Proceedings of the International Conference on Advanced Visual Interfaces最新文献

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Counterterrorism for Cyber-Physical Spaces: A Computer Vision Approach 网络物理空间的反恐:计算机视觉方法
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399826
Giuseppe Cascavilla, Johann Slabber, Fabio Palomba, D. D. Nucci, D. Tamburri, W. Heuvel
{"title":"Counterterrorism for Cyber-Physical Spaces: A Computer Vision Approach","authors":"Giuseppe Cascavilla, Johann Slabber, Fabio Palomba, D. D. Nucci, D. Tamburri, W. Heuvel","doi":"10.1145/3399715.3399826","DOIUrl":"https://doi.org/10.1145/3399715.3399826","url":null,"abstract":"Simulating terrorist scenarios in cyber-physical spaces---that is, urban open or (semi-) closed spaces combined with cyber-physical systems counterparts---is challenging given the context and variables therein. This paper addresses the aforementioned issue with ALTer a framework featuring computer vision and Generative Adversarial Neural Networks (GANs) over terrorist scenarios. We obtained the data for the terrorist scenarios by creating a synthetic dataset, exploiting the Grand Theft Auto V (GTAV) videogame, and the Unreal Game Engine behind it, in combination with OpenStreetMap data. The results of the proposed approach show its feasibility to predict criminal activities in cyber-physical spaces. Moreover, the usage of our synthetic scenarios elicited from GTAV is promising in building datasets for cybersecurity and Cyber-Threat Intelligence (CTI) featuring simulated video gaming platforms. We learned that local authorities can simulate terrorist scenarios for their cities based on previous or related reference and this helps them in 3 ways: (1) better determine the necessary security measures; (2) better use the expertise of the authorities; (3) refine preparedness scenarios and drills for sensitive areas.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123223164","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
A Web App for Teaching Piano to Students with Autism 一个向自闭症学生教授钢琴的网络应用程序
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399946
Amaury Trujillo, Maria Claudia Buzzi, M. Buzzi, C. Senette
{"title":"A Web App for Teaching Piano to Students with Autism","authors":"Amaury Trujillo, Maria Claudia Buzzi, M. Buzzi, C. Senette","doi":"10.1145/3399715.3399946","DOIUrl":"https://doi.org/10.1145/3399715.3399946","url":null,"abstract":"This work aims to promote musical learning in order to ease the inclusion of students with autism in the classroom and during musical performances. To this end, a web application was developed using a user-centered design approach involving professionals experienced in training people with autism, to help end users learn the basic concepts of music. The app allows teachers or caregivers to set up a customized learning environment according to each student's needs, so that these students can play songs in collaboration with classmates. Preliminary results suggest a key role for technology in facilitating music teaching and in supporting the learning process for students with autism.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124834145","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
PowerShare 2.0: A Gamified P2P Energy Trading Platform PowerShare 2.0:游戏化的P2P能源交易平台
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399948
S. Scuri, N. Nunes
{"title":"PowerShare 2.0: A Gamified P2P Energy Trading Platform","authors":"S. Scuri, N. Nunes","doi":"10.1145/3399715.3399948","DOIUrl":"https://doi.org/10.1145/3399715.3399948","url":null,"abstract":"Peer-to-Peer (P2P) energy trading has emerged as the next-generation energy management mechanism that enables energy consumers and prosumers -- i.e., households that function as both energy producers and consumers - to exchange energy directly with each other. The full development of such a decentralized energy market poses several challenges to the HCI community, especially when it comes to motivating energy users to cooperate with utilities to provide ancillary services that would improve the distribution system as a whole. How to foster this complex cooperation mechanism and ensure participation is still an open research question. Drawing on results from a previous study, we have identified a set of relevant theories and design concepts - namely, Collective Efficacy, Norm Activation Model, and Gamification - that could help answer that question. In this article, we present PowerShare 2.0, a gamified P2P energy trading platform designed based on such concepts and report the initial feedback collected during a preliminary study with both consumers and prosumers.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122867673","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Drawing Graphs on the Sphere 在球体上绘制图形
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399915
Scott Perry, Mason Sun Yin, Kathryn Gray, S. Kobourov
{"title":"Drawing Graphs on the Sphere","authors":"Scott Perry, Mason Sun Yin, Kathryn Gray, S. Kobourov","doi":"10.1145/3399715.3399915","DOIUrl":"https://doi.org/10.1145/3399715.3399915","url":null,"abstract":"Graphs are most often visualized in the two dimensional Euclidean plane, but spherical space offers several advantages when visualizing graphs. First, some graphs such as skeletons of three dimensional polytopes (tetrahedron, cube, icosahedron) have spherical realizations that capture their 3D structure, which cannot be visualized as well in the Euclidean plane. Second, the sphere makes possible a natural \"focus + context visualization with more detail in the center of the view and less details away from the center. Finally, whereas layouts in the Euclidean plane implicitly define notions of \"central and \"peripheral nodes, this issue is reduced on the sphere, where the layout can be centered at any node of interest. We first consider a projection-reprojection method that relies on transformations often seen in cartography and describe the implementation of this method in the GMap visualization system. This approach allows many different types of 2D graph visualizations, such as node-link diagrams, LineSets, BubbleSets and MapSets, to be converted into spherical web browser visualizations. Next we consider an approach based on spherical multidimensional scaling, which performs graph layout directly on the sphere. This approach supports node-link diagrams and GMap-style visualizations, rendered in the web browser using WebGL.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128026801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Using Virtual Reality and Music in Cognitive Disability Therapy 虚拟现实与音乐在认知障碍治疗中的应用
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399916
Abel Vargas, P. Díaz, Telmo Zarraonandia
{"title":"Using Virtual Reality and Music in Cognitive Disability Therapy","authors":"Abel Vargas, P. Díaz, Telmo Zarraonandia","doi":"10.1145/3399715.3399916","DOIUrl":"https://doi.org/10.1145/3399715.3399916","url":null,"abstract":"Traditional therapy methods for people with cognitive disabilities involve long periods of time performing exercises that can be tedious or unattractive for both patients and the professionals who work with them in specialized centers. In this work we aim at investigating the possibilities that combining music and virtual reality technology might offer for improving this scenario. Following this purpose, we applied an action research approach to co-develop with stakeholders a highly-configurable and accessible application to support exercising abilities usually targeted in rehabilitation therapy, such as coordination and motor skills, memory, and spatial perception. The results of an experiment carried out with both professionals and patients showed promising results, suggesting that this type of technology could improve the rehabilitation process, and make it more engaging.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128108214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
AR Based User Adaptive Compensation of Metamorphopsia 基于AR的变形视用户自适应补偿
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399929
Guido Bozzelli, M. D. Nino, Chiara Pero, S. Ricciardi
{"title":"AR Based User Adaptive Compensation of Metamorphopsia","authors":"Guido Bozzelli, M. D. Nino, Chiara Pero, S. Ricciardi","doi":"10.1145/3399715.3399929","DOIUrl":"https://doi.org/10.1145/3399715.3399929","url":null,"abstract":"The increasing diffusion of augmented reality applications, fostered by the commercial availability of see-through enabled head mounted displays, is opening new opportunities to exploit the potential of this technology to aid subjects with visual impairments in their everyday tasks. The capability of showing a corrected version of the visual field by means of real-time processing of a video stream representing the surrounding environment, is the foundation of the proposed method to compensate a serious visual deficit, known as metamorphopsia, resulting in a geometrical deformation of part of the subject's visus. To this regard, we describe an approach for interactive measurement of user's impaired visual biometrics and for real-time compensation or reduction of this deficiency. This goal is achieved by mapping the video streams acquired from the stereoscopic video see-through cameras each onto a 2D polygonal mesh and offsetting its vertices until the correct vision, for each eye, is restored.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133281336","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
A color map to compare reactions tools in interactive systems 交互系统中用于比较反应工具的颜色图
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399945
Davide Brunetti, F. Cena, Cristina Gena, Enrico Mensa, Fabiana Vernero
{"title":"A color map to compare reactions tools in interactive systems","authors":"Davide Brunetti, F. Cena, Cristina Gena, Enrico Mensa, Fabiana Vernero","doi":"10.1145/3399715.3399945","DOIUrl":"https://doi.org/10.1145/3399715.3399945","url":null,"abstract":"In this paper we study whether visualizations based on color maps can encourage the intuitive interpretation of detailed descriptions, as the ones proposed in the formal model UPRISE, designed to analyze interactive system components, such as reaction tools, which allow users to provide reactions. We carried out a between-subjects experiment where 56 participants had to group 6 systems according to similarity using either color maps or textual descriptions. Results showed that color maps seem to favour inter-user agreement in comparison and grouping tasks.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131848669","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Exploring the Potential of Speech-based Virtual Assistants in Mixed Reality Applications for People with Cognitive Disabilities 探索基于语音的虚拟助手在认知障碍患者混合现实应用中的潜力
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399845
F. Vona, Emanuele Torelli, E. Beccaluva, F. Garzotto
{"title":"Exploring the Potential of Speech-based Virtual Assistants in Mixed Reality Applications for People with Cognitive Disabilities","authors":"F. Vona, Emanuele Torelli, E. Beccaluva, F. Garzotto","doi":"10.1145/3399715.3399845","DOIUrl":"https://doi.org/10.1145/3399715.3399845","url":null,"abstract":"Mixed Reality (MR) has been receiving increasing interest in the rehabilitation of people with Cognitive Disabilities. The power of MR in the context of therapies is the possibility to maintain a physical and psychological relationship with the surrounding environment while experiencing customized multimedia content and tasks that are appropriate for the needs of these users. The purpose of this work is to explore the potential of MR applications integrated with interactive speech-based Virtual Assistants. We present HoloLearn, an application for Microsoft HoloLens, which aims to help people with Cognitive Disabilities to improve their autonomy and learn simple activities of their everyday life (e.g., setting the table). The paper discusses the design features of the Virtual Assistant created and the results of a controlled study. The participants involved were 15 subjects with Cognitive Disabilities who used HoloLearn in two experimental conditions - with and without a Virtual Assistant. The results, although preliminary, indicate that enriching a MR experience with the presence of a speech-based Virtual Assistant would improve the user performance in the execution of the MR activities.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123882506","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
HeyTAP HeyTAP
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399905
Fulvio Corno, Luigi De Russis, A. M. Roffarello
{"title":"HeyTAP","authors":"Fulvio Corno, Luigi De Russis, A. M. Roffarello","doi":"10.1145/3399715.3399905","DOIUrl":"https://doi.org/10.1145/3399715.3399905","url":null,"abstract":"In the Internet of Things era, users are willing to personalize the joint behavior of their connected entities, i.e., smart devices and online service, by means of IF-THEN rules. Unfortunately, how to make such a personalization effective and appreciated is still largely unknown. On the one hand, contemporary platforms to compose IF-THEN rules adopt representation models that strongly depend on the exploited technologies, thus making end-user personalization a complex task. On the other hand, the usage of technology-independent rules envisioned by recent studies opens up new questions, and the identification of available connected entities able to execute abstract users' needs become crucial. To this end, we present HeyTAP, a conversational and semantic-powered trigger-action programming platform able to map abstract users' needs to executable IF-THEN rules. By interacting with a conversational agent, the user communicates her personalization intentions and preferences. User's inputs, along with contextual and semantic information related to the available connected entities, are then used to recommend a set of IF-THEN rules that satisfies the user's needs. An exploratory study on 8 end users preliminary confirms the effectiveness and the appreciation of the approach, and shows that HeyTAP can successfully guide users from their needs to specific rules.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114202687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
VITRuM VITRuM
Proceedings of the International Conference on Advanced Visual Interfaces Pub Date : 2020-09-28 DOI: 10.1145/3399715.3399954
Fabiano Pecorelli, Gianluca Di Lillo, Fabio Palomba, A. De Lucia
{"title":"VITRuM","authors":"Fabiano Pecorelli, Gianluca Di Lillo, Fabio Palomba, A. De Lucia","doi":"10.1145/3399715.3399954","DOIUrl":"https://doi.org/10.1145/3399715.3399954","url":null,"abstract":"Software testing is the first weapon against software faults, used by developers to preventively locate implementation errors in the exercised production code that may cause critical failures to the inner-working of software systems. According to recent findings, the effectiveness of testing might be not only due to its ability to cover the production code but also to some other properties, like code quality. Among other aspects, the literature reported that an advanced visualization of test-related metrics, e.g., test code coverage on production code, result to be a key strength for developers when dealing with software faults. In this paper, we propose VITRuM (VIsualization of Test-Related Metrics), an IntelliJ plug-in able to provide developers with an advanced visual interface of both static and dynamic test-related metrics that has the potential of making them more able to diagnose production code faults. The plug-in is available in the official JetBrains Plugins Repository. A video showing the tool in action is available at https://youtu.be/kFE81eYPgUg.","PeriodicalId":149902,"journal":{"name":"Proceedings of the International Conference on Advanced Visual Interfaces","volume":null,"pages":null},"PeriodicalIF":0.0,"publicationDate":"2020-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114430633","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
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