ACM SIGGRAPH 2018 Real-Time Live!最新文献

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Oats studios VFX workflow for real-time production with photogrammetry, alembic, and unity 燕麦工作室VFX工作流程实时生产与摄影测量,alembic,和统一
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229232
Chris Harvey, Mike Blomkamp, I. Riva, Neill Blomkamp
{"title":"Oats studios VFX workflow for real-time production with photogrammetry, alembic, and unity","authors":"Chris Harvey, Mike Blomkamp, I. Riva, Neill Blomkamp","doi":"10.1145/3229227.3229232","DOIUrl":"https://doi.org/10.1145/3229227.3229232","url":null,"abstract":"Come see how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Chapter 2 & 3 using Photogrammetry, Alembic, and the Unity real-time engine.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115513620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Democratising mocap: real-time full-performance motion capture with an iPhone X, Xsens, and Maya 民主化动作捕捉:实时全性能动作捕捉与iPhone X, Xsens,和玛雅
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229236
Cory Strassberger, Remco Sikkema
{"title":"Democratising mocap: real-time full-performance motion capture with an iPhone X, Xsens, and Maya","authors":"Cory Strassberger, Remco Sikkema","doi":"10.1145/3229227.3229236","DOIUrl":"https://doi.org/10.1145/3229227.3229236","url":null,"abstract":"Kite & Lighting reveals how Xsens inertial mocap technology, used in tandem with an iPhone X, can be used for full body and facial performance capture - wirelessly and without the need for a mocap volume - with the results live-streamed to Autodesk Maya in real time.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116657773","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Deep learning-based photoreal avatars for online virtual worlds in iOS iOS中基于深度学习的在线虚拟世界的照片头像
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229237
Koki Nagano, Jaewoo Seo, K. San, Aaron Hong, Mclean Goldwhite, Jun Xing, Stuti Rastogi, Jiale Kuang, Aviral Agarwal, Han-Wei Kung, C. Arthur, Carrie Sun, Stephen Chen, Jens Fursund, Hao Li
{"title":"Deep learning-based photoreal avatars for online virtual worlds in iOS","authors":"Koki Nagano, Jaewoo Seo, K. San, Aaron Hong, Mclean Goldwhite, Jun Xing, Stuti Rastogi, Jiale Kuang, Aviral Agarwal, Han-Wei Kung, C. Arthur, Carrie Sun, Stephen Chen, Jens Fursund, Hao Li","doi":"10.1145/3229227.3229237","DOIUrl":"https://doi.org/10.1145/3229227.3229237","url":null,"abstract":"A deep learning-based technology for generating photo-realistic 3D avatars with dynamic facial textures from a single input image is presented. Real-time performance-driven animations and renderings are demonstrated on an iPhone X and we show how these avatars can be integrated into compelling virtual worlds and used for 3D chats.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"87 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121286881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Wonder painter: turn anything into animation 奇迹画家:把任何东西变成动画
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229228
Xiang Cao
{"title":"Wonder painter: turn anything into animation","authors":"Xiang Cao","doi":"10.1145/3229227.3229228","DOIUrl":"https://doi.org/10.1145/3229227.3229228","url":null,"abstract":"Xiaoxiaoniu's unique patented Wonder Painter™ technology turns anything into a vivid cartoon animation at a click of your camera. First, draw something, make something (clay, origami, building blocks, etc.), or find something (toy, picture book, etc.). Then take a photo of it and see it come alive!","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116770512","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
The 'reflections' ray-tracing demo presented in real time and captured live using virtual production techniques “反射”光线追踪演示是实时呈现的,并使用虚拟制作技术进行现场捕捉
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229230
G. Moran, Mohen Leo
{"title":"The 'reflections' ray-tracing demo presented in real time and captured live using virtual production techniques","authors":"G. Moran, Mohen Leo","doi":"10.1145/3229227.3229230","DOIUrl":"https://doi.org/10.1145/3229227.3229230","url":null,"abstract":"Epic Games, Nvidia, and ILMxLAB would like to present 2018's GDC demo, \"Reflections,\" set in the \"Star Wars\" universe. In addition, we will record a character performance live using virtual production/virtual reality directly into Unreal Engine Sequencer, and then play the demo with real-time ray tracing live at 24fps.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130442085","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Virtual production in 'book of the dead': technicolor's genesis platform, powered by unity 《死亡之书》中的虚拟制作:technicolys的genesis平台,由unity提供动力
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229235
F. Giordana, V. Efremov, G. Sourimant, Silvia Rasheva, N. Tatarchuk, C. James
{"title":"Virtual production in 'book of the dead': technicolor's genesis platform, powered by unity","authors":"F. Giordana, V. Efremov, G. Sourimant, Silvia Rasheva, N. Tatarchuk, C. James","doi":"10.1145/3229227.3229235","DOIUrl":"https://doi.org/10.1145/3229227.3229235","url":null,"abstract":"We demonstrate a Unity-powered virtual production platform that pushes the boundaries of real-time technologies to empower filmmakers with full multi-user collaboration and live manipulation of whole environments and characters. Special attention is dedicated to high-quality real-time graphics, as evidenced by Unity's \"Book of the Dead.\"","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124978459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Mixed reality 360 live: live blending of virtual objects into 360° streamed video 混合现实360直播:将虚拟对象实时混合成360°流媒体视频
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229229
Taehyun Rhee, Andrew Chalmers, Ian Loh, Benjamin Allen, Lohit Petikam, Stephen Thompson, Tom Revill
{"title":"Mixed reality 360 live: live blending of virtual objects into 360° streamed video","authors":"Taehyun Rhee, Andrew Chalmers, Ian Loh, Benjamin Allen, Lohit Petikam, Stephen Thompson, Tom Revill","doi":"10.1145/3229227.3229229","DOIUrl":"https://doi.org/10.1145/3229227.3229229","url":null,"abstract":"An interactive mixed reality system using live streamed 360° panoramic videos is presented. A live demo for real-time image-based lighting, light detection, mixed reality rendering, and composition of 3D objects into a live-streamed 360° video of a real-world environment with dynamically changing real-world lights is shown.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"54 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127436054","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
ACM SIGGRAPH 2018 Real-Time Live! ACM SIGGRAPH 2018实时直播!
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227
{"title":"ACM SIGGRAPH 2018 Real-Time Live!","authors":"","doi":"10.1145/3229227","DOIUrl":"https://doi.org/10.1145/3229227","url":null,"abstract":"","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116876741","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
IKEA immerse interior designer 宜家沉浸室内设计师
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229233
Tobias Soffner, C. Baumbach
{"title":"IKEA immerse interior designer","authors":"Tobias Soffner, C. Baumbach","doi":"10.1145/3229227.3229233","DOIUrl":"https://doi.org/10.1145/3229227.3229233","url":null,"abstract":"IKEA Immerse is available in select IKEA stores in Germany. This application enables consumers to create, experience, and share their own configurations in a virtual living and kitchen room set. With seamless e-commerce integration, a high level of detail, and real-time interaction, the VR experience represents an engaging, valuable touch-point.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"49 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121041804","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The power of real-time collaborative filmmaking 实时协作电影制作的力量
ACM SIGGRAPH 2018 Real-Time Live! Pub Date : 2018-08-12 DOI: 10.1145/3229227.3229234
Jean-Colas Prunier, Armelle Bauer, Yvain Raeymaekers, Stéphane Tayeb
{"title":"The power of real-time collaborative filmmaking","authors":"Jean-Colas Prunier, Armelle Bauer, Yvain Raeymaekers, Stéphane Tayeb","doi":"10.1145/3229227.3229234","DOIUrl":"https://doi.org/10.1145/3229227.3229234","url":null,"abstract":"PocketStudio is designed to allow filmmakers to easily create, play, and stream 3D animation sequences in real time using real-time collaborative editing, a unified workflow, and other real-time technologies, such as augmented reality.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130843320","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
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