Virtual bowling: launch as you all were there!

M. De Marsico, Emanuele Panizzi, Francesca Romana Mattei, A. Musolino, Manuel Prandini, Marzia Riso, D. Sforza
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引用次数: 2

Abstract

This work proposes BowlingVR, an advanced Virtual Reality (VR) multiplayer game that tackles two main goals: the first one is to provide a realistic User eXperience (UX) to the user, by reproducing the dynamics and physical context of a real bowling challenge; the second one is to allow a remote, distributed, socially satisfying gameplay, providing the user the illusion of the real presence of the remote players. The prototype was evaluated using a modified version of SUXES, a kind of user interview schema that was originally devised for multimedia applications and that has been modified in order to better compare the responses of different users and get a more reliable estimation of user appreciation.
虚拟保龄球:发射,因为你都在那里!
这项工作提出了BowlingVR,一个先进的虚拟现实(VR)多人游戏,解决了两个主要目标:第一个是通过再现真实保龄球挑战的动态和物理环境,为用户提供逼真的用户体验(UX);第二个是允许远程、分布式、社交性的游戏玩法,让用户产生远程玩家真实存在的幻觉。原型是使用改进版本的SUXES进行评估的,SUXES是一种最初为多媒体应用程序设计的用户访谈模式,为了更好地比较不同用户的反应并获得更可靠的用户评价,对其进行了修改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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