J. Bowers, Sten-Olof Hellström, Kai-Mikael Jää-Aro
{"title":"The Lightwork performance: algorithmically mediated interaction for virtual environments","authors":"J. Bowers, Sten-Olof Hellström, Kai-Mikael Jää-Aro","doi":"10.1145/286498.286771","DOIUrl":"https://doi.org/10.1145/286498.286771","url":null,"abstract":"This is a brief description of the performance piece Lightwork, an interactive work combining algorithmically generated virtual worlds and electroaccoustice music. The algorithms for world construction, viewpoint control and sound diffusion are described, together with the broader implications of our work, in particular for concepts and techniques for Human Computer Interaction. This paper will be published as a 'short paper' in the Proceedings of CHI98, Los Angeles, USA, New York: ACM Press. An expanded version of this, together with an accompanying video, will comprise deliverable D2.2. Document ID eRENA-KTH-2","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128422131","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Toward effective algorithm visualization artifacts: designing for participation and negotiation in an undergraduate algorithms course","authors":"C. Hundhausen","doi":"10.1145/286498.286526","DOIUrl":"https://doi.org/10.1145/286498.286526","url":null,"abstract":"Despite their intuitive appeal, computer-based algorithm visuahzation (AV) artifacts have failed to enter mainstream computer science education. I argue that past research into the design, evaluation, and pedagogical use of AV artifacts has been guided by an underlying theory of effectiveness that is fundamentally deficient. Inspired by an alternative pedagogy in which students construct their own AVs, and by recent research into the situated nature of communication and learning, my dissertation develops an alternative theory that stresses the value of AV artitacts both in facilitating students’ participation in the Community of Algorithmaticians, and in providing students and instructors with resources for negotiating a shared understanding of algorithms.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"26 4","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132154453","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The sound of your stuff: designing a complex auditory display for an interactive museum exhibit","authors":"Maribeth Back, Jonathan Cohen","doi":"10.1145/286498.286725","DOIUrl":"https://doi.org/10.1145/286498.286725","url":null,"abstract":"We describe the design and implementation of a complex sonic environment for Portable Effects, a museum exhibit consisting of several interactive stations. The installation employs different types of auditory display in combination, as navigational aids or as auditory representations of actions and processes. Three aspects of the work are discussed: determining appropriate types of sounds and their mappings to particular actions and processes; adjusting sonic content, placement, and balance for maximum effect; and most importantly, integrating the individual stations into a cohesive aural experience.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133033753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"WebTOC: a tool to visualize and quantify Web sites using a hierarchical table of contents browser","authors":"David A. Nation","doi":"10.1145/286498.286664","DOIUrl":"https://doi.org/10.1145/286498.286664","url":null,"abstract":"WebTOC is a method for visualizing the contents of a website with a hierarchical table of contents using a java program and applet. WebTOC automatically generates an expand/contract table of contents that provides graphical information indicating the number of elements on branches of the hierarchy as well as elements’ individual and cumulative sizes. Colors can be used to represent other attributes such as file type and provide a rich overview of the site for users and managers of the site. Early results from user studies suggest that WebTOC is easily learned and can assist users in navigating websites.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":" 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132188903","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Diaries as family communication tools","authors":"Constance Fleuriot, J. Meech, P. Thomas","doi":"10.1145/286498.286828","DOIUrl":"https://doi.org/10.1145/286498.286828","url":null,"abstract":"The modem lifestyle is characterised by its complexity and speed. There is an extra layer of complexity for families where both parents are trying to balance conflicting demands of work and family. This paper describes one approach to address this problem a Personal Equilibrium Tool or PET, a tool to help coordinate activity and balance work and family schedules, that would be especially useful for dual-career families.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"137 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133928946","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Focus troupe: using drama to create common context for new product concept end-user evaluations","authors":"T. Salvador, Karen Howells","doi":"10.1145/286498.286734","DOIUrl":"https://doi.org/10.1145/286498.286734","url":null,"abstract":"We offer a new technique for eliciting contextually relevant, personally experiential user feedback for products that do not yet exist. Too often customers and users are required to provide input on radically new product concepts with which, by definition, they have no direct experience. While traditional marketing techniques, e.g., focus groups and surveys, appear adequate for evaluating existing products with which customers have direct experience, these existing techniques offer only limited satisfaction for ev,aIuating new product concepts where there is no customer experience. Based on our experiences, we note that one primary reason for this limited utility is the variable use-contexts prevalent among the individual customers due to a product presentation format that cannot offer a common context, e.g., a foil set. Focus Troupe is a technique whereby dramatic vignettes are presented to an audience of potential customers in which the new product concept is featured merely as a prop or even as a dramatic element, but not as an existing piece of technology. The vignette casts familiar or common situations where the particulars differ based on the new invention, thereby contextually highlighting the new concept against a fruniliar <and common background. In our experience, the actual production of a Focus Troupe event is efficient and speedier than that of a more traditional focus group. The engaging presentation, the common background and no need for actud product concepts offers a unique methodology for eliciting relevant comments from otherwise njive customers about products that do not exist.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123992670","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Special interest group on social navigation","authors":"Alan Wexelblat","doi":"10.1145/286498.286847","DOIUrl":"https://doi.org/10.1145/286498.286847","url":null,"abstract":"Social navigation is the process of using information from other people to find things. These things may be locations, recommendations, or contacts with people. Several research projects in this area have been undertaken in recent years, but these efforts have been dispersed and uncoordinated. The goal of this SIG is to open a dialog among researchers in this area and begin a process of research sharing which has so far been absent.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124173518","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"A specification paradigm for design and implementation of non-WIMP user interfaces","authors":"S. A. Morrison, R. Jacob","doi":"10.1145/286498.286826","DOIUrl":"https://doi.org/10.1145/286498.286826","url":null,"abstract":"The SHADOW System is a user interface management system designed to address the specific needs of non-WIMP interfaces such as virtual environments, gesture recognizers and other interactions that involve highly parallel, continuous interaction. The proposed UIMS consists of a graphical specification language based on augmented transition networks and data flow graphs, a code translation system which supports dynamic constraint binding, modular design and code reuse, and a run time engine designed to optimize the use of processing resources within a time sensitive environment while preserving a layer of platform independence for the application.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129288049","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. D. Kant, S. Wilson, M. M. Bekker, H. Johnson, P. Johnson
{"title":"PatchWork: a software tool for early design","authors":"M. D. Kant, S. Wilson, M. M. Bekker, H. Johnson, P. Johnson","doi":"10.1145/286498.286711","DOIUrl":"https://doi.org/10.1145/286498.286711","url":null,"abstract":"In this paper we describe the design and motivation for a novel prototyping tool to support the exploration of early design ideas. This software tool, Patchwork, allows the designer to rapidly create rough looking, runnable prototypes using simple building blocks which we call patches. Patches are arbitrary-shaped digital images, typically of low-tech design materials or domain objects. Prototypes are constructed through the specification of storyboards.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129309865","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"People presence or room activity supporting peripheral awareness over distance","authors":"E. Pedersen","doi":"10.1145/286498.286763","DOIUrl":"https://doi.org/10.1145/286498.286763","url":null,"abstract":"Peripheral awareness is a powerful human resource that has only recently been addressed in media space design. The challenge is to figure out what would be important to convey remotely and to strike a balance between too much and too little. Symbolic representation of remote activity is a powerful way to go, but as it turns out also easy to do wrong. This paper presents some early findings on problems and promises of using symbolism: it reports from informal studies of people using the AROMA prototype in regular office and home settings, and it conveys some lessons on designing appropriate and effective symbolic representations.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"38 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128725327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}