Liwenhan Xie, J. O'Donnell, Benjamin Bach, Jean-Daniel Fekete
{"title":"Interactive Time-Series of Measures for Exploring Dynamic Networks","authors":"Liwenhan Xie, J. O'Donnell, Benjamin Bach, Jean-Daniel Fekete","doi":"10.1145/3399715.3399922","DOIUrl":"https://doi.org/10.1145/3399715.3399922","url":null,"abstract":"We present MeasureFlow, an interface to visually and interactively explore dynamic networks through time-series of network measures such as link number, graph density, or node activation. When networks contain many time steps, become large and more dense, or contain high frequencies of change, traditional visualizations that focus on network topology, such as animations or small multiples, fail to provide adequate overviews and thus fail to guide the analyst towards interesting time points and periods. MeasureFlow presents a complementary approach that relies on visualizing time-series of common network measures to provide a detailed yet comprehensive overview of when changes are happening and which network measures they involve. As dynamic networks undergo changes of varying rates and characteristics, network measures provide important hints on the pace and nature of their evolution and can guide an analysts in their exploration; based on a set of interactive and signal-processing methods, MeasureFlow allows an analyst to select and navigate periods of interest in the network. We demonstrate MeasureFlow through case studies with real-world data.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126461061","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. D. Gregorio, G. Nota, Marco Romano, M. Sebillo, G. Vitiello
{"title":"Designing usable interfaces for the Industry 4.0","authors":"M. D. Gregorio, G. Nota, Marco Romano, M. Sebillo, G. Vitiello","doi":"10.1145/3399715.3399861","DOIUrl":"https://doi.org/10.1145/3399715.3399861","url":null,"abstract":"In Industry 4.0, Human Machine Interfaces are largely used in order to increase the performances of production processes at the same time reducing the number of emergencies and accidents. In manufacturing, the most typical system used to monitor the production is the Andon. It is a graphical system exploited in plants to notify operators who deal with management, maintenance and production performance of the presence of a problem. Of course, the usability of such interfaces is essential to allow an operator to identify and react more effectively to potentially critical situations. Improving the usability of such interfaces is a big challenge due to the increasing complexity of the data that must be processed and understood quickly by operators. In this paper, we present a set of guidelines to help professional developers to design usable interfaces for monitoring industrial production in manufacturing. Such guidelines are based on usability principles and formalized by reviewing existing industrial interfaces. Using a realistic case study prepared with manufacturing experts, we propose an Andon interface that we developed to test the efficacy of these guidelines on a last generation touch-wall device.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129616119","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rudy Berton, A. Kolasinska, O. Gaggi, C. Palazzi, Giacomo Quadrio
{"title":"A Chrome extension to help people with dyslexia","authors":"Rudy Berton, A. Kolasinska, O. Gaggi, C. Palazzi, Giacomo Quadrio","doi":"10.1145/3399715.3399843","DOIUrl":"https://doi.org/10.1145/3399715.3399843","url":null,"abstract":"Even if the World Wide Web is one of the main content and service providers, unfortunately, these contents and services are not really available for everyone. People affected by impairments often have difficulties in navigating Web pages for a wide range of reasons. In this paper, we focus on people affected by dyslexia. These users experience difficulties in reading acquisition, despite normal intelligence and adequate access to conventional instruction. For this reason, we have created Help me read!, a Chrome extension that allows to change many features of a Web page. Furthermore, it allows to isolate and enlarge one word at a time. This feature is crucial as it allows people with dyslexia to focus on each single word, thus overcoming one of their main difficulties.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"81 1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128472284","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Modelling Data Visualization Interactions: from Semiotics to Pragmatics and Back to Humans","authors":"P. Buono, A. Locoro","doi":"10.1145/3399715.3399903","DOIUrl":"https://doi.org/10.1145/3399715.3399903","url":null,"abstract":"This paper makes a point of current perspectives on Data Visualization research that were essentially conceived to provide guidelines for finding the best mapping between data and visual representations. Going back to foundational concepts of HCI that rely on manipulation of visual symbols, we propose a new perspective, with the aim to focus on a different configuration, that considers visual signs, professional contexts and user practices. We argue that, so far, user practices have been neglected or left behind in design, evaluation and recommendation scenarios, reducing them to the pure relational focus among kind of data, kind of charts and in lab tasks. This may underestimate the potential of the pragmatic side of this relation, where humans manipulate and interpret signs on the basis of their \"practical knowledge, a factor that should be considered to improve human interactions with Data Visualization tools. The perspective discussed here would bring into light and help frame open problems such as interactions in routine tasks and the interpretation of data through visual interactive tools in daily professional practices. By proposing a light but formal model of investigation of these pragmatic interactions, we would like to contribute to the current debate around data visualization as the new strategic tool for dealing with the growing complexity of big data streams, digitization of life, sensor and hardware-embedded intelligence.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123396546","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yasmeen Abdrabou, Yomna Abdelrahman, A. Ayman, Amr Elmougy, Mohamed Khamis
{"title":"Are Thermal Attacks Ubiquitous?: When Non-Expert Attackers Use Off the shelf Thermal Cameras","authors":"Yasmeen Abdrabou, Yomna Abdelrahman, A. Ayman, Amr Elmougy, Mohamed Khamis","doi":"10.1145/3399715.3399819","DOIUrl":"https://doi.org/10.1145/3399715.3399819","url":null,"abstract":"Recent work showed that using image processing techniques on thermal images taken by high-end equipment reveals passwords entered on touchscreens and keyboards. In this paper, we investigate the susceptibility of common touch inputs to thermal attacks when non-expert attackers visually inspect thermal images. Using an off-the-shelf thermal camera, we collected thermal images of a smartphone's touchscreen and a laptop's touchpad after 25 participants had entered passwords using touch gestures and touch taps. We show that visual inspection of thermal images by 18 participants reveals the majority of passwords. Touch gestures are more vulnerable to thermal attacks (60.65% successful attacks) than touch taps (23.61%), and attacks against touchscreens are more accurate than on touchpads (87.04% vs 56.02%). We discuss how the affordability of thermal attacks and the nature of touch interactions make the threat ubiquitous, and the implications this has on security.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121127890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. De Marsico, Emanuele Panizzi, Francesca Romana Mattei, A. Musolino, Manuel Prandini, Marzia Riso, D. Sforza
{"title":"Virtual bowling: launch as you all were there!","authors":"M. De Marsico, Emanuele Panizzi, Francesca Romana Mattei, A. Musolino, Manuel Prandini, Marzia Riso, D. Sforza","doi":"10.1145/3399715.3399848","DOIUrl":"https://doi.org/10.1145/3399715.3399848","url":null,"abstract":"This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"140 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131716512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Federica Amato, M. D. Gregorio, Clara Monaco, M. Sebillo, G. Tortora, G. Vitiello
{"title":"The Therapeutic Use of Humanoid Robots for Behavioral Disorders","authors":"Federica Amato, M. D. Gregorio, Clara Monaco, M. Sebillo, G. Tortora, G. Vitiello","doi":"10.1145/3399715.3399960","DOIUrl":"https://doi.org/10.1145/3399715.3399960","url":null,"abstract":"In this work, we illustrate an innovative treatment for patients affected by Behavioral Disorders, that relies on the use of Pepper humanoid robot. This new therapeutic methodology was created to support and make the therapist's work more attractive. Pepper is equipped with a tablet and two identical cameras. The tablet is used to let the patient interact with the application, while the cameras are used to capture their real-time emotions to understand the degree of attention and any difficulty that they may have. The interaction with the tablet takes place through some exercises in the form of games. The exercises performed by the subject are analyzed and combined with the data captured by the cameras. The combination of these data is processed to propose appropriate levels of therapeutic activities. This process leads to the digitization of the patient's healing path so that any improvement (or worsening) is monitored and causes Pepper to become a reliable and predictable technological intermediary for the child. The work has been developed in collaboration with a diagnostic and therapeutic center. Interacting with a humanoid robot, children exhibit a higher engagement, which can be explained, according to the psychologists, by the fact that a robot is emotionally less rich than human beings, and the patient feels less scared.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"55 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125149755","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Veronika Bogina, Julia Sheidin, T. Kuflik, S. Berkovsky
{"title":"Visualizing Program Genres' Temporal-Based Similarity in Linear TV Recommendations","authors":"Veronika Bogina, Julia Sheidin, T. Kuflik, S. Berkovsky","doi":"10.1145/3399715.3399813","DOIUrl":"https://doi.org/10.1145/3399715.3399813","url":null,"abstract":"There is an increasing evidence that data visualization is an important and useful tool for quick understanding and filtering of large amounts of data. In this paper, we contribute to this body of work with a study that compares chord and ranked list for presentation of a temporal TV program genre similarity in next-program recommendations. We consider genre similarity based on the similarity of temporal viewing patterns. We discover that chord presentation allows users to see the whole picture and improves their ability to choose items beyond the ranked list of top similar items. We believe that similarity visualization may be useful for the provision of both the recommendations and their explanations to the end users.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123347345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Valentino Artizzu, Davide Fara, Riccardo Macis, L. D. Spano
{"title":"FeedBucket","authors":"Valentino Artizzu, Davide Fara, Riccardo Macis, L. D. Spano","doi":"10.1145/3399715.3399947","DOIUrl":"https://doi.org/10.1145/3399715.3399947","url":null,"abstract":"Standard development libraries for Virtual and Mixed Reality support haptic feedback through low-level parameters, which do not guide developers in creating effective interactions. In this paper, we report some preliminary results on a simplified structure for the creation, assignment and execution of haptic feedback for standard controllers with the optional feature of synchronizing an haptic pattern to an auditory feedback. In addition, we present the results of a preliminary test investigating the users' ability in recognizing variations in intensity and/or duration of the stimulus, especially when the two dimensions are combined for encoding information.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"186 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123721660","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. F. Abate, Aniello Castiglione, Michele Nappi, Ignazio Passero
{"title":"DELEX","authors":"A. F. Abate, Aniello Castiglione, Michele Nappi, Ignazio Passero","doi":"10.1145/3399715.3399820","DOIUrl":"https://doi.org/10.1145/3399715.3399820","url":null,"abstract":"Recent advances in Machine Learning have unveiled interesting possibilities for real-time investigating about user characteristics and expressions like, but not limited to, age, sex, body posture, emotions and moods. These new opportunities lay the foundations for new HCI tools for interactive applications that adopt user emotions as a communication channel. This paper presents an Emotion Controlled User Experience that changes according to user feelings and emotions analysed at runtime. Aiming at obtaining a preliminary evaluation of the proposed ecosystem, a controlled experiment has been performed in an engineering and software development company, where 60 people have been involved as volunteers. The subjective evaluation has been based on a standard questionnaire commonly adopted for measuring user perceived sense of immersion in Virtual Environments. The results of the controlled experiment encourage further investigations strengthen by the analysis of objective performance measurements and user physiological parameters.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125430901","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}