Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems最新文献

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HHeal: A Personalized Health App for Flu Tracking and Prevention HHeal:用于流感追踪和预防的个性化健康应用程序
Na Li, Changkun Zhao, E. Choe, F. Ritter
{"title":"HHeal: A Personalized Health App for Flu Tracking and Prevention","authors":"Na Li, Changkun Zhao, E. Choe, F. Ritter","doi":"10.1145/2702613.2732804","DOIUrl":"https://doi.org/10.1145/2702613.2732804","url":null,"abstract":"We report a new mobile application, HHeal, that integrates individuals' flu risk information and flu-preventive behaviors. The app provides a personal flu risk bar that rises when the user is near someone with flu-like symptoms and drops when the user finishes one of the suggested flu-preventive behaviors. Preliminary results show that participants favored the personal flu risk bar design. Participants had positive experiences when their personal risk bars dropped. They were motivated to initiate flu-preventive behaviors when their personal risk bars rose. Our next step includes studying reward strategies, users' motivations to share personal health information, and building a more accurate model of flu risk.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129499801","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Towards an Interactive Dance Visualization for Inspiring Coordination Between Dancers 走向互动舞蹈可视化,激发舞者之间的协调
Carla F. Griggio, M. Romero, Germán Leiva
{"title":"Towards an Interactive Dance Visualization for Inspiring Coordination Between Dancers","authors":"Carla F. Griggio, M. Romero, Germán Leiva","doi":"10.1145/2702613.2732925","DOIUrl":"https://doi.org/10.1145/2702613.2732925","url":null,"abstract":"In this work in progress we present early results in the process of understanding how interactive dance visualizations can inspire coordinated dance moves between dancers in informal contexts. Inspired by observations at nightclubs and parties with DJs, we designed an interactive dance visualization prototype called \"Canvas Dance\" and evaluated it in a user study with 3 small groups of people. We conclude by offering a set of design considerations for future work on interactive dance visualizations for non-professional dancers in informal contexts.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"2010 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129745166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Towards a Gender HCI Curriculum 迈向性别HCI课程
S. Breslin, Bimlesh Wadhwa
{"title":"Towards a Gender HCI Curriculum","authors":"S. Breslin, Bimlesh Wadhwa","doi":"10.1145/2702613.2732923","DOIUrl":"https://doi.org/10.1145/2702613.2732923","url":null,"abstract":"The interaction between humans and computers, at the center of HCI research, embodies societal values and norms relating to gender and other forms of identity. However, there is limited knowledge and understanding among students and researchers regarding theories of and approaches to gender. We therefore argue for integrating Gender HCI as part of HCI curriculum and education. We also provide a brief outline of the core topics, learning outcomes, and possible activities and assessments a Gender HCI module should cover.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128575756","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display 浮动桌面:水平桌面显示的双面垂直半空图像
Hanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, S. Maekawa, T. Naemura
{"title":"HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop Display","authors":"Hanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, S. Maekawa, T. Naemura","doi":"10.1145/2702613.2732699","DOIUrl":"https://doi.org/10.1145/2702613.2732699","url":null,"abstract":"Tabletop displays have been used to share information among multiple users. However, there are two problems with current tabletop displays: The display area is limited to horizontal surfaces, and there is a lack of view-dependent appearance regarding displayed images. The aim of this paper is to overcome these limitations by adding dual-sided vertical mid-air images to a horizontal surface for a richer and more impressive visual presentation. For this purpose, we introduce a plate-shaped mid-air imaging optics as a tabletop surface and a diffusion control film for the projection of horizontal images. The proposed system, \"HoVerTable,\" can display a combination of horizontal and vertical images for users facing each other. We have developed interactive applications on HoVerTable, including a card battle game and an application for the augmentation of physical objects.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128293327","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Augmented Miniature Prototyping Toolkit for UX in Interactive Space 交互式空间用户体验的增强微型原型工具包
Han-Jong Kim, T. Nam
{"title":"Augmented Miniature Prototyping Toolkit for UX in Interactive Space","authors":"Han-Jong Kim, T. Nam","doi":"10.1145/2702613.2732744","DOIUrl":"https://doi.org/10.1145/2702613.2732744","url":null,"abstract":"It is challenging to envision the user experience (UX) within an interactive and ubiquitous computing space in the early phases of a design process due to the large scale and complex interactivity among multiple people and agents. To address the limitations of existing tools, we present miniStudio, a prototyping toolkit for interactive and ubiquitous computing environments larger than human scale. It consists of software and hardware kits for constructing miniature physical spaces and testing dynamic interactions in them through a combination of paper models and Lego. It also supports prototyping for interactivity using projection-based augmented reality with invisible markers and a pro-cam system in instantly created miniature spaces. We applied Adobe Photoshop as an interactivity authoring environment since it is one of the most popular design tools. From the preliminary evaluation with junior designers, miniStudio showed the potential to support the iterative exploration of interactive spaces in the early phases of the design process.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129979334","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
A Formal Analysis of the ISO 9241-210 Definition of User Experience ISO 9241-210用户体验定义的形式化分析
Alexander G. Mirnig, Alexander Meschtscherjakov, D. Wurhofer, Thomas Meneweger, M. Tscheligi
{"title":"A Formal Analysis of the ISO 9241-210 Definition of User Experience","authors":"Alexander G. Mirnig, Alexander Meschtscherjakov, D. Wurhofer, Thomas Meneweger, M. Tscheligi","doi":"10.1145/2702613.2732511","DOIUrl":"https://doi.org/10.1145/2702613.2732511","url":null,"abstract":"User Experience (UX) is a major concept in HCI and a variety of different UX definitions have been suggested within the scientific community. An ISO UX definition has been presented to standardize the term from an industry perspective. We introduce methods from formal logic in order to formalize and analyze the ISO UX definition with regard to consistency and ambiguities and present recommendations for an improved version. Although this kind of formalization is not common within the CHI community, we show that quasi-formal methods provide an alternative way of analyzing widely discussed HCI terms, such as UX, to deepen its understanding.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130168308","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 57
Session details: alt.chi -- Augmentation 会话细节:alt.chi——增强
A. Quigley
{"title":"Session details: alt.chi -- Augmentation","authors":"A. Quigley","doi":"10.1145/3261054","DOIUrl":"https://doi.org/10.1145/3261054","url":null,"abstract":"","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129091771","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Behind The Scenes at HCI's Turn to the Arts 在HCI转向艺术的幕后
Rachel Jacobs, S. Benford, E. Luger
{"title":"Behind The Scenes at HCI's Turn to the Arts","authors":"Rachel Jacobs, S. Benford, E. Luger","doi":"10.1145/2702613.2732513","DOIUrl":"https://doi.org/10.1145/2702613.2732513","url":null,"abstract":"Since 2000, Human Computer Interaction (HCI) has seen a turn to the artistic, looking at more provocative, cultural and social experiences. In doing so HCI is increasingly collaborating with artists who engage with real world data. Much of this work focuses on engaging the public in the spectacle of interactive experiences. In contrast, this paper takes a look behind the scenes by studying a collaboration between artists, climate scientists and researchers as they designed a participatory sensing system to interpret scientific data for public presentation. This paper presents this cross-disciplinary approach from the perspective of an artist/researcher on the project.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122365806","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 22
Listen to Your Footsteps: Wearable Device for Measuring Walking Quality 倾听你的脚步声:测量步行质量的可穿戴设备
Sungjae Hwang, Junghyeon Gim
{"title":"Listen to Your Footsteps: Wearable Device for Measuring Walking Quality","authors":"Sungjae Hwang, Junghyeon Gim","doi":"10.1145/2702613.2732734","DOIUrl":"https://doi.org/10.1145/2702613.2732734","url":null,"abstract":"In this paper, we present a low-cost context-aware technique for determining a user's walking quality. This is achieved by filtering and analyzing the acoustic signal generated when users walk. To extract the acoustic values of footsteps, we implemented a simple wearable device attached on the user's ankle. To verify our approach, we conducted a preliminary test using several pattern classification algorithms. The results show that our system achieves an 89.6% average for three different walking styles (best, good, and bad) and 86.9% for four different real-world ground sets (carpet, asphalt, sand, and wood). We believe that our technique can be applied to existing context-aware techniques as well as various unexplored domains in wearable devices.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"10 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131092991","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Flex-Beam: A Versatile Video Projection Interface for Digital Performance Flex-Beam:用于数字性能的多功能视频投影接口
Daegwang Jang, Y. Kim, Seunghun Kim
{"title":"Flex-Beam: A Versatile Video Projection Interface for Digital Performance","authors":"Daegwang Jang, Y. Kim, Seunghun Kim","doi":"10.1145/2702613.2732799","DOIUrl":"https://doi.org/10.1145/2702613.2732799","url":null,"abstract":"We present Flex-Beam, a novel projection system designed to enhance and simplify the process of creating projections for digital performances. This system features a motorized reflector to move the projection image as being mounted on a projector and a mobile application to control the system easily without complex interfaces. We evaluated the usefulness and competence of Flex-Beam through three examined interactions for actual live performances: control of the projection position, utilization as a dynamic stage lighting, and creation of a real-time interactive image in motion. The results present that Flex-Beam as an easy-to-use and affordable alternative in digital performances can cover the wide display area with only a projector and create a moving stage lighting/scene regardless of the configuration of a theatre space.","PeriodicalId":142786,"journal":{"name":"Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2015-04-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130200420","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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