{"title":"\"I Woke Up as a Newspaper\": Designing-in Interaction Analytics","authors":"Michael Evans, L. Kerlin, C. Jay","doi":"10.1145/2702613.2732496","DOIUrl":"https://doi.org/10.1145/2702613.2732496","url":null,"abstract":"Spending the day as a newspaper, with your faculties and HCI curiosity intact, would allow rich observation of the interaction process: the reader's touch, gaze, expression... all relating valuable information about the user experience. Digital devices -- unlike newspapers -- have the capacity to log interaction data. We are still some way from fully exploiting it however, due to the data's size and complexity. Rather than simply logging data and trying to make sense of it, we suggest designing-in detailed UX-analytics. We report our experience challenging interaction designers to consider what they would like to know about the user, and how they could capture this data -- from the starting point of a sentient newspaper.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130801759","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hwanyong Lee, Neil Trevett, T. Olson, V. Erukhimov, Alon Oh-bach
{"title":"How Mobile Devices are Revolutionizing User Interaction","authors":"Hwanyong Lee, Neil Trevett, T. Olson, V. Erukhimov, Alon Oh-bach","doi":"10.1145/2702613.2736011","DOIUrl":"https://doi.org/10.1145/2702613.2736011","url":null,"abstract":"In the mobile device ecosystem, standardization is a key component of user interface, user interaction, and user experience development. Application Programming Interface (API) standards play an especially important role in connecting software to silicon, creating consistent development environments and accelerating media. The Khronos Group is a non-profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision, and sensor processing on a wide variety of platforms and devices. OpenGL, the graphics standard API from Khronos Group, is widely used for the foundation layer in GUI development in many types of projects: from personal devices including PC, iOS, and Android; to safety-critical applications such as avionics. OpenCL, the cross-platform parallel programming interface, is widely used for massive computation in fields such as machine intelligence and computer vision. Mobile devices require powerful new user interaction capabilities. Khronos open standard APIs enable applications to access capabilities such as the use of sensors to collect user and environment information, and processing power to manipulate and understand the sensor data. Recently, Khronos Group announced the release of new API standard, which can be used as the foundation layer for innovative user experience applications in the near future. This workshop is organized to discuss these new Khronos Group technologies, and to share the features and the UI/UX innovations that mobile devices may realize in the future.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130829349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"The Appropriation Paradox: Benefits and Burdens of Appropriating Collaboration Technologies","authors":"Sangseok You, L. Robert, Soo Young Rieh","doi":"10.1145/2702613.2732919","DOIUrl":"https://doi.org/10.1145/2702613.2732919","url":null,"abstract":"We report on a preliminary study of information-sharing practices within software teams. We identified behavioral and technological misalignments in the sharing of information between individuals. Individuals appropriate different collaboration technologies to mitigate these misalignments. We also discovered that appropriation at the individual level makes it difficult to share information at the team level. We refer to this as the paradox of appropriation. Theoretical and design implications drawn from our findings will be discussed.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130459230","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Jun Kato, Hiromi Nakamura, Yuta Sugiura, Taku Hachisu, Daisuke Sakamoto, K. Yatani, Y. Kitamura
{"title":"Japanese HCI Symposium: Emerging Japanese HCI Research Collection","authors":"Jun Kato, Hiromi Nakamura, Yuta Sugiura, Taku Hachisu, Daisuke Sakamoto, K. Yatani, Y. Kitamura","doi":"10.1145/2702613.2702638","DOIUrl":"https://doi.org/10.1145/2702613.2702638","url":null,"abstract":"This symposium showcases the latest work from Japan on interactive systems and user interfaces that address under-explored problems and demonstrate unique approaches. In addition to circulating ideas and sharing a vision of future research in human-computer interaction, this symposium aims to foster social networks among young researchers and students and create a fresh research community.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129017899","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Researcher: A Reading Application Helping the Flow of Research in Tablet and Mobile Phone","authors":"Minjeong Kang, Juhyun Eune","doi":"10.1145/2702613.2725439","DOIUrl":"https://doi.org/10.1145/2702613.2725439","url":null,"abstract":"With a growing digital environment, a huge quantity of digital content is being created and distributed quickly. Therefore, people from academia are under pressure to create and study such content. In addition, there are a number of reading applications supporting different functions and diverse platforms, which distract the flow of research. To solve this problem, we created a prototype reading app, Researcher, for the tablet PC and mobile phone, which helps the flow of research by providing cooperation among platforms, seamlessly circulating between consumption and creation of contents, prioritizing contents by context, and holding attention by multimodal input. We conducted an in-depth interview and survey to verify the effectiveness of the features and to find out the appropriate modality of input for the flow of research.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129242103","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hyunjin Ahn, Jaeseok Yoon, Gulji Chung, Kibum Kim, Jiyeon Ma, Hyunbin Choi, Donguk Jung, Joongseek Lee
{"title":"DOWELL: Dwell-time Based Smartphone Control Solution for People with Upper Limb Disabilities","authors":"Hyunjin Ahn, Jaeseok Yoon, Gulji Chung, Kibum Kim, Jiyeon Ma, Hyunbin Choi, Donguk Jung, Joongseek Lee","doi":"10.1145/2702613.2732862","DOIUrl":"https://doi.org/10.1145/2702613.2732862","url":null,"abstract":"This research suggests the use of DOWELL, a dwell-time-based smartphone control solution, for people with upper limb disabilities who are unable to interact with an interface. DOWELL is an application for smartphones that uses existing computer assistive devices and does not require additional assistive devices for smartphones. User interviews and task analysis results from eight participants with upper limb disabilities informed four design implications to create dwell-time software for smartphone so this have difference with solution for computer. Guardrail UI uses the edge of the mobile device to help people with upper limb disabilities. The use of various gestures on a smartphone without clicking is also suggested.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"41 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126676566","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Paul Dunphy, Johannes Schöning, James Nicholson, P. Olivier
{"title":"Captchat: A Messaging Tool to Frustrate Ubiquitous Surveillance","authors":"Paul Dunphy, Johannes Schöning, James Nicholson, P. Olivier","doi":"10.1145/2702613.2732515","DOIUrl":"https://doi.org/10.1145/2702613.2732515","url":null,"abstract":"There is currently a widespread uncertainty regarding the ability of citizens to control privacy online in the face of ubiquitous surveillance. This is a huge and complex societal problem. Despite the multi-faceted nature of the problem, we propose that HCI researchers can still make a positive contribution in this space through the design of technologies that support citizens to engage with issues of surveillance. In this paper we describe the design of a messaging application called Captchat. Captchat enables people to send everyday messages embedded into images, with the added ability to apply visual distortions to the message to resemble an online CAPTCHA. We propose the chief benefit would be that Captchat messages (with potentially \"one-time\" distortions) can increase the difficulty for algorithms to index private messages and necessitate the involvement of much more costly human labor in the surveillance process. We developed a prototype and conducted a user study; the results suggest that people were likely to create Captchat messages that were difficult to index for an OCR package but still easy to understand by humans, even without explicit instructions to interact 'securely' with the application. While more work is still required to understand the limitations of Captchat, we hope it can open discussion on how HCI researchers can respond to the challenges faced from ubiquitous surveillance.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126770937","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Task Lockouts Induce Crowdworkers to Switch to Other Activities","authors":"Sandy J. J. Gould, A. Cox, Duncan P. Brumby","doi":"10.1145/2702613.2732709","DOIUrl":"https://doi.org/10.1145/2702613.2732709","url":null,"abstract":"Paid crowdsourcing has established itself as a useful way of getting work done. The availability of large, responsive pools of workers means that low quality work can often be treated as noise and dealt with through standard data processing techniques. This approach is not practical in all scenarios though, so efforts have been made to stop poor performance occurring by preventing satisficing behaviours that can compromise result quality. In this paper we test an intervention -- a task lockout -- designed to prevent satisficing behaviour in a simple data-entry task on Amazon Mechanical Turk. Our results show that workers are highly adaptable: when faced with the intervention they develop workaround strategies, allocating their time elsewhere during lockout periods. This suggests that more subtle techniques may be required to substantially influence worker behaviour.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123361480","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"GNomon: Enabling Dynamic One-Switch Games for Children with Severe Motor Disabilities","authors":"S. López, Fulvio Corno, Luigi De Russis","doi":"10.1145/2702613.2732802","DOIUrl":"https://doi.org/10.1145/2702613.2732802","url":null,"abstract":"Nowadays, video games represent one of the most popular forms of structured play. They allow children to enjoy very entertaining game mechanics, a variety of game genres and novel modes of interaction. However, this is not always the case for children with severe motor disabilities that rely on one-switch interfaces to access electronic devices. This work in progress presents GNomon, a framework based on the NOMON interaction modality which enables the creation of dynamic, entertaining and complex one-switch video games for children with severe motor disabilities. The framework was designed in close collaboration with a team of speech therapists, physiotherapists and psychologists from one of the Local Health Agencies in Turin, Italy. We also report the design and implementation of two GNomon-based games, which have already been accepted by the health agency experts to be tested with a group of their assisted children.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126318175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Moving on its Own: How do Audience Interacts with an Autonomous Moving Artwork","authors":"Florent Levillain, S. Lefort, E. Zibetti","doi":"10.1145/2702613.2702973","DOIUrl":"https://doi.org/10.1145/2702613.2702973","url":null,"abstract":"In contemporary art, a new type of artworks use motion as a material from which to create the illusion of life. These autonomous robotic artworks have a behavioral specificity; they tend to be perceived as living, and by some account intentional entities. To account for this behavioral specifity and how it affects the audience experience, we propose a data-driven approach to reveal specific visit patterns. Through a cluster analysis performed on visitors' path inside an installation involving autonomous objects, we highlight four different attitudes characterized by patterns of approach or withdrawal, passive observation and exploration.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"51 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126579593","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}