10.1145/1477862.1477913","DOIUrl":"https://doi.org/10.1145/1477862.1477913","url":null,"abstract":"In this paper, we introduce concepts in control theory to provide fundamental mechanisms for sustainable and predictable performance in real-time computer graphics software. The objective is to provide a comprehensive foundation in distilling and adapting control principles for real-time rendering so that new classes of such powerful software may be conceived and developed.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129164872","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
One-handed interaction with augmented virtual objects on mobile devices 在移动设备上单手交互增强虚拟对象
Byung-Kuk Seo, Junyeong Choi, Jae-Hyek Han, Hanhoon Park, Jong-Il Park
{"title":"One-handed interaction with augmented virtual objects on mobile devices","authors":"Byung-Kuk Seo, Junyeong Choi, Jae-Hyek Han, Hanhoon Park, Jong-Il Park","doi":"10.1145/1477862.1477873","DOIUrl":"https://doi.org/10.1145/1477862.1477873","url":null,"abstract":"We present a one-handed approach for augmented reality and interaction on mobile devices. The proposed application considers common situations with mobile devices such as when a user's hand holds a mobile device while the other hand is free. It also supports natural augmented reality environment such as when a user interacts with augmented reality contents anytime and anywhere without special equipment such as visual markers or tags. In our approach, a virtual object is augmented on the palm of a user's free hand, as if the virtual object is just sitting on the palm, using a palm pose estimation method. The augmented virtual object reacts (e.g. moving or animation) to motions of the hand such as opening or closing the hand based on fingertip tracking. Moreover, it provides tactile interactions with the virtual object by wearing a tactile glove with vibration sensors. This paper describes how to implement the augmented reality application, and preliminary results show its potential as a new approach to mobile augmented reality interaction.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"02 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129470579","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 40
Bottom and concave surface rendering in image-based visual hull 基于图像的视觉船体的底面和凹面渲染
J. Feng, Bencong Song, Bingfeng Zhou
{"title":"Bottom and concave surface rendering in image-based visual hull","authors":"J. Feng, Bencong Song, Bingfeng Zhou","doi":"10.1145/1477862.1477866","DOIUrl":"https://doi.org/10.1145/1477862.1477866","url":null,"abstract":"Bottom and concave shapes on object surface are difficult to reconstruct in image-based visual hull method. In this paper, we propose a simple but efficient method to solve these problems in regular image-based visual hull framework. With the help of a simple image acquiring platform which involves a glass and a mirror, we can capture images of the object from both upper and lower side at the same time. Using these images, silhouette cones necessary for reconstructing the bottom and the concave surfaces could be generated. Therefore the final rendering result of the object could be significantly improved in accuracy and reality, especially in the parts of bottom and concaves.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"57 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114006689","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Oil spill visualization based on the numeric simulation of tidal current 基于潮流数值模拟的溢油可视化
Feng Yu, Yong Yin
{"title":"Oil spill visualization based on the numeric simulation of tidal current","authors":"Feng Yu, Yong Yin","doi":"10.1145/1477862.1477899","DOIUrl":"https://doi.org/10.1145/1477862.1477899","url":null,"abstract":"This paper proposes an approach to implement the 3D visualization of oil spill based on tidal hydrodynamic model. It simulates tidal current of M2 component tide in Jiaozhou Bay. The simulation results conform to the tidal theory and probably conform to the flow measurement report of crude oil pier Phase III at Qingdao Harbor. Based on tidal current and eye-point related adaptive ocean surface mesh model, by analyzing the drift and diffusion mathematical models of oil spill on the sea, the dynamic visualization of drift and diffusion course of oil on the sea were implemented, the visualization result is satisfactory.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116641459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
A smart method for tracking of moving objects on production line 一种跟踪生产线上移动物体的智能方法
J. Mei, Yabin Ding, Ce Zhang, Wenchang Zhang
{"title":"A smart method for tracking of moving objects on production line","authors":"J. Mei, Yabin Ding, Ce Zhang, Wenchang Zhang","doi":"10.1145/1477862.1477916","DOIUrl":"https://doi.org/10.1145/1477862.1477916","url":null,"abstract":"A decision-making analysis method was described for tracking of moving objects in automation product line. Based on coordinates of moving objects in image sequence, combined with the displacement information provided by servo controlled conveyer, this method solved the problem of targets' repeated identification and missing. The dependable targets' localization information was required and provided to the packing robot.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130010713","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
3D animation creation using space canvases for free-hand drawing 3D动画创作使用空间画布的手绘
Guangzheng Fei, Won-sook Lee, C. Joslin, Z. Xin
{"title":"3D animation creation using space canvases for free-hand drawing","authors":"Guangzheng Fei, Won-sook Lee, C. Joslin, Z. Xin","doi":"10.1145/1477862.1477878","DOIUrl":"https://doi.org/10.1145/1477862.1477878","url":null,"abstract":"In this paper we present a novel 3D animation system using a set of easily manipulable space canvases that support free-hand drawing. Our aim is to support the traditional free-hand drawing while improving the functionality by imitating the 3D animation in terms of free-viewing and free animation. The system design emphasis is on the feeling of \"what you see is what you get\". In our system a user is allowed to create planar and curved canvases and place them in 3D space with six degrees of freedom. Free-hand strokes are drawn on each canvas by using any of a user's favorite input device; a mouse, a digital pen, etc. Various canvases organized in space form a scene and the animation key frames of those canvases and strokes can be recorded hierarchically to represent different levels of movement in the scene. The camera's movement is recorded when a user tunes the viewing parameters and chooses to add a key frame in the time line for the camera. The system is both intuitive by utilizing the advantage of 2D freehand drawing and has the capability of 3D manipulation of strokes, canvases and a camera without requiring the user to have knowledge of 3D graphics and animation. We demonstrate the usability and efficiency of our system by describing the creation process of several short animation movies.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121259739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
A conceptual system for parallel solid voxelization using multi-processor pipelining 基于多处理器流水线的并行实体体素化概念系统
Duoduo Liao, S. Berkovich
{"title":"A conceptual system for parallel solid voxelization using multi-processor pipelining","authors":"Duoduo Liao, S. Berkovich","doi":"10.1145/1477862.1477919","DOIUrl":"https://doi.org/10.1145/1477862.1477919","url":null,"abstract":"This paper proposes a new system for parallel solid voxelization using the multi-processor pipeline by slicing the program by forced interrupts. The proposed conceptual system provides a simple and effective solution to the on-the-fly parallel solid voxelization by relocating the portions of incoming data from processor to processor. It does not need conventional complicated parallel computing methods, such as load balancing, scheduling etc. This is exactly the advantage of this proposed system. Furthermore, the system only requires practically the same software as ordinary sequential solid voxelization algorithm.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125030860","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Design of augmented reality for collaboration 增强现实协作设计
Susanna Nilsson, B. Johansson, Arne Jönsson
{"title":"Design of augmented reality for collaboration","authors":"Susanna Nilsson, B. Johansson, Arne Jönsson","doi":"10.1145/1477862.1477920","DOIUrl":"https://doi.org/10.1145/1477862.1477920","url":null,"abstract":"Augmented Reality has potential to support collaboration in complex situations, such as command and control. Unfortunately there are few studies on how such systems should be designed to facilitate cooperation between actors from different organisations and at the same time support individual actors needs. This poster presents an iterative design process of an Augmented Reality system for a collaborative task.","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121869728","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 第七届ACM SIGGRAPH虚拟现实连续体及其在工业中的应用国际会议论文集
{"title":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","authors":"","doi":"10.1145/1477862","DOIUrl":"https://doi.org/10.1145/1477862","url":null,"abstract":"","PeriodicalId":182702,"journal":{"name":"Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116420824","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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