虚拟保龄球:发射,因为你都在那里!

M. De Marsico, Emanuele Panizzi, Francesca Romana Mattei, A. Musolino, Manuel Prandini, Marzia Riso, D. Sforza
{"title":"虚拟保龄球:发射,因为你都在那里!","authors":"M. De Marsico, Emanuele Panizzi, Francesca Romana Mattei, A. Musolino, Manuel Prandini, Marzia Riso, D. Sforza","doi":"10.1145/3399715.3399848","DOIUrl":null,"url":null,"abstract":"This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Virtual bowling: launch as you all were there!\",\"authors\":\"M. De Marsico, Emanuele Panizzi, Francesca Romana Mattei, A. Musolino, Manuel Prandini, Marzia Riso, D. Sforza\",\"doi\":\"10.1145/3399715.3399848\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.\",\"PeriodicalId\":149902,\"journal\":{\"name\":\"Proceedings of the International Conference on Advanced Visual Interfaces\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the International Conference on Advanced Visual Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3399715.3399848\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the International Conference on Advanced Visual Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3399715.3399848","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

这项工作提出了BowlingVR,一个先进的虚拟现实(VR)多人游戏,解决了两个主要目标:第一个是通过再现真实保龄球挑战的动态和物理环境,为用户提供逼真的用户体验(UX);第二个是允许远程、分布式、社交性的游戏玩法,让用户产生远程玩家真实存在的幻觉。原型是使用改进版本的SUXES进行评估的,SUXES是一种最初为多媒体应用程序设计的用户访谈模式,为了更好地比较不同用户的反应并获得更可靠的用户评价,对其进行了修改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual bowling: launch as you all were there!
This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信