Enhancing the tracking capabilities of the Microsoft Kinect for stroke rehabilitation

L. Shires, S. Battersby, James Lewis, D. Brown, N. Sherkat, P. Standen
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引用次数: 19

Abstract

Current motion tracking systems used in games for upper limb stroke rehabilitation either use sensor based tracking systems that can be problematic for a user with an impaired upper extremity to wear or hold, or vision based tracking using cameras that are less robust and struggle to retrieve accurate three dimensional position information. The Microsoft Kinect is a low cost depth sensor that promises to provide a convenient markerless interface for the user, while maintaining the robustness and 3D tracking capabilities of sensor based devices. Evaluation of Kinect's operating characteristics and safety issues is presented. Implementation of a robust hand tracking software system to enhance the tracking capabilities provided with the `out of the box' SDK is also detailed. This system is used as an input method for several stroke rehabilitation games, designed in collaboration with Health Psychologists, Stroke Users Groups, Community Support Team for a previous project based on Nintendo Wii hardware. This study demonstrates that the Kinect-based system presents the same tracking capabilities as our previous virtual glove project using Nintendo Wii hardware, whilst overcoming limitations imposed by the requirement of wearing a physical tracking device.
增强微软Kinect对中风康复的追踪能力
目前上肢中风康复游戏中使用的运动跟踪系统,要么使用基于传感器的跟踪系统,对于上肢受损的用户来说,佩戴或握住可能会有问题;要么使用基于视觉的跟踪系统,使用不太健壮的摄像头,难以检索准确的三维位置信息。微软Kinect是一款低成本的深度传感器,它承诺为用户提供一个方便的无标记界面,同时保持传感器设备的鲁棒性和3D跟踪能力。对Kinect的操作特性和安全问题进行了评估。还详细介绍了一个强大的手部跟踪软件系统的实现,以增强“开箱即用”SDK提供的跟踪能力。该系统被用作几个中风康复游戏的输入法,这些游戏是与健康心理学家、中风用户组、社区支持团队合作设计的,之前的一个基于任天堂Wii硬件的项目。这项研究表明,基于kinect的系统提供了与我们之前使用任天堂Wii硬件的虚拟手套项目相同的跟踪功能,同时克服了佩戴物理跟踪设备的要求所带来的限制。
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