Chances for serious games in rehabilitation of stroke patients on the example of utilizing the Wii Fit Balance Board

René Baranyi, R. Willinger, Nadja Lederer, T. Grechenig, W. Schramm
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引用次数: 25

Abstract

This publication describes the analysis and development of a serious game for the rehabilitation of stroke patients, which was conducted with the assistance of an experienced physiotherapist using a user-centered design. After a stroke, patients often complain about balance related problems or partial paralysis. Normal rehabilitation training depends on balance and strength exercises. In such cases balance plates are often used as training devices, but patients often report lack of motivation especially when training at home. The research objective of this publication was to develop a serious game using the Nintendo Wii Fit Balance Board. From a physiotherapeutic view it should help patients suffering from a stroke throughout their rehabilitation, especially to increase the motivation to do their exercises. Since every patient is different, the developed serious game can be customized by a physiotherapist for the individual patient's needs. A lot of customization options provide optimal support for the entire rehabilitation process.
以使用Wii Fit平衡板为例,对中风患者进行康复治疗的机会
本出版物描述了一个中风患者康复的严肃游戏的分析和开发,这是在一位经验丰富的物理治疗师的协助下进行的,使用以用户为中心的设计。中风后,患者经常抱怨与平衡有关的问题或部分瘫痪。正常的康复训练依赖于平衡和力量训练。在这种情况下,平衡板通常被用作训练设备,但患者经常报告缺乏动力,特别是在家中训练时。本出版物的研究目标是使用任天堂Wii Fit平衡板开发一款严肃的游戏。从物理治疗的角度来看,它应该帮助中风患者在整个康复过程中,特别是增加他们做运动的动力。由于每个病人都是不同的,开发的严重游戏可以由物理治疗师为个别病人的需要定制。许多定制选项为整个修复过程提供了最佳支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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