{"title":"Development of an Inexpensive Augmented Reality (AR) Headset","authors":"D. Angeli, E. O'Neill","doi":"10.1145/2702613.2732784","DOIUrl":"https://doi.org/10.1145/2702613.2732784","url":null,"abstract":"We outline our work in developing an Augmented Reality (AR) headset with low purchase and maintenance costs. Similar to Google Cardboard, the headset uses a smartphone to provide the compute power, connectivity and display. Unlike Google Cardboard, our headset does not block the user's view of the world and is therefore suitable for AR applications. The headset uses the Pepper's Ghost illusion to display images from the phone's screen via a transparent sheet located in front of the user's eyes. During a pilot study, we confirmed that the headset is effective in settings with low to medium levels of ambient illumination: in these conditions we demonstrated the effectiveness of using a mobile phone's standard screen brightness settings to present a range of photos, 3D images, short texts and shapes.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115284922","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"PaperPulse: An Integrated Approach to Fabricating Interactive Paper","authors":"Raf Ramakers, Kashyap Todi, K. Luyten","doi":"10.1145/2702613.2725430","DOIUrl":"https://doi.org/10.1145/2702613.2725430","url":null,"abstract":"We present PaperPulse, a design and fabrication approach that enables designers to produce standalone interactive paper artifacts by augmenting them with electronics. With PaperPulse, users overlay visual designs with widgets provided in the design tool. PaperPulse provides three families of widgets, designed for smooth integration with paper, for a total of 20 different interactive components. We also contribute a demonstration and recording approach, Pulsation, that allows specifying interaction logic. Using the final design and the recorded Pulsation logic, PaperPulse generates layered electronic circuit designs, and code that can be deployed on a microcontroller. By following automatically generated assembly instructions, designers can seamlessly integrate the microcontroller and widgets in the final paper artifact.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115606793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Social Equity and Ecological Sustainability in HCI: An Ecofeminist Perspective","authors":"Gopinaath Kannabiran","doi":"10.1145/2702613.2702617","DOIUrl":"https://doi.org/10.1145/2702613.2702617","url":null,"abstract":"Despite the recent exponential growth of thought and activity on the topic of sustainability in HCI, important aspects of ecological issues such as the socio-cultural and political remain largely unengaged within the existing discourse. My dissertation research attempts to contribute towards addressing such a gap by focusing on issues of social equity as applicable to ecological issues. My work remains inspired and informed by ecofeminist philosophy in approaching the question 'How are our current notions of sustainability produced?' Such an engagement is an attempt to critically explore, understand, and articulate how existing discursive arrangements and practices lend support to specific goals, commitments, priorities, assumptions, values, roles, responsibilities, and ethical considerations shaping HCI's engagement with ecological issues. This engagement is framed as my dissertation work through the scoping of social equity issues from an ecofeminist perspective.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127201337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mario Schreiner, Roman Rädle, Hans-Christian Jetter, Harald Reiterer
{"title":"Connichiwa: A Framework for Cross-Device Web Applications","authors":"Mario Schreiner, Roman Rädle, Hans-Christian Jetter, Harald Reiterer","doi":"10.1145/2702613.2732909","DOIUrl":"https://doi.org/10.1145/2702613.2732909","url":null,"abstract":"While Mark Weiser's vision of ubiquitous computing is getting closer to reality, a fundamental part of it - the interconnection of devices into a \"ubiquitous network\" - is not achieved yet. Differences in hardware, architecture, and missing standardizations are just some reasons for this. We think that existing research is not versatile enough and too tailored to either single applications, hardware, or location. We contribute Connichiwa -- a versatile framework for creating web applications across multiple devices. We base Connichiwa on four key goals: integration of existing devices, independence of network infrastructure, versatility of application scenario, and usability of its API. Connichiwa runs web applications on off-the-shelf consumer devices. With no external dependencies, such as a server, it enables a great variety of possible scenarios. We tested the technical feasibility of Connichiwa in seven example applications and plan to evaluate the framework and the usability of its API in a one-week Hackathon.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"40 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124946354","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Mobile Human-Computer Interaction","authors":"N. Henze, E. Rukzio","doi":"10.1145/2702613.2706690","DOIUrl":"https://doi.org/10.1145/2702613.2706690","url":null,"abstract":"The objective of this course is to provide newcomers to Mobile Human-Computer Interaction (Mobile HCI) with an overview of the field. The course will introduce the four grand challenges of Mobile HCI that set this field apart from others and will discuss seven current Mobile HCI research areas that address those challenges.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125156328","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Understanding Perceived Social Support through Communication Time, Frequency, and Media Multiplexity","authors":"D. Y. Wohn, Wei Peng","doi":"10.1145/2702613.2732866","DOIUrl":"https://doi.org/10.1145/2702613.2732866","url":null,"abstract":"We asked people (N=476) about their perceived social support from three groups of friends based on how they communicate with them: those whom they communicate only face to face, only through technology, or both. We found that communication time, frequency, and the number of channels they use to communicate (multiplexity) were related to their perceived social support from each of those groups. Applications with voice (Skype, telephone) were significantly related to emotional support.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125890515","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
K. Höök, P. Dalsgaard, S. Reeves, Jeffrey Bardzell, J. Löwgren, E. Stolterman, Y. Rogers
{"title":"Knowledge Production in Interaction Design","authors":"K. Höök, P. Dalsgaard, S. Reeves, Jeffrey Bardzell, J. Löwgren, E. Stolterman, Y. Rogers","doi":"10.1145/2702613.2702653","DOIUrl":"https://doi.org/10.1145/2702613.2702653","url":null,"abstract":"Research in HCI involves a wide variety of knowledge production bringing forth theories, guidelines, methods, practices, design case studies / exemplars, frameworks, concepts, qualities and so on. This workshop is about mapping out the spaces, forms and potentials of such knowledge production in interaction design research.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125901811","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Understanding User's Behavior for Developing Webtoon Rating System Based on Laugh Reaction Sensing through Smartphone","authors":"Sun-gil Yoon, Soyoung Kwon, Kun-Pyo Lee","doi":"10.1145/2702613.2732920","DOIUrl":"https://doi.org/10.1145/2702613.2732920","url":null,"abstract":"In this work-in-progress study, we aim to understand the users' behavior for developing the webtoon(web cartoon) rating system using with users' laugh reactions when they read webtoons by smartphones. First, we conducted an online survey in order to understand general reading environment of a webtoon. Second, we executed a pilot experiment in lab based environment to observe which reactions come from readers and which sensors can use for detecting laugh reactions. Lastly, we exploited an observation experiment to sense participants' laugh reactions and evaluate with manual rating scores of each webtoon episode. For the preliminary finding, we analyzed the laugh reactions from randomly selected 20 sample data out of 1300 episodes, and it exhibits significantly correlated with the manual score.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123328224","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Hoyoun Cho, Hongsuk Yoon, Ki Joon Kim, Donghee Don Shin
{"title":"Wearable Health Information: Effects of Comparative Feedback and Presentation Mode","authors":"Hoyoun Cho, Hongsuk Yoon, Ki Joon Kim, Donghee Don Shin","doi":"10.1145/2702613.2732774","DOIUrl":"https://doi.org/10.1145/2702613.2732774","url":null,"abstract":"Wearable devices with health monitoring and activity tracking functions are experiencing increasing popularity and allow users to become more aware of their health-related behavior. To find more effective ways of delivering health information to users, this study examined the psychological effects of forms of health feedback (comparative vs. non-comparative) and presentation modes (text vs. image) on users' tendencies toward health conservation. Results from a between-subjects experiment (N = 40) revealed that health information in a comparative and textual format was more effective in encouraging health conservation in participants than identical information presented in a non-comparative and image format. In addition, participants' level of health consciousness emerged as a significant predictor. The implications of the key findings are discussed.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"26 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125275243","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Leaderboard Position Psychology: Counterfactual Thinking","authors":"E. Sun, Brooke Jones, Stefano Tracà, M. Bos","doi":"10.1145/2702613.2732732","DOIUrl":"https://doi.org/10.1145/2702613.2732732","url":null,"abstract":"One of the main principles of gamification is the use of social comparison. Leaderboards are commonly used to allow players to compare their performance against others'. We sought to examine how leaderboard ranking affected satisfaction with a game and desire to play a game again. In our study, individuals in a second, fourth, or seventh position on the leaderboard reported higher satisfaction than individuals in other positions on the leaderboard. Our results support a potential mechanism that might contribute to game satisfaction from leaderboard position: counterfactual thinking. Future work and implications for the design of leaderboards are discussed.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126625949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}