L. Shires, S. Battersby, James Lewis, D. Brown, N. Sherkat, P. Standen
{"title":"Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation","authors":"L. Shires, S. Battersby, James Lewis, D. Brown, N. Sherkat, P. Standen","doi":"10.1109/SeGAH.2013.6665316","DOIUrl":"https://doi.org/10.1109/SeGAH.2013.6665316","url":null,"abstract":"Current motion tracking systems used in games for upper limb stroke rehabilitation either use sensor based tracking systems that can be problematic for a user with an impaired upper extremity to wear or hold, or vision based tracking using cameras that are less robust and struggle to retrieve accurate three dimensional position information. The Microsoft Kinect is a low cost depth sensor that promises to provide a convenient markerless interface for the user, while maintaining the robustness and 3D tracking capabilities of sensor based devices. Evaluation of Kinect's operating characteristics and safety issues is presented. Implementation of a robust hand tracking software system to enhance the tracking capabilities provided with the `out of the box' SDK is also detailed. This system is used as an input method for several stroke rehabilitation games, designed in collaboration with Health Psychologists, Stroke Users Groups, Community Support Team for a previous project based on Nintendo Wii hardware. This study demonstrates that the Kinect-based system presents the same tracking capabilities as our previous virtual glove project using Nintendo Wii hardware, whilst overcoming limitations imposed by the requirement of wearing a physical tracking device.","PeriodicalId":170908,"journal":{"name":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126466823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jessica P. M. Vital, M. Couceiro, Nuno M. M. Rodrigues, C. M. Figueiredo, N. Ferreira
{"title":"Fostering the NAO platform as an elderly care robot","authors":"Jessica P. M. Vital, M. Couceiro, Nuno M. M. Rodrigues, C. M. Figueiredo, N. Ferreira","doi":"10.1109/SEGAH.2013.6665313","DOIUrl":"https://doi.org/10.1109/SEGAH.2013.6665313","url":null,"abstract":"Depression and loneliness among the elderly are one of the biggest problems affecting the world population. This leads to elderly isolation which is a major risk factor for suicide. Moreover, if isolation is coupled with physical illness and incapacitation, such a risk increases exponentially. To fight back this problem, roboticists have been proposing solutions to autonomously monitor, support and even promote physical activities among the elderly. Nevertheless, those appear as very high-cost and complex solutions that require an advanced technical expertise. Recent off-the-shelf solutions, such as the well-known NAO robot, emerged as possible alternatives. An extension to the NAO robot, denoted as RIA, is being developed at the Engineering Institute of Coimbra (ISEC). The RIA is not only built for a social interaction with the elderly but also as an autonomous tool to promote professional care through the analysis of health and environmental parameters. Therefore, the RIA robot is an adapted NAO low-cost platform equipped with several sensors that can measure different parameters like body temperature, blood pressure and heart rate. By validating this valuable platform, the foundations were laid for a whole new paradigm in elderly care.","PeriodicalId":170908,"journal":{"name":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","volume":"2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123997517","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ana C. R. Martins, F. Freitas, Pedro R Gon9alves, R. Prada, J. Desterro, L. Costa, Ines Crisostomo
{"title":"Developing a prototype of an Oncobiology serious game for medical education","authors":"Ana C. R. Martins, F. Freitas, Pedro R Gon9alves, R. Prada, J. Desterro, L. Costa, Ines Crisostomo","doi":"10.1109/SeGAH.2013.6665301","DOIUrl":"https://doi.org/10.1109/SeGAH.2013.6665301","url":null,"abstract":"We are creating a serious game in Oncobiology that will allow the player to support clinical decisions with biological data, with the aim of promoting hypothesis-driven clinical research. Serious games are becoming an important subject of research as they are a tool with increasing potential to the acquisition of knowledge and training of skills. Physicians in general and oncologists in particular are in constant need for continuous learning. In cancer management, biology plays a crucial role, as new advancements from basic science are constantly being translated into clinical practice. This paper documents the development of the prototype of the Oncobiology Game.","PeriodicalId":170908,"journal":{"name":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116786786","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
René Baranyi, R. Willinger, Nadja Lederer, T. Grechenig, W. Schramm
{"title":"Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board","authors":"René Baranyi, R. Willinger, Nadja Lederer, T. Grechenig, W. Schramm","doi":"10.1109/SeGAH.2013.6665319","DOIUrl":"https://doi.org/10.1109/SeGAH.2013.6665319","url":null,"abstract":"This publication describes the analysis and development of a serious game for the rehabilitation of stroke patients, which was conducted with the assistance of an experienced physiotherapist using a user-centered design. After a stroke, patients often complain about balance related problems or partial paralysis. Normal rehabilitation training depends on balance and strength exercises. In such cases balance plates are often used as training devices, but patients often report lack of motivation especially when training at home. The research objective of this publication was to develop a serious game using the Nintendo Wii Fit Balance Board. From a physiotherapeutic view it should help patients suffering from a stroke throughout their rehabilitation, especially to increase the motivation to do their exercises. Since every patient is different, the developed serious game can be customized by a physiotherapist for the individual patient's needs. A lot of customization options provide optimal support for the entire rehabilitation process.","PeriodicalId":170908,"journal":{"name":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","volume":"50 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125990083","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Carlos Brás-Geraldes, A. Papoila, Patrícia Xufre Casqueiro, F. Diamantino
{"title":"Generalized Additive Neural Networks for mortality prediction using automated and Genetic Algorithms","authors":"Carlos Brás-Geraldes, A. Papoila, Patrícia Xufre Casqueiro, F. Diamantino","doi":"10.1109/SEGAH.2013.6665306","DOIUrl":"https://doi.org/10.1109/SEGAH.2013.6665306","url":null,"abstract":"The prediction of mortality has shown to be a challenge for hospital management. To help in this task, metrics were developed to predict the evolution of the disease severity. One of the most commonly used metric in Intensive Care Units (ICUs) is the SAPS II, based on Generalized Linear Models (GLMs). However, the use of the more flexible Generalized Additive Models (GAMs) provide better results when the association between the outcome and the continuous covariates is nonlinear. Neural networks have also been used for prediction namely those based in the Multi Layer Perceptron (MLP) architecture, as, in theory, they are universal approximators to any continuous function. Some studies have shown that their performances are equivalent to GLMs and, naturally, inspired by GAMs, Generalized Additive Neural Networks (GANNs) were proposed. Because the construction of a GANN is based in a subjective decision making process through the analysis of the residuals plots, studies to automate this process emerged originating new methodologies (AutoGANN). However, these are not free from problems when the number of variables is large. Some improvements were then introduced for model selection, such as, a multistep algorithm that allows more than one modification at the same time in GANNs's architecture. Methods described above have correspondence to evolutionary programming as the search of a better result is performed by small modifications, closely resembling the mutation operator. AutoGANN method and Genetic Algorithm were used in order to find optimal models for predicting mortality at an ICU. These models, as well as a MLP model, were compared regarding their predictive and discriminative abilities.","PeriodicalId":170908,"journal":{"name":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","volume":"134 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124151718","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Public healthcare system in Macao","authors":"Silvia O. S. Ferrao, Elisa Lei Gaspar","doi":"10.1109/SeGAH.2013.6665312","DOIUrl":"https://doi.org/10.1109/SeGAH.2013.6665312","url":null,"abstract":"The creation of an effective scheme to communicate and prevent crisis situation is the motto for this paper in which we give special emphasis to health. The SRAS epidemic caused economic depression on the Asia Pacific region and in Macao, which also affected the residents and the number of visitors to Macau [1]. Given the existing know-how concerning the meteorological crisis situations and the existing traffic mobile application (APPs) model our proposal is that the public administration, namely the Government rethinks analogue communication channels for other crisis situations that may affect the population in the territory. We start with a brief description of Macao's territory and its health system. We identify the financing forms of the system regarding the residents and non-residents. We introduce the communication and education means for the citizens concerning the health politics and the diseases prevention and we identify its main problems. Finally, we present some of the issues to have in mind in the proposed model to prevent and alert in any risk situation as well as the conclusions of our research. Although it is a preliminary work that will be extended for a Master's degree, we introduce some original ideas enhancing the use of already existing resources and structures already, which leads us to believe in the viability of the project and its real accomplishment. It is an ambitious project that implicates some organizational changes, development and implementation of information and communication technologies but that would represent important and justifiable progress regarding the public safety and health.","PeriodicalId":170908,"journal":{"name":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","volume":"155 1-2","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132331147","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}