M. D. Kant, S. Wilson, M. M. Bekker, H. Johnson, P. Johnson
{"title":"PatchWork:用于早期设计的软件工具","authors":"M. D. Kant, S. Wilson, M. M. Bekker, H. Johnson, P. Johnson","doi":"10.1145/286498.286711","DOIUrl":null,"url":null,"abstract":"In this paper we describe the design and motivation for a novel prototyping tool to support the exploration of early design ideas. This software tool, Patchwork, allows the designer to rapidly create rough looking, runnable prototypes using simple building blocks which we call patches. Patches are arbitrary-shaped digital images, typically of low-tech design materials or domain objects. Prototypes are constructed through the specification of storyboards.","PeriodicalId":153619,"journal":{"name":"CHI 98 Conference Summary on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"PatchWork: a software tool for early design\",\"authors\":\"M. D. Kant, S. Wilson, M. M. Bekker, H. Johnson, P. Johnson\",\"doi\":\"10.1145/286498.286711\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we describe the design and motivation for a novel prototyping tool to support the exploration of early design ideas. This software tool, Patchwork, allows the designer to rapidly create rough looking, runnable prototypes using simple building blocks which we call patches. Patches are arbitrary-shaped digital images, typically of low-tech design materials or domain objects. Prototypes are constructed through the specification of storyboards.\",\"PeriodicalId\":153619,\"journal\":{\"name\":\"CHI 98 Conference Summary on Human Factors in Computing Systems\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1998-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CHI 98 Conference Summary on Human Factors in Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/286498.286711\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CHI 98 Conference Summary on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/286498.286711","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this paper we describe the design and motivation for a novel prototyping tool to support the exploration of early design ideas. This software tool, Patchwork, allows the designer to rapidly create rough looking, runnable prototypes using simple building blocks which we call patches. Patches are arbitrary-shaped digital images, typically of low-tech design materials or domain objects. Prototypes are constructed through the specification of storyboards.