Oats studios VFX workflow for real-time production with photogrammetry, alembic, and unity

Chris Harvey, Mike Blomkamp, I. Riva, Neill Blomkamp
{"title":"Oats studios VFX workflow for real-time production with photogrammetry, alembic, and unity","authors":"Chris Harvey, Mike Blomkamp, I. Riva, Neill Blomkamp","doi":"10.1145/3229227.3229232","DOIUrl":null,"url":null,"abstract":"Come see how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Chapter 2 & 3 using Photogrammetry, Alembic, and the Unity real-time engine.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2018 Real-Time Live!","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3229227.3229232","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Come see how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Chapter 2 & 3 using Photogrammetry, Alembic, and the Unity real-time engine.
燕麦工作室VFX工作流程实时生产与摄影测量,alembic,和统一
来看看燕麦工作室如何修改他们的传统视觉特效管道,创造突破性的实时短片ADAM Chapter 2 & 3,使用Photogrammetry, Alembic和Unity实时引擎。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信