2019 International Conference on Virtual Rehabilitation (ICVR)最新文献

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A Virtual Reality Four-Square Step Test for Quantifying Dynamic Balance Performance in People with Persistent Postural Perceptual Dizziness 一种量化持续性体位性知觉眩晕患者动态平衡表现的虚拟现实四步测试
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.9082568
Moshe M H Aharoni, Anat V. Lubetzky, Zhu Wang, M. Goldman, T. Krasovsky
{"title":"A Virtual Reality Four-Square Step Test for Quantifying Dynamic Balance Performance in People with Persistent Postural Perceptual Dizziness","authors":"Moshe M H Aharoni, Anat V. Lubetzky, Zhu Wang, M. Goldman, T. Krasovsky","doi":"10.1109/ICVR46560.2019.9082568","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.9082568","url":null,"abstract":"Persistent-postural perceptual dizziness (PPPD) is a recently-defined diagnosis of chronic vestibular symptoms, which is exacerbated by exposure to moving objects and self-motion but is typically undetectable by clinical tests. The current work evaluates the feasibility of a novel paradigm for evaluation of dynamic balance within complex visual environments in people with PPPD – the Virtual Reality Four Step Square Test (FSST-VR). The FSSTVR measures spatiotemporal head kinematics while subjects perform the FSST pattern of 8 steps in a predefined sequence in a virtual environment of varying levels of visual complexity. Eight healthy individuals and 3 people diagnosed with PPPD were asked to perform the FSST-VR while spatiotemporal head kinematics and heartrate were measured. Additionally, participants reported their anxiety levels and cybersickness. Results indicated that performance of the FSST-VR is feasible and did not aggravate symptoms for people with PPPD. Descriptive statistics further may suggest that people with PPPD move less smoothly and perform smaller steps in anteroposterior direction, corresponding with the visual stimuli flow in the virtual environment. Data collection is ongoing and may provide further evidence as to dynamic balance in people with PPPD within complex virtual environments that mimic visual load in daily living.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125066425","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
A systematic computerized training program for using Sensory Substitution Devices in real-life 在现实生活中使用感官替代装置的系统计算机训练程序
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.8994518
Ophir Netzer, Galit Buchs, Benedetta Heimler, A. Amedi
{"title":"A systematic computerized training program for using Sensory Substitution Devices in real-life","authors":"Ophir Netzer, Galit Buchs, Benedetta Heimler, A. Amedi","doi":"10.1109/ICVR46560.2019.8994518","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994518","url":null,"abstract":"In the past decades, Sensory Substitution Devices (SSDs) have been widely used as a research tool to unravel the properties of the sensory brain. Although their rehabilitation potential is repeatedly demonstrated, SSDs were never widely adopted by blind individuals in everyday life, except for a few super-users’ cases. One reason explaining this gap is the lack of structured SSD training programs for everyday use. We thus developed an ambitious computerized SSD training program using the EyeMusic visual-to-auditory SSD and gathered 10 blind participants to test its efficiency. Participants were trained to identify pictures of real objects from different categories (e.g., furniture). For each category, we tested the performance of participants before training and again after 10 hours of dedicated training. The test included both trained and untrained stimuli. The 10 hours training program involved a combination of static stimuli and dynamic computer games and was individually adapted to participants’ learning pace. Initial results show that after training, participants achieved significantly higher accuracy rates in object recognition compared to baseline for trained and most importantly, for untrained objects from the same category. This further supports the suitability of SSDs in everyday life, and thus propels their adoption for this purpose.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116749299","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Standardizing Visual Rehabilitation using Simple Virtual Tests 使用简单的虚拟测试标准化视觉康复
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.8994431
S. Maidenbaum, A. Amedi
{"title":"Standardizing Visual Rehabilitation using Simple Virtual Tests","authors":"S. Maidenbaum, A. Amedi","doi":"10.1109/ICVR46560.2019.8994431","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994431","url":null,"abstract":"Many different visual rehabilitation approaches are being utilized to offer visual information to the blind. User proficiency and functional ability are currently evaluated either via ad-hoc tests or via standardized visual tests which are not sensitive enough in the range of extreme low vision. Unfortunately, this is the functional level that these approaches typically offer. This is especially important as the main criteria by which most users will judge the efficacy of these rehabilitation approaches is by the functional benefits it grants them. Furthermore, currently, there are no accepted benchmarks or clear comparative testing of each rehabilitation approach, leading to the development of many new aids but the practical adoption of few. Combined these indicate a need to add standardized functional tests to this evaluation toolbox. Indeed, several functional tests have recently been suggested but their adoption has been very limited. Here, we review current tests and then conduct a formative study consulting experts in the field to map issues with current standardization attempts. This formative study offered a list of practical design suggestions for functional standardization tests. We then suggest using simple virtual environments as one such family of tests. Virtual scenarios meet many of the experts’ suggestions - they are easy to share, flexible, affordable, safe, identical wherever run, can be run by a single operator and offer control over external parameters enabling a focus on the offered visual information. Finally, we demonstrate this approach via a freely available virtual version of a relatively standard functional test - finding a door - in a 10-minute paradigm which includes 30 trials. We find that congenitally-blind and sighted-blindfolded subjects cannot perform this task without the device, but that they perform it successfully with it, demonstrating the tests’ potential viability.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114103167","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Adaptive VR-based rehabilitation to prevent deterioration in adults with cerebral palsy 成人脑瘫患者基于vr的适应性康复预防病情恶化
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.8994754
B. Ballester, Martina Maier, Daniel Alfayate Domingo, Angel Aguilar, A. Mura, Laura Tobella Pareja, Ma Francisca Gimeno Esteve, P. Verschure
{"title":"Adaptive VR-based rehabilitation to prevent deterioration in adults with cerebral palsy","authors":"B. Ballester, Martina Maier, Daniel Alfayate Domingo, Angel Aguilar, A. Mura, Laura Tobella Pareja, Ma Francisca Gimeno Esteve, P. Verschure","doi":"10.1109/ICVR46560.2019.8994754","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994754","url":null,"abstract":"Cerebral palsy (CP) is a disabling life-long condition progressively impeding a patient’s independence. Although incident rates are high, a clear understanding of the disease is missing. CP is characterized by several motor disorders and sensory or perceptive comorbidities. This multifaceted nature complicates proper diagnosis and hampers the search for possible treatments. During adolescence and adulthood, individuals with CP experience a drastic deterioration in gross motor control, independence, and quality of life. There is poor evidence that physical therapy promotes the retention of function through aging, and no clinical studies exist that explore the potential of VR-based training to prevent deterioration. In this pilot randomized controlled trial, we expose 14 adults with CP to the Rehabilitation Gaming System (RGS) and examine its usability, effectiveness, and acceptability. Our results show that the RGS difficulty adaptation algorithm automatically matches the patients’ impairment level as captured by clinical scales (Barthel and Box & Blocks). The clinical effectiveness and acceptability of the RGS and conventional therapy were comparable. We conclude that VR-based physical therapy as an adjunct to usual treatment may be a promising approach for the prevention of deterioration in adolescents and adults with CP.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114216508","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Validation of a novel personalized therapeutic virtual gaming system 一种新型个性化治疗虚拟游戏系统的验证
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.8994440
S. Tresser, T. Kuflik, Irina Levin, Patrice L. (Tamar) Weiss
{"title":"Validation of a novel personalized therapeutic virtual gaming system","authors":"S. Tresser, T. Kuflik, Irina Levin, Patrice L. (Tamar) Weiss","doi":"10.1109/ICVR46560.2019.8994440","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994440","url":null,"abstract":"The overall purpose of this study is to explore the potential of a personalized virtual gaming system to support and enhance treatment of children with cerebral palsy (CP). The iVG4Rehab system (Intelligent therapeutic Virtual Gaming System for Rehabilitation) is capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of its users. This paper presents the results of a validation study of typically developing children as a first step towards investigating its potential to enhance therapy for children with CP. The results demonstrated that the game was enjoyable, was not perceived to require excessive effort and was sensitive to changes in participant performance, particularly under conditions that were easy (accuracy mode with no weights) and that were more difficult (dwell mode with weights).","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131125265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Multidisciplinary Teamwork in the Design of DailyCog for Evaluating Mild Cognitive Impairment (MCI) in Parkinson’s Disease 多学科团队合作设计评估帕金森病轻度认知障碍(MCI)的DailyCog
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.8994479
Ariella Richardson, S. Rosenblum, S. Hassin-Baer
{"title":"Multidisciplinary Teamwork in the Design of DailyCog for Evaluating Mild Cognitive Impairment (MCI) in Parkinson’s Disease","authors":"Ariella Richardson, S. Rosenblum, S. Hassin-Baer","doi":"10.1109/ICVR46560.2019.8994479","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994479","url":null,"abstract":"This study describes the development of DailyCog: an accessible, practical smartphone application for the detection of mild cognitive impairment in Parkinson’s disease. Cognitive impairment in Parkinson’s has been capturing researchers interest lately, as it may occur at early stages of the disease, and has a substantial impact on quality of life. In order to find the best markers of the initial stage of the cognitive decline we developed DailyCog - a smartphone application for the detection of mild cognitive impairment. This work focuses on the design considerations while working in a multidisciplinary team, building a common understanding, and bringing together knowledge from Occupational Therapy, Neurology and Computer Science to build an application for evaluating Mild Cognitive Impairment (MCI) in Parkinson’s Disease.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133239463","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Cognitive remediation using virtual reality and an electrophysiological marker of attention for promotion of cognition and everyday functioning among people with psychotic disorder: A case study 使用虚拟现实和电生理注意力标记促进精神病患者认知和日常功能的认知修复:一个案例研究
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.8994355
H. Taubneblatt, R. Komemi, E. Welly, L. Lipskaya-Velikovsky
{"title":"Cognitive remediation using virtual reality and an electrophysiological marker of attention for promotion of cognition and everyday functioning among people with psychotic disorder: A case study","authors":"H. Taubneblatt, R. Komemi, E. Welly, L. Lipskaya-Velikovsky","doi":"10.1109/ICVR46560.2019.8994355","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994355","url":null,"abstract":"One of the ways in which psychotic disorders affect every day functioning and well-being is through their impact on cognition. Various cognitive interventions have been developed to improve cognition, but none that were primarily designed for hospital settings. This case study demonstrates feasibility of Virtual Reality [VR] based cognitive remediation with ongoing monitoring for attention of a hospitalized person with psychosis. The intervention and its contribution to cognitive, functional and illness-related outcomes is described.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129676669","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Evaluation of Touch Technology for the Aging Population 老年人触摸技术的评价
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.8994539
M. E. Gabyzon, L. Chiari, S. Laufer, M. Corzani, A. Danial-Saad
{"title":"Evaluation of Touch Technology for the Aging Population","authors":"M. E. Gabyzon, L. Chiari, S. Laufer, M. Corzani, A. Danial-Saad","doi":"10.1109/ICVR46560.2019.8994539","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994539","url":null,"abstract":"Optimal and effective hand function is essential for performing activities of daily living e.g., eating and dressing. Multiple advances in technology typical of our modern era overwhelmingly affect today’s environment. Operating these technologies, which are necessary for performing a wide variety of basic and instrumental activities of daily living, often require perfecting new manual skills. A touchscreen is an excellent example of a modern technological application which has become prevalent in all aspects of modern life and its use requires fine motor skills to perform a range of activities such as tapping, swiping, and virtual pinching. However, traditional hand assessment tools are not able to capture the skills necessary to operate a touchscreen. The ability to assess these skills is essential for the development of appropriate treatment protocols as well as for determining technological adaptations necessary for making touchscreens accessible to all.The Touchscreen Assessment Tool (TATOO) is a software application developed to comprehensively and objectively assess the hand performance abilities necessary for operating a touchscreen. The current pilot study examined the usability of the TATOO application by individuals in two age groups: elderly individuals (over 75 years) and middle-aged adults (over 45 years). The validity of the TATOO was examined by comparing the performance of the two age groups. Additionally, the correlations between the results of the TATOO and with traditional hand assessment tools (e.g., prehension strength and dexterity) were determined for the elderly group.Usability as assessed with the System Usability Scale was very good in both age groups. Discriminative validity was demonstrated with elderly individuals demonstrating less accurate and significantly longer performance time. No correlation was found between the TATOO variables and prehension strength (grip and pinch strength) or dexterity skills.The TATOO has the potential to become an important novel supplement to the toolbox available to clinical professionals treating the elderly in the modern world. Future studies with larger samples of elderly individuals are warranted in order to establish a normative data base.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130173670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Virtual reality training to improve upper limb motor function in multiple sclerosis: A feasibility study 虚拟现实训练改善多发性硬化症患者上肢运动功能的可行性研究
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/icvr46560.2019.8994502
A. Kalron, Michael H. Levy, L. Frid, A. Ahiron
{"title":"Virtual reality training to improve upper limb motor function in multiple sclerosis: A feasibility study","authors":"A. Kalron, Michael H. Levy, L. Frid, A. Ahiron","doi":"10.1109/icvr46560.2019.8994502","DOIUrl":"https://doi.org/10.1109/icvr46560.2019.8994502","url":null,"abstract":"Study objective was to evaluate the safety and feasibility of Virtual reality (VR) motor and cognitive training with the innovative Oculus-rift device in Patients with Multiple Sclerosis (PwMS). 30 PwMS practiced two VR games that require arm and shoulder movements. Following the VR training session participants completed questionnaires and the physiotherapist in charge of the training session completed a report assessing exercise performance, fatigability and safety of the training. Patients and examiner reported overall significant satisfaction regarding the VR training session and experience. Minimal adverse effects were recorded. Examiner reported that the VR training provided a suitable solution for PwMS. VR was found feasible and safe to use for PwMS.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132325576","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Virtual City system for cognitive training in elderly 基于虚拟城市系统的老年人认知训练
2019 International Conference on Virtual Rehabilitation (ICVR) Pub Date : 2019-07-01 DOI: 10.1109/ICVR46560.2019.8994428
I. Fajnerová, A. Plechatá, V. Sahula, J. Hrdlicka, Jiří Wild
{"title":"Virtual City system for cognitive training in elderly","authors":"I. Fajnerová, A. Plechatá, V. Sahula, J. Hrdlicka, Jiří Wild","doi":"10.1109/ICVR46560.2019.8994428","DOIUrl":"https://doi.org/10.1109/ICVR46560.2019.8994428","url":null,"abstract":"The aim of the project is to create a complex training software in virtual city environment with high ecological validity that would enable a comprehensive training of cognitive abilities. The training program could be later applied in healthy aging programs as a prevention of cognitive decline. Individual tasks placed in specific locations (both indoor and outdoor) of the city are focused on various cognitive domains, while the whole city structure is used for training of spatial navigation. We shortly describe the principles of the Virtual City system and characteristics of individual training games. We also suggest possible concepts of application of this system in elderly.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126768532","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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