{"title":"Leaderboard Position Psychology: Counterfactual Thinking","authors":"E. Sun, Brooke Jones, Stefano Tracà, M. Bos","doi":"10.1145/2702613.2732732","DOIUrl":null,"url":null,"abstract":"One of the main principles of gamification is the use of social comparison. Leaderboards are commonly used to allow players to compare their performance against others'. We sought to examine how leaderboard ranking affected satisfaction with a game and desire to play a game again. In our study, individuals in a second, fourth, or seventh position on the leaderboard reported higher satisfaction than individuals in other positions on the leaderboard. Our results support a potential mechanism that might contribute to game satisfaction from leaderboard position: counterfactual thinking. Future work and implications for the design of leaderboards are discussed.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2702613.2732732","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 14
Abstract
One of the main principles of gamification is the use of social comparison. Leaderboards are commonly used to allow players to compare their performance against others'. We sought to examine how leaderboard ranking affected satisfaction with a game and desire to play a game again. In our study, individuals in a second, fourth, or seventh position on the leaderboard reported higher satisfaction than individuals in other positions on the leaderboard. Our results support a potential mechanism that might contribute to game satisfaction from leaderboard position: counterfactual thinking. Future work and implications for the design of leaderboards are discussed.