Chris Harvey, Mike Blomkamp, I. Riva, Neill Blomkamp
{"title":"燕麦工作室VFX工作流程实时生产与摄影测量,alembic,和统一","authors":"Chris Harvey, Mike Blomkamp, I. Riva, Neill Blomkamp","doi":"10.1145/3229227.3229232","DOIUrl":null,"url":null,"abstract":"Come see how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Chapter 2 & 3 using Photogrammetry, Alembic, and the Unity real-time engine.","PeriodicalId":137389,"journal":{"name":"ACM SIGGRAPH 2018 Real-Time Live!","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-08-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Oats studios VFX workflow for real-time production with photogrammetry, alembic, and unity\",\"authors\":\"Chris Harvey, Mike Blomkamp, I. Riva, Neill Blomkamp\",\"doi\":\"10.1145/3229227.3229232\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Come see how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Chapter 2 & 3 using Photogrammetry, Alembic, and the Unity real-time engine.\",\"PeriodicalId\":137389,\"journal\":{\"name\":\"ACM SIGGRAPH 2018 Real-Time Live!\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-08-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2018 Real-Time Live!\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3229227.3229232\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2018 Real-Time Live!","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3229227.3229232","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Oats studios VFX workflow for real-time production with photogrammetry, alembic, and unity
Come see how Oats Studios modified their traditional VFX pipeline to create the breakthrough real-time shorts ADAM Chapter 2 & 3 using Photogrammetry, Alembic, and the Unity real-time engine.