Interaction Homme-Machine最新文献

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Usability requirements for requirement engineering tools 需求工程工具的可用性需求
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670458
Hélène Gaspard-Boulinc, Stéphane Conversy
{"title":"Usability requirements for requirement engineering tools","authors":"Hélène Gaspard-Boulinc, Stéphane Conversy","doi":"10.1145/2670444.2670458","DOIUrl":"https://doi.org/10.1145/2670444.2670458","url":null,"abstract":"Requirement engineering (RE) tools are necessary for several reasons: they allow engineers to manage an increasing amount of information, to maintain traceability between requirements, solution and tests, and to evaluate requirement change impact on the solution and test.This article proposes an analysis of system engineering practices in the aeronautical industry, with a focus on requirement engineering. From contextual interviews, we have identified scenarios reflecting system engineers's activity related to the editing and management of requirements. The analysis of these scenarios has allowed us to elicit usability requirements for RE tools, more precise than \"user-friendly\". These usability requirements will feed our future work on RE tool design.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"101 11","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120982455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Quick-glance and in-depth exploration of a tabletop map for visually impaired people 快速浏览和深入探索桌面地图为视障人士
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670465
Sandra Bardot, Anke M. Brock, M. Serrano, C. Jouffrais
{"title":"Quick-glance and in-depth exploration of a tabletop map for visually impaired people","authors":"Sandra Bardot, Anke M. Brock, M. Serrano, C. Jouffrais","doi":"10.1145/2670444.2670465","DOIUrl":"https://doi.org/10.1145/2670444.2670465","url":null,"abstract":"Interactive tactile maps provide visually impaired people with accessible geographic information. However, when these maps are presented on large tabletops, tactile exploration without sight is long and tedious due to the size of the surface. In this paper we present a novel approach to speed up the process of exploring tabletop maps in the absence of vision. Our approach mimics the visual processing of a map and consists in two steps. First, the Quick-Glance step allows creating a global mental representation of the map by using mid-air gestures. Second, the In-Depth step allows users to reach Points of Interest with appropriate hand guidance onto the map. In this paper we present the design and development of a prototype combining a smartwatch and a tactile surface for Quick-Glance and In-Depth interactive exploration of a map.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129778600","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
A design space for three-dimensional curve edition 设计空间为三维曲线版
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670454
Thibaut Jacob, G. Bailly, É. Lecolinet, Raphael Foulon, E. Corteel
{"title":"A design space for three-dimensional curve edition","authors":"Thibaut Jacob, G. Bailly, É. Lecolinet, Raphael Foulon, E. Corteel","doi":"10.1145/2670444.2670454","DOIUrl":"https://doi.org/10.1145/2670444.2670454","url":null,"abstract":"Designing and editing 3D curves is often involved in a wide array of applications such as CAD, multimedia content edition or landscape and road generation. This diversity resulted in a spread of 3D-related works across different communities such as SIGCHI or SIGGRAPH. In this article, we introduce a design space to gather existing techniques in the field of 3D curves creation and edition. This design space is built around two axes: system and language, in order to describe and compare existing techniques.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125459004","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Adoiraccourcix: multi-touch command selection using finger identification Adoiraccourcix:使用手指识别的多点触控命令选择
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670446
Alix Goguey, Géry Casiez, Thomas Pietrzak, Daniel Vogel, Nicolas Roussel
{"title":"Adoiraccourcix: multi-touch command selection using finger identification","authors":"Alix Goguey, Géry Casiez, Thomas Pietrzak, Daniel Vogel, Nicolas Roussel","doi":"10.1145/2670444.2670446","DOIUrl":"https://doi.org/10.1145/2670444.2670446","url":null,"abstract":"Hotkeys are a critical factor of performance for expert users in WIMP interfaces. Multi-touch interfaces, by contrast, do not provide such efficient command shortcuts. We propose Adoiraccourcix, which leverage finger identification to introduce quick command invocation integrated with direct manipulation in this context. After presenting the concept behind, we illustrated Adoiraccourcix in a vectorial drawing application and ran preliminary user studies comparing Adoiraccourcix to classical user interfaces. Results suggest that once mastered, Adoiraccourcix provides very powerful means of interaction.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131668881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
An interaction device to foster discussions and engagement in museums 促进博物馆讨论和参与的互动装置
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670464
P. Plénacoste, Yvan Peter
{"title":"An interaction device to foster discussions and engagement in museums","authors":"P. Plénacoste, Yvan Peter","doi":"10.1145/2670444.2670464","DOIUrl":"https://doi.org/10.1145/2670444.2670464","url":null,"abstract":"Museums propose more and more digital devices to enrich the visits. However, these devices can take much of the visitor's attention and hinder the social dimension of the visit. We propose a device for groups. It provides a non-intrusive interaction with the aim to foster discussions between visitors. The device has been deployed and experimented in a fine art museum. We describe in this article the design of the device as well as the experiment and results. It allowed us to validate acceptability and usability of the device and shows a positive effect about engagement with the artworks and to a lower extent an effect on discussions between visitors.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131206265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Designing an input device to interact with multidimensional data : disco 设计一个与多维数据交互的输入设备:disco
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670453
G. Perelman, M. Serrano, M. Raynal, E. Dubois, C. Picard, Mustapha Derras
{"title":"Designing an input device to interact with multidimensional data : disco","authors":"G. Perelman, M. Serrano, M. Raynal, E. Dubois, C. Picard, Mustapha Derras","doi":"10.1145/2670444.2670453","DOIUrl":"https://doi.org/10.1145/2670444.2670453","url":null,"abstract":"This paper presents the design of a new device, DISCO. In addition to the traditionnal mouse capabilities, DISCO offers multiple degrees of freedom suitable for multidimensioannl data manipulation. We present various usage scenarios and explore the handling of this device through two studies. First we observe the user's hand posture on three versions of Disco with different form factors. Then we study the capabilities and limitations related to physical translations, rotations (yaw) and tilt (pitch, roll) on two versions of Disco according to three hand postures. Based on the results, we propose design guidelines to create interaction techniques that take benefit of the degrees of freedom of the device to interact with multidimensional data.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"39 22","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120855574","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Challenges for usability testing in ubiquitous systems 无处不在的系统中可用性测试的挑战
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670468
C. Bezerra, Rossana Andrade, R. M. Santos, M. Abed, K. Oliveira, José Maria S. Monteiro, I. Santos, H. Ezzedine
{"title":"Challenges for usability testing in ubiquitous systems","authors":"C. Bezerra, Rossana Andrade, R. M. Santos, M. Abed, K. Oliveira, José Maria S. Monteiro, I. Santos, H. Ezzedine","doi":"10.1145/2670444.2670468","DOIUrl":"https://doi.org/10.1145/2670444.2670468","url":null,"abstract":"Ubiquitous computing expands both the place where the software system is used and the traditional way of interacting with its users. This happens since technologies should be fully integrated in the user daily activities in such way they become indistinguishable. So, in this scenario, new characteristics can emerge like calmness, transparency and context awareness that should be evaluated to assure the ubiquitous system quality. One of the methods used for evaluation of traditional systems is usability testing. Then, in this paper, we identify the main challenges to perform usability testing in ubiquitous systems based on an overview of the literature studies and on our own experience in testing this kind of systems. We also describe our ongoing work where we investigate usability testing to be designed considering context-awareness and to be supported by specific measurements to the ubiquitous computing scenario.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122076834","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
A design space of guidance techniques for large and dense physical environments 大而密集的物理环境中导引技术的设计空间
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670455
Hind Gacem, G. Bailly, James R. Eagan, É. Lecolinet
{"title":"A design space of guidance techniques for large and dense physical environments","authors":"Hind Gacem, G. Bailly, James R. Eagan, É. Lecolinet","doi":"10.1145/2670444.2670455","DOIUrl":"https://doi.org/10.1145/2670444.2670455","url":null,"abstract":"Finding an object in a physical environment is difficult if the environment contains many objects, especially if it is large and dense. We propose a design space that describes and compares existing guidance techniques according to four dimensions: output modality, physicality, granularity and spatial information. Output modality can be visual, audio or tactile. Guidance information can be displayed using physical objects or virtual artifacts. Granularity indicates whether the technique serves to navigate towards the vicinity of the target or to precisely localize the target. Finally, spatial information is either exocentric or egocentric. This design space aims at providing an overview of the domain and helping designers and researchers to understand the key properties of these techniques. It also enables their comparison and the generation of new techniques by highlighting unexplored areas.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"7 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129833823","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
CtrlMouse et TouchCtrl: duplicating mode delimiters on the mouse 在鼠标上复制模式分隔符
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670447
Thomas Pietrzak, Sylvain Malacria, G. Bailly
{"title":"CtrlMouse et TouchCtrl: duplicating mode delimiters on the mouse","authors":"Thomas Pietrzak, Sylvain Malacria, G. Bailly","doi":"10.1145/2670444.2670447","DOIUrl":"https://doi.org/10.1145/2670444.2670447","url":null,"abstract":"Modifier keys of the keyboard such as Ctrl or Cmd are used to delimit text entry and command selection (keyboard shortcuts). In this paper we study the impact of the position of these modifier keys on performance and muscular load by duplicating them on the mouse. We derive two interaction techniques: CtrlMouse duplicates the Ctrl and Shift keys by associating them to the mouse buttons under the thumb; TouchCtrl automatically triggers the Ctrl key when the hand lays on the mouse. Two laboratory experiments reveal that 1) as the task requires more pointing, participants use more these techniques, 2) the temporal cost of the use of modifier keys on command selection is 0.21s, which represents 11.9% of pointing time, and 3) selection time with CtrlMouse with one or two modifiers is similar. We also deployed these techniques to ecologically validate the results we obtained in the laboratory. Finally we present several application scenarios based on CtrlMouse and TouchCtrl.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"374 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116121381","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
PLACID: a planner for dynamically composing user interface services PLACID:动态组合用户界面服务的规划器
Interaction Homme-Machine Pub Date : 2014-10-28 DOI: 10.1145/2670444.2670448
Yoann Gabillon, Gaëlle Calvary, H. Fiorino
{"title":"PLACID: a planner for dynamically composing user interface services","authors":"Yoann Gabillon, Gaëlle Calvary, H. Fiorino","doi":"10.1145/2670444.2670448","DOIUrl":"https://doi.org/10.1145/2670444.2670448","url":null,"abstract":"Dynamic Services Composition (DSC) aims at composing interactivesystems from a set of available services correspondingto the available components. A component consists of aFunctional Core and/or of a User Interface (UI) respectivelyproviding computation and/or representation functions. Insoftware engineering, a part of the literature focuses on thedynamic composition of computation services. Making thehypothesis that UI services can also be composed leads to anew research area in Human Computer Interaction: the dynamiccomposition of UI services. This paper presents a planning algorithm that aims to solve the DSC problem. This algorithm produce the task model of the composed UI allowing the user to achieve his/her goal.","PeriodicalId":131420,"journal":{"name":"Interaction Homme-Machine","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2014-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130955550","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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