一种新型个性化治疗虚拟游戏系统的验证

S. Tresser, T. Kuflik, Irina Levin, Patrice L. (Tamar) Weiss
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引用次数: 3

摘要

本研究的总体目的是探索个性化虚拟游戏系统的潜力,以支持和加强脑瘫(CP)儿童的治疗。iVG4Rehab系统(智能康复治疗虚拟游戏系统)能够根据用户的能力和治疗需求动态调整游戏参数。本文介绍了典型发育儿童的验证研究结果,作为研究其增强CP儿童治疗潜力的第一步。结果表明,游戏令人愉快,不需要过多的努力,并且对参与者表现的变化很敏感,特别是在简单的条件下(没有权重的准确性模式)和更困难的条件下(有权重的停留模式)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Validation of a novel personalized therapeutic virtual gaming system
The overall purpose of this study is to explore the potential of a personalized virtual gaming system to support and enhance treatment of children with cerebral palsy (CP). The iVG4Rehab system (Intelligent therapeutic Virtual Gaming System for Rehabilitation) is capable of dynamically adjusting game parameters in accordance with the abilities and therapeutic needs of its users. This paper presents the results of a validation study of typically developing children as a first step towards investigating its potential to enhance therapy for children with CP. The results demonstrated that the game was enjoyable, was not perceived to require excessive effort and was sensitive to changes in participant performance, particularly under conditions that were easy (accuracy mode with no weights) and that were more difficult (dwell mode with weights).
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