Semantic Ambient Media Experiences最新文献

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Precipitation estimation by infrared brightness temperature measurement of FengYun-4A imager 风云- 4a红外亮度测温降水估算
Semantic Ambient Media Experiences Pub Date : 2023-05-24 DOI: 10.1117/12.2682809
Gen Wang, Song Ye, Song Yuan, Yun Jiang
{"title":"Precipitation estimation by infrared brightness temperature measurement of FengYun-4A imager","authors":"Gen Wang, Song Ye, Song Yuan, Yun Jiang","doi":"10.1117/12.2682809","DOIUrl":"https://doi.org/10.1117/12.2682809","url":null,"abstract":"In this paper, based on the infrared channel brightness temperature from the advanced geosynchronous radiation imager (AGRI) of FengYun-4A satellite, the research on quantitative estimation of precipitation is carried out. The algorithm of precipitation estimation can be divided into three steps. Firstly, the dictionary of brightness temperature of FY-4A/AGRI infrared channel brightness temperature and the integrated multi-satellite retrievals for GPM (IMERG) precipitation is constructed as the historical training sample library. Secondly, the precipitation FOVs are identified. As prior information, the IMERG and ice cloud products are coupled to classification models of the K-nearest neighbor (KNN) and random forest to determine whether there is precipitation at the FOV to be estimated. Finally, the precipitation estimation is performed. Inverse problem regularization method and random forest regression model are used for precipitation estimation, respectively. On this basis, the preliminary experiments for precipitation estimation of and “Ampil (2018)” are carried out. The results show that the precipitation estimation accuracy with ice cloud products as prior information through the inverse problem regularization is better than that with the IMERG products as priori information, while the conclusion is the opposite for the random forest method. The accuracy of precipitation estimation based on the random forest method is better than that of the inverse problem regularization, especially in the “extreme” precipitation center.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-05-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127203920","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Mid-air displays enabling novel user interfaces 空中显示支持新颖的用户界面
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461919
I. Rakkolainen
{"title":"Mid-air displays enabling novel user interfaces","authors":"I. Rakkolainen","doi":"10.1145/1461912.1461919","DOIUrl":"https://doi.org/10.1145/1461912.1461919","url":null,"abstract":"Displays are the most visible part of most computer applications. We discuss how displays have an impact on the possibilities of future computers and their user interfaces. The issue is especially interesting for the era of ubiquitous computing or ambient media, where fundamental changes will happen for the whole context of computing. Displays may be everywhere or nowhere, depending on the situation.\u0000 We present some of our experiments with a novel category of displays, the \"immaterial\" FogScreen. It can be described as a novel media platform as it has some fundamental differences and advantages over other displays. It also enables novel kinds of user interfaces and experiences. In this paper we will look onto it as an enabling technology for future user interfaces.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"2016 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114447016","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Creating ambient multimedia experience on-demand: opportunities, challenges and research models 按需创造环境多媒体体验:机遇、挑战和研究模式
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461921
N. Sharda
{"title":"Creating ambient multimedia experience on-demand: opportunities, challenges and research models","authors":"N. Sharda","doi":"10.1145/1461912.1461921","DOIUrl":"https://doi.org/10.1145/1461912.1461921","url":null,"abstract":"This paper presents the underlying theory and models required to create ambient multimedia Experience-on-Demand (EXoD), which can be defined as the ability to get the desired experience, whenever and wherever required. User experience (UX) is closely linked with storytelling, and the narrative of the story has a substantial influence on the user emotions, which are at the core of any user experience. A user experience research (UXeR) model is proposed that links UX to emotions, feelings, thoughts, behavior, actions and the systems components. Delivering the desired Quality of Service (QoS) when transmitting multimedia content is essential for producing EXoD, thus a system for negotiating QoS is presented. Movement Oriented Design (MOD) is presented as a methodology that provides a model for developing effective narratives for eLearning, an important application for EXoD. Another example of EXoD presented in this paper is an Intelligent Visual - Travel Recommender System (IV-TRS), as it offers virtual eTourism-on-demand experience.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131970923","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Dynamic gain estimation in ambient media services 环境媒体业务中的动态增益估计
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461922
M. A. Hossain, P. Atrey, Abdulmotaleb El Saddik
{"title":"Dynamic gain estimation in ambient media services","authors":"M. A. Hossain, P. Atrey, Abdulmotaleb El Saddik","doi":"10.1145/1461912.1461922","DOIUrl":"https://doi.org/10.1145/1461912.1461922","url":null,"abstract":"This paper presents a mechanism for dynamically estimating the gain in ambient media services. Gain estimation is an attempt to measure the extent to which a certain media service is useful for a user in a particular context. Such a measure may provide invaluable support for personalizing a user's ambient environment through the selection of timely, context-aware and interesting media services. The proposed method considers multiple factors including the user's profile, context, media reputation, and the interaction history to dynamically estimate the gain of a service. The gain estimation method has been incorporated in a prototype smart mirror system in a smart environment setting. Experimental results demonstrate the suitability of the proposed method.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115559394","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
Ambient media in public spaces 公共场所的环境媒体
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461916
W. A. Schloss, D. Stammen
{"title":"Ambient media in public spaces","authors":"W. A. Schloss, D. Stammen","doi":"10.1145/1461912.1461916","DOIUrl":"https://doi.org/10.1145/1461912.1461916","url":null,"abstract":"As artists working in public art and media, we have repeatedly found that the usual parameters and characteristics for a work of art have to be heavily modified to be successful in an ambient environment. Art does not normally strive to be innocuous or inconspicuous; however every artist who does public art quickly learns to deal with the impact of their art in a public space, especially if the public's exposure to the art is continuous.\u0000 We have recently created four public art installations, three in Seattle and one in New York, varying tremendously in style and content. In all such work, the issues of ambient sound and its semantics had to be specifically and carefully addressed; in our case, one installation is in a public library, two others are in a workplace where the staff would be exposed to the sound for extended periods, and the fourth is in a gallery that allowed the public to experience the artwork one person at a time. It is the auditory aspect of the artworks that will be the focus here, in the context of ubiquitous ambient sonic environments. Lessons learned from the world of public art may have some resonance in the coming world of ubiquitous computing.\u0000 Essentially, these installations use the forces and sounds of nature (wind, sun, rain, ocean waves) to generate sounds and images to amplify reality, to draw attention to our natural surroundings that so often get lost in urban environments.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128722148","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
A case study for a multimedia program 一个多媒体程序的案例研究
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461925
Szu-Ming Chung, Pei-Chi Ho, Chun-Hsiung Huang
{"title":"A case study for a multimedia program","authors":"Szu-Ming Chung, Pei-Chi Ho, Chun-Hsiung Huang","doi":"10.1145/1461912.1461925","DOIUrl":"https://doi.org/10.1145/1461912.1461925","url":null,"abstract":"This multimedia program is a group project under the guidance of the authors, which is to study the visual and auditory expressions that may incur interaction in a multimedia program, by digital content or interactivity. Without lengthy narrative statements or storytelling, abstract ideas are usually difficult to express, especially in the interactive media. This study is adopting abstract concepts of Seven Deadly Sins (Saint Thomas Aquinas, AD. 1225-1274) to design an interactive multimedia program. With no judgmental intentions, the visual design interprets each \"sin\" by \"collaging\" many well-known allegories or children's stories. The background music signifies the mood of each section. A little man was filmed to walk through each unfolding scroll. Through observing and interacting with the program, the possible feelings, either positively or negatively, may be evoked, which is decided by the users or players. It is rather an experimental designing project in finding possible cultural or social context in visual-auditory design and exploring the interaction in a digital Multimedia program.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"151 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122574739","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 1
Virtual assistant: an artificial agent for enhancing content acquisition: how ambient media elicit information from humans 虚拟助手:增强内容获取的人工代理:环境媒体如何从人类那里获取信息
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461927
Motoyuki Ozeki, Shunichi Maeda, Kanako Obata, Yuichi Nakamura
{"title":"Virtual assistant: an artificial agent for enhancing content acquisition: how ambient media elicit information from humans","authors":"Motoyuki Ozeki, Shunichi Maeda, Kanako Obata, Yuichi Nakamura","doi":"10.1145/1461912.1461927","DOIUrl":"https://doi.org/10.1145/1461912.1461927","url":null,"abstract":"In this paper, we propose a novel framework \"Virtual Assistant\" for enhancing content potentially procured by ambient media. The Virtual Assistant is an artificial agent simulating a human assistant shown in TV programs and prompts users to provide feedback by asking questions or back-channeling. This framework ensures that sufficient information is provided in the captured content while users interact in a natural and enjoyable way with the agent. We developed a prototype agent based on a chatbot-like approach and applied it to a daily cooking scene. The experimental results demonstrate a good potential of the Virtual Assistant framework, allowing a person to provide feedback easily with few interruptions, lifting the face towards the camera, and eliciting a variety of useful information.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121597523","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Red light spotters: images-driven sound and rhythm landscape 红灯点灯:图像驱动的声音和节奏景观
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461926
P. Codognet, Gilbert Nouno
{"title":"Red light spotters: images-driven sound and rhythm landscape","authors":"P. Codognet, Gilbert Nouno","doi":"10.1145/1461912.1461926","DOIUrl":"https://doi.org/10.1145/1461912.1461926","url":null,"abstract":"Red Light Spotters is a multi-contextual interactive project which aims to create an open and real-time musical environment sharing relations with and extending a natural ambient landscape. It encompass artistic creation process embedding image tracking, artificial intelligence with inductive original tempo tracking and beat prediction algorithms. We end up with emergent rhythmic processing for ambiant musical creation, interpreted and performed by sound artists.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114253464","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Ambient music experience in real and virtual worlds using audio similarity 使用音频相似性在真实和虚拟世界中体验环境音乐
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461915
J. Frank, T. Lidy, Ewald Peiszer, Ronald Genswaider, A. Rauber
{"title":"Ambient music experience in real and virtual worlds using audio similarity","authors":"J. Frank, T. Lidy, Ewald Peiszer, Ronald Genswaider, A. Rauber","doi":"10.1145/1461912.1461915","DOIUrl":"https://doi.org/10.1145/1461912.1461915","url":null,"abstract":"Sound and, specifically, music is a medium that is used for a wide range of purposes in different situations in very different ways. Ways for music selection and consumption may range from completely passive, almost unnoticed perception of background sound environments to the very specific selection of a particular recording of a piece of music with a specific orchestra and conductor on a certain event. Different systems and interfaces exist for the broad range of needs in music consumption. Locating a particular recording is well supported by traditional search interfaces via metadata. Other interfaces support the creation of playlists via artist or album selection, up to more artistic installation of sound environments that users can navigate through. In this paper we will present a set of systems that support the creation of as well as the navigation in musical spaces, both in the real world as well as in virtual environments. We show some common principles and point out further directions for a more direct coupling of the various spaces and interaction methods.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124906962","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 12
Ambient assisted living: elderly people's needs and how to face them 环境辅助生活:老年人的需求和如何面对他们
Semantic Ambient Media Experiences Pub Date : 2008-10-31 DOI: 10.1145/1461912.1461917
Verena Fuchsberger
{"title":"Ambient assisted living: elderly people's needs and how to face them","authors":"Verena Fuchsberger","doi":"10.1145/1461912.1461917","DOIUrl":"https://doi.org/10.1145/1461912.1461917","url":null,"abstract":"This paper is about challenges of technological and media innovations concerning elderly's quality of life. Ambient Assisted Living (AAL) aims at producing technological and media support to help elderly people to stay at their homes longer. There are many different projects on how to reach this goal, mostly with technological background. This paper tries to point out pedagogical and psychological positions in order to reflect innovations critically. This paper concentrates on creation, design, performance and effects of these innovations.\u0000 The discussion about Ambient Assisted Living started when political entities couldn't ignore the fact of the demographic change any longer. The European Union, for example, started a program called AAL to support projects that produce innovative devices for old people. One regional project is about the medium IPTV that should inform, train und support elderly so that they can manage their daily lives. Information and interaction are the main aspects, which will be considered for IPTV.\u0000 Facing this growing field of research there are many questions concerning the necessity and the problems of all projects. Some of them will be discussed here: (1) Which possibilities and barriers arise with technological and media inventions? (2) How does the target group, which consists of elderly people, influence design, performance and effects of technological innovations?\u0000 In order to get answers to these questions we will take a look at the situation of elderly people, of technology and media and the interplay between them.","PeriodicalId":130374,"journal":{"name":"Semantic Ambient Media Experiences","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131303079","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 61
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